
Grassland - Legend




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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Blazing Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() |
Earth Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Flashing Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Shadow Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() |
Water Rapids Field CD: 20 ( 10 ) Max Lv.11 | ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Atsui-san | 2 | 5,760 | 160 | 18,450 | ![]() ![]() < 50% HP, 50% Chance | ||
![]() | ![]() White-san | 4 | 24,660 | 6,000,000 | 13 | |||
![]() | ![]() Hidamari-san | 1 | 360 | 600,000 | 15 | ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | ||
![]() | ![]() Regent-kun | 1 | 4,860 | 2,400 | 8,700 | |||
![]() | ![]() ![]() Kapibara-san & White-san | 1 | Skill | 0 | 1,128,750 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 100% damage. Change all orbs to Fire, Water, Wood, Light & Dark orbs.. ![]() ![]() 100% Chance | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() Merari! Atsui-san | 2 | 8,280 | 280 | 264,600 | ![]() ![]() Pre-emptive Strike. Deal 50% damage as soon as wave appears.. ![]() ![]() < 50% HP, 50% Chance | |
5 | ![]() | ![]() Bun Bun Regent-kun | 1 | 6,480 | 4,200 | 107,100 | ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 75% Chance | |
9 | ![]() | ![]() Merari! Atsui-san | 2 | 8,280 | 280 | 264,600 | ![]() ![]() Pre-emptive Strike. Deal 50% damage as soon as wave appears.. ![]() ![]() < 50% HP, 50% Chance | |
9 | ![]() | ![]() Uttorin White-san | 4 | 24,930 | 6,000,000 | 20 | ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 4 Random cards for 1-3 turns. This will also disable leader skills and awoken skills.. | |
10 | ![]() | ![]() Kapibara-san | 2 | 5,130 | 0 | 819,600 | ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 50% Chance ![]() ![]() < 40% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
13 By nturtle#21208 7 years ago ( 6.5.5 ) No it's fine, I wanted whatever this collab is supposed to be much more than the DBZ collab. Who wants Super Saiyan's when you can have colorful ball-sacks. 1 Silveus#5988 6 years ago ( 7.8.1 ) Well, as opposed to monochrome ball-sacks, i'd prefer a little bit of color. 7 By Jerry@LL#10976 7 years ago ( 6.5.5 ) S RANK TEM ***YOMIS ****4 STARS AND ONLY YOMI ##### DAD? ***** TRY USING ONLY YOMIS AVERAGE 24 COMBO BUT YOU NEED ODIN FRIEND? DONT WORRY GET AN ANGELS JELLYS OK HERE WE GO ***** THERES NO RANK ON THIS DUNGEON DAD 4 Anon#24960 7 years ago ( 6.5.5 ) Not like I have a problem with this Jerry post but what happened to the actual stories? 6 By Zero#25181 7 years ago ( 6.5.5 ) Would have been nice for a little 3 day collab but 2 weeks is a waste where we could get so many better collabs or biweeklies. 1 Mr Wiggles#26061 7 years ago ( 6.5.5 ) srsly... That Forest Labyrinth RO collab looks pretty sweet, and they've done other Ragnarok dungeons, I'd rather see that one here in NA 0 They just ran poring for two weeks after iphone issue. We wont see that probably for another 4 months. 0 Stan#30127 7 years ago ( 6.5.5 ) All 1st time appearance collabs are like this. except Takaoka city collab, they got ripped off 3 By Bacon#38312 7 years ago ( 6.5.5 ) Looking at this derpy collab like: ಠ_ಠ Thinking: We really have to deal with two weeks of this? (-‸ლ) There's this thing that's a big deal to me that I always get reminded of when these silly collabs come around. It's called "artistic integrity". What they're doing here is more of a sacrifice. There's a reason why all the monsters in collabs that are silly get awful art and weak cards. It's not a coincidence. Gung Ho knows exactly what they're doing. Anyways, I had to sum up my feelings into picture form: http://i.icap.me/871410171332781b.png 3 By Jacky@PG#9485 7 years ago ( 6.5.5 ) Hmm an entire dungeon dedicated to skilling up the Elementals as well as getting leaders for various flexible low cost 6.25x teams. You have more options now for low cost 6.25x leaders besides AB Bluebirds and The Jelly's Angels. Last edited by Jacky@PG 7 years ago ( 6.5.5 ) 0 Mr Wiggles#26061 7 years ago ( 6.5.5 ) True dat... You can also make an ersatz 8.75x Suzaku or Haku team (using a friend) if you have absolutely nothing better :B 0 CatsemanSA#23414 7 years ago ( 6.5.5 ) Screw this dungeon. Skilling up a bunch of crappy rem pulls I didn't want and will never use. Thanatos, get bent. I have 7 of you suckers and I can't stand yall 0 7 of them? Why not feed em to each other, see if one of em can gain a skill level or two if you really don't like em. It could still be situationally useful in dark-only or mostly-dark dungeons, hm? -1 genie was actually one of my all round leader for normal dungeons.... lol now people are using apike teams more often, and genie's stat is not that good anymore.... she does have decent awoken skill. if gungho decreases the start off CD and increase stat more, then she will be max leveled in my team... 2 By mccool37#4389 7 years ago ( 6.5.5 ) 6 Million in defense for a random monster and a boss monster with less Hp than a mini-boss chimera with a pitiful attack on a 2 turn counter with a 50% chance of skipping its turn anyway...did I miss something here? 2 By Boromir#75874 5 years ago ( 9.0.3 ) One stop shopping for elemental skill ups, except Genie's skill ups, which come out unevolved/useless. Why does Gung Ho do this? Figures that mugcorn/bowl dragon left the coin dungeons. 1 By Silveus#5988 7 years ago ( 6.5.5 ) i suspect the monsters from this collab might have been relevant more than a year ago. 1 By hoyun#46915 7 years ago ( 6.5.5 ) Just realized that I could actually get myself a regent-kun, his active is the one I'm looking for when I was trying to beat the Sandalphon Descended before. 1 By hiei81#45719 6 years ago ( 7.8.1 ) There is at least one gem in this dungeon - Atsui san. He used to be my go-to leader for Draggie, Tengu and Gaia. Yes I max it out. Laugh at Tengu and Gaia's face when you see all their damages being cancelled. The rest of the kapibaras also have good stats in terms of 4-star monsters, and can stick in for S-ranking some dungeons when you need color specific resists. It's not a worthless dungeon as some of the comments seem to suggest. Last edited by hiei81 6 years ago ( 7.8.1 ) 1 By waldo#67955 6 years ago ( 7.8.1 ) Verd/Verd/gzl/treeant/treeant/Verd for easy S rank. 0 Bibbo#14085 6 years ago ( 7.8.1 ) Thanks for the tip. Went with Verdandi leads, Liu Bei and (non-evo) Guan Yinping, 1* and 2* fodder. All replaceable, just need one green orb changer, didn't use GY but being green/red helped stats. Total rarity 28, automatic S Rank. 1 By paul#87075 4 years ago ( 12.0.3 ) Only reason for these horrible dungeons is to read old jerry comments. 0 By -Striku-#37071 7 years ago ( 6.5.5 ) For once, elementals are getting a little spotlight with this dungeon. 0 Anon#24960 7 years ago ( 6.5.5 ) I seriously never thought this would come, but a free stone is always welcome. 0 By Low#40854 7 years ago ( 6.5.5 ) So we can get this trashy dungeon for elemental skill ups, but we cant get the Princess Punt dungeon which actually has useful skill up monsters? SMH..I guess my elementals will eat these turds for a couple of weeks. 0 By Tito /JET#33540 7 years ago ( 6.5.5 ) Wait, is Merari! Atsui-san making a "Happy Gilmore" reference with its preemptive attack? 0 By dinofeesh#46051 7 years ago ( 6.5.2 ) k-k...KAPI BARA SANNN <3 please swim over to NA, my kapibara-san plushies await. 0 By ★Liao24★#35140 7 years ago ( 6.5.5 ) Forget the free stone, I rather save my stamina for something else. Elementals are all trash even after ult evo, they need another ult evo. They should be dungeon drops like golems. Give them some subtypes and maybe just maybe people might use them. Better yet, change the skills. 1 The chances will still be low just like farming for vampire, healer and golems, I don't see why not. Or even better, remove all of those from the REM and add them in the pal egg machine as rares. -1 € rial#42452 7 years ago ( 6.5.5 ) If Elementals were farmable, it would make them all the more unsatisfying when you pull em from the REM. 0 By Yuuta#29050 7 years ago ( 6.5.5 ) Seems like I'm the only one odd out huh This collab doesn't seem to excite anyone at all :/ I'm just happy that I have something to skill up now. 0 By Yomi#9147 7 years ago ( 6.5.5 ) I realize that it wouldn't be a time effective strategy by any means, but with a team of 6 of these guys skilled up to lvl 3 (18 Cool down each), could you chain the skills every three turns to be completely immune to a mono-colored dungeon after the 18th turn? Does anyone know if the void damage "field" skills allow for one enemy attack in between skills like the menace skill? Could 3 echidna's be substituted to allow for alternating skills to the same effect? Last edited by Yomi 7 years ago ( 6.5.5 ) 0 mccool37#4389 7 years ago ( 6.5.5 ) In order, No, yes, yes Like Menace (and it's variations), multiples can't be used at once but both Menace and void effects can. With a high enough skilling you could potentially chain them this way. On a side note, the void effects carry over between floors so if you can clear floors well enough (spike leaders would help here) you could ride a single skill through a dungeon. 0 I just did some testing on a Taur Devil (green attacks every turn) in Kronos Forest/Fairies' Paradise. It turns out that you can chain void skills, because they work slightly differently from delay attacks: Menace adds a number of turns to each monster's turn count (all monsters have a minimum of 1) and a clock under each monster, once a monster's turn count reaches 0 and it attacks the clock is removed. Once all clocks are removed, a delay skill can be used again. This means you will be attacked at least once before you can repeat a delay. I confirmed that differently named delay skills use the same clock mechanic. Void "field" skills add a color symbol in the upper right hand corner with a three above it. On each monster's turn the symbol reduces by one and all damage for that color is reduced to 0. When the symbol shows a 0 it disappears. So before the third monster's turn the symbol shows a 1, when they attack damage is negated and then the symbol disappears before the start of your turn. This means that you can re-apply the skill before the monster's next attack. 0 By Rubicari#3272 7 years ago ( 6.5.5 ) A see a lot of Haterade going on for this collab. I do agree 2 weeks is a waste of Time for this, as elementals are probably just as much an REM curse as golems are, & seriously who wants to farm this for those skill ups? I won't complain about the free stone, and at least I can get it out of the way during a "no X2 anything" week. 0 By Momo#55572 6 years ago ( 7.5.1 ) I wish Furawan Hidamari-san were one of the drops/encounters as with the other evolved forms. Light is the least common xp form, and the least frequent in pengdra form outside Pengdra Village. 0 By Gig#8768 6 years ago ( 7.8.1 ) S-rank: 6.6 combos 36,700 12 turns 35,000 6.7 rarity 9,400 81,100 I used this team and I know it's REM heavy, but I hope it serves to give people some ideas. Awoken Bastet Evo Verdandi +1 Slvl 2 Awoken Parvati +2 Slvl 4 Uvo Kushinada Evo Asmodeus +9 Slvl Max Awoken Bastet +264 Slvl Max All were fully awoken except Verdandi 4/5 not much difference though. This team is strong enough to blast through the floors and with lots of time extensions it's easy to do a lot of combos which is where most of the points come from. P.S. This team works for the Fire Cat Dragon too. 0 By Skeptic#58300 6 years ago ( 7.8.1 ) Invade doesn't have preemptive shield. It's a first turn counter. 0 By TMNZB#69697 6 years ago ( 8.0.1 ) I've twice encountered Kapibara-san + White-san invade, and neither time has it preemptively guarded against statuses. 0 By EiZ#77169 5 years ago ( 9.0.3 ) Tried it out twice with a low rank Bastet team, should have gotten s-ranked but final screen never showed, why is it stating its a s-rank when it's not? Bug! 0 magnifico#53054 5 years ago ( 9.0.3 ) If you don't see the word "Score" above the stamina cost of the dungeon, it means you can't s-rank it. -1 By Regnier095#45235 7 years ago ( 6.5.5 ) why couldn't they give us a better collab... sigh i guess it is good for a free stone if anything else but other than that useless. 0 nathan@N17#37737 7 years ago ( 6.5.5 ) And a tamadra Never mind. Apparently you can't s rank it....well that's worthless Last edited by nathan@N17 7 years ago ( 6.5.5 ) -1 By Zyd#18442 7 years ago ( 6.5.5 ) In case you don't want to use Jerry@LL's build (and yes, there is no S-rank), the build I suggested (and is waiting for approval) is: #1423 Odin #190 Awoken Hera (30% Grav) #190 #1101 (or any other 1000/turn Auto-Heal) #925 or #756, MAYBE even #580/#312/#314--some kind of Big Red Blast (Kagu/BAO best, but the Will-o-wisp/red sub-color ogres MAY work--see calculations below) #213 Graviton Earth Dragon (or any other green resist, if you're using will-o-wisp or red sub-color ogres, a bigger blast is better for you--like #410 Gaiadragon Yggdrasil--MUST HAVE ATK > 500 OR IT'S WORSE THAN #213. Again, see calcs below.) CALCS: I'm not even doing specific math for the trash-->Odin makes any one hit (even the blue one) tankable; only synched hits matter, and you can basically completely avoid that. Kill Blue ones ("White-san") first priority ('cause he hits hard) 13 damage needed, 1xDark Combo=2, 1 Green combo=4 (Odin, Ult Alraune, Green resist), Light=1. So that's 2 turns of Dark/Green/Light to kill them. Fl 1-4, 6-8: Kill all but 1, grind skills. Try to leave a red one alive if you can 'cause they're the only ones with enough HP to really grind skills on. Fl 5: Odin on Regent-kun (dark) to kill it, grind Atsui-san (red). You auto-heal all his damage. Fl 9: need to do 20 damage to White-san in ~3-4 turns. That's three turns of 1 dark, 1 green and 1 light combo, or 4 turns of 1 dark, 1 green combo. Easy. Red is the same as fl 5. Fl 10: 2x grav, grind carefully not to do too much damage. Once grav back up, 2x grav, Odin, Kagu/BAO for the win. If you're using will-o-wisp/ogres as your red blast, here's the math you need: First your HP limit Dogooon 30780 (3 hits, 10260 each) 10260*.5(.2+2) = 11286 damage <-- HP Limit is 11300 if you have to take a hit from Kapibara-san's Dogooon. You'd better finish him off after 1 hit, because your auto-heal is only 6000 in 2 turns. How to kill the boss: Total HP: 819600 41% = 336036 from 41% you 2x grav (*.7*.7), wisp, odin (~65,000) so 336036*.7*.7 = 164658 - 70,000 - 65,000 = 29657 HP left. If you're using Graviton Earth Dragon you do another 20k and have 9657 left--that's doable in 4 turns (2 turn timer, have over 11300 HP and you can get hit once); if you are using some other green resist with a blast (like Gaiadragon) you might be able to kill him in one shot with it. (For Gaiadragon you need to do 30k damage, since it's 40x ATK you need 30,000/40 = 750 ATK. Obviously more is better). -1 By Xcadrill#51465 7 years ago ( 6.5.5 ) Really, the only reason for running this thing is for the free stone. Who uses Elementals on anything other than very specific teams anyways? -1 Anon#24960 7 years ago ( 6.5.5 ) People who were too dumb to reroll. Example: Me in my previous profile. -1 By Brak#56062 6 years ago ( 7.8.1 ) 28 total rarity for guaranteed s-rank -1 Fallen#73052 6 years ago ( 7.8.1 ) Talk about an easy S-rank...I just see this as a free Tamadra and magic stone and nothing else. -2 By Jay#9677 7 years ago ( 6.5.5 ) AM I glad i dont have any of those "elementals" seating in my inventory, but i will be happy to take that free stone after completion. |
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- Kapibara-san Collab - Legend |