| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 6.10 |      
| ~18000 | 0 | ~7 min | 0 | By ravenspire: Welcome to the Bird Farm, people. The only problem you're most likely to face here is stalling just long enough for everything to kick in before you hit Wingman. Shut him down the moment he procs, in order: (Gravity) > Ronia > Nova > Musou > Chain > SMITE. Build's also applicable for Gold provided you've enough levels. GLHF! ;) |
 | 4.30 |      
| ~30000 | 0 | ~30 min | 0 | By ravenspire: No, you're NOT dreaming: a Healer-tank team CAN grind through Master without much fuss. Lilith's there as Bind bait (and Poison). I recommend Valk for the wildcard spot. IMHO, I actually ran Time Mage (Echidna), Izuna (Lilith) and Taiko (wildcard) on JP; the point is to have enough HP and RCV to survive Wingman and Bomb. |
 | 5.30 |      
| >24000 | 0 | ~30 min | 1 | By ravenspire: No pressure here, just tank and heal all the way to Wingman. Focus on taking out Red and Hal first on 3F and 5F respectively. 2x Grav Wingman first, then heal up after he hits you. Rainbow just before he binds. Heal and grind, then 2x Grav + Luci to finish.
Note: Max Awakened Drawn, max skill Siren (swap for Rainbow if req.) |
| | 0 0 | Zedroid: Wingman didnt bind me on the 1 turn right after i grav but hit me instead. He binded me 2 turns after :(
This build wouldve been 100% smooth if not for that
It was kind of hard to understand at first
Thanks very mfor giving us a farmable finishable build |
 | 5.10 |      
| ~33300 | 0 | ~20 min | 0 | By es_cell: wildcard required auto-recover awoken or u confident in keep full HP. I put Evil Ceres. stage 1-6 as normal. Better active all skills before enter stage 7. Using Gravity and Gungnir, then carefully store gravity and gungnir as AB's HP slowly drop to 50%, use RK before bind, then gravity, Gungnir. MS to finish. |
 | 6.10 |      
| ~35000 | 1 | ~30 min | 0 | By noobie: Orbs movement skilled required! I should have put Echidna to delay final boss's turn. One stone because of dark bind. Anyway, try stall the skills on first two rounds. Pop up Voice's skill if not many Dark orb. Same on round 5 if possible. Finally, pop up all skills when final boss's HP reach half HP. All monsters' lvl around 50 |
 | 5.10 |      
| ~20000 | 1 | ~30 min | 0 | By Shiru: Managed to beat this dungeon with this build (0 stones).
Hades offers 55% resist to D/L which helps stall on both bomb birds. KotR is there in low heart drop situations.
Boss battle: stall, heal every turn. @ 50% you will get bound (use Ech or KotR skill) make sure hades is up at ~40% HP. Grav into MS. Done. |
 | 5.10 |      
| >21707 | 0 | ~120 min | 1 | By joleni: Extreme defensive no- REM build. Max skill Siren; double awakened angel. Need at least 21707 HP total for rd 3; and 12024 when Luci is disabled. Should be easy but slow until round 7. Make sure not to use Morning Star to go through both 50% and 40% thresholds at once - use keeper before 50% and grind away. Use skills liberally |
 | 6.10 |      
| >30000 | 0 | ~5 min | 0 | By Essen@PG: For wildcard, I used Haku, but could be any dark monster with high HP and rcv. For boss tage, use echidna when all your monsters are binded. all other stages should be a breeze. |
 | 5.10 |      
| >20000 | 0 | ~10 min | 0 | By racoon@PF: Very straight forward team. You need at least 20k hp to tank 1 hit when the boss hits and heal back about 11k to survive the second hit. You can sub out Neptune for any high hp dark monster and you can sub out Loki for another Lucifer if you please. |
 | 5.00 |      
| ~14000 | 1 | ~15 min | 0 | By JeepinJane: Double resist team, max level / skill Siren and Echidna. Levels: Neptune Max, Zeus 81, Hera-Is 57. Use Echidna when needed. Stall to charge skills, don't need to use unless you run in to AB Bomb. Cost me 1 stone on Fl 7 due to dark bind. |
 | 6.02 |      
| ~11200 | 0 | ~5 min | 0 | By haruchen: Wait till your skill is up for everything and nuke the boss in one hit
|
 | 5.30 |      
| ~12000 | 0 | ~10 min | 0 | By happywar@p: All >50. Try to stall for skills. |
 | 5.20 |      
| ~10000 | 0 | ~5 min | 2 | By Ramza: Pretty easy to clear with a valk team. Stall on either the green birds; or blue birds. If black birds show up, be sure to wait til they only have 1 turn to blast them. Team level around 60 was able to clear the boss without Shynee or good comboing. |
 | 4.40 |      
| ~35000 | 0 | ~45 min | 0 | By Sidra@SNK: The pre 6 lvls are pretty easy. Just keep saving health orbs and constantly recover. At boss: watch ur skills and health orbs (critical) when he gets to his water phase and spams heroic attack is the hardest. Just watch your skills. A max echidna skill will work best. |
 | 6.02 |      
| ~16000 | 0 | ~6 min | 0 | By foosean010: Midgard can be replaced by any half damage sub, prefer high HP. Build skills before boss. If you cannot OHKO using Cu Chu, Odin, and Woodsie before he hits, make sure to use mech warrior for half damage on his 1st and 3rd atks. |
 | 6.10 |      
| ~53200 | 0 | ~15 min | 0 | By axis: It should be pretty easy with x4HP X2ATK and X2 RVC |
 | 6.02 |      
| ~15000 | 0 | ~10 min | 0 | By Rookie: Pretty simple, all you need is a pair of high damage multiplier (eg. Horus, Kirin ) and Menace. Make sure your Menace is up before the boss and all will be well. |
 | 6.10 |      
| ~20000 | 0 | ~10 min | 0 | By FenrirSama: Mono water build, 1st try zero stones with Starter Dragon and Hermes. Dealing damage shouldent be too difficult even on sub bosses. on BigRedBoss if "Charge" activates then be sure to have full hp to survive one shot from him. Drop actives on boss, Fenrir = Ammo, Siren = Panic/Ammo for Hermes. Kenshin/Karin can be wildcards |
sorry i was lazy to notify when it happened