| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 6.10 |      
| ~12400 | 0 | ~5 min | 0 | By BillyB@PF: Any 1 star in 5th slot is S-rank for rarity alone. Delays help get to boss if necessary. On boss use Firon and Red Pirate to hit him with lots of red combos while green, then after he -99's you finish with Ronia+LuBu+Black Pirate |
 | 6.10 |      
| ~30000 | 0 | ~15 min | 0 | By Tanga: Stall on floors 1-4 until Lucifer is ready. Try to enter the last floor with lots of heart and light orbs to convert to dark, using Persephone. On floor five, hit the dragon with Hera x 3, then use Persephone to get dark orbs and hit the dragon for around 20K damage. Then use Lucifer followed by the Devil Fish to finish him off. |
 | 5.30 |      
| ~14000 | 0 | ~30 min | 0 | By -**-: Fully awoken Odin & Angel. 1st 4 rounds are a pain; you can survive with 2 taur demons, but it's not fun. Rnd 1, kill all but taurs, stall till Odin's up. Each new round, snipe any taurs, stall for Odin again. Boss is 100% safe until 30%HP, so: 1 grav. Stall. 2 gravs (he's at 34%). Stall. 2 gravs, Shinji, Odin for the kill. |
 | 6.10 |      
| ~14000 | 0 | ~45 min | 0 | By Mike: Use Meteor Dragon to clear lower levels, on boss use Hera and Luci at will, double damage reducers means biggest hit at >30% is 4400 damage, small hp recover leaves 3900 net damage. Save Amaterasu for Luci strikes and use Fortoytops if you run out of hearts, easy if a bit slow. |
 | 5.30 |      
| ~50000 | 0 | ~30 min | 0 | By Griffyns: Recommend: Max Skill Drawn Joker, Lvl 50 or higher cards. Rd1 - Rd4: Destroy Marine Goblins first, then Pirates, then clean up, If you get in trouble pop Deathstroke, or Luci. Rd5: Use two gravity and stall until everything is up. Use Gravity, Gravity, MS, Gungir, MS. |
 | 6.10 |      
| ~10000 | 1 | ~60 min | 0 | By Davvinchi: Toytops resists blue and green and gives hearts, resist works on iron pot so your good all the way to 30% life on pirate. may need stone if you get heart trolled or tt isn't maxskilled. At 30% pop Mystic, Sonia, Canopus, Freyja. I saved gravition at end in case 2 shot but didn't need him. Freyja may also have been overkill :) GL |
 | 6.10 |      
| ~14000 | 0 | ~5 min | 3 | By muu: Prioritize Taur demon. Reduce mob to marine goblin only and stall. Use echidna and siren as needed to clear fire orbs / heal. Flame Enhance, Orb Enhance, Fireworks and 1-hit Cap'n. HeraU can be replaced w/ Horus, Ares w/ Ronia. Use dbl Attack stance / Ronia ability on first turn @ boss then fireworks if lower leveled. |
 | 6.10 |      
| ~20000 | 0 | ~3 min | 0 | By Trîx: Everyone except Homura must be max awoken for more fire damage and skill boosts. For those who don't own Ares, Gigas or Chiyome can be alternatives. It should take about 3-4 turns for Ares' active skill to be ready to used for boss. El Dorado's high ATK helps to deal more damage |
 | 5.30 |      
| ~15000 | 0 | ~30 min | 2 | By penabug: Super safe build. Resist + Odin = never die. Awoken odins + awoken siren and max siren so I won't fall too low and auto heals to stay alive with the little damage you do. Sweep all floors if you want (use gungnirs to kill the bigger demons) then use all skills constantly against pirate. Save heart changers if he tries something. |
| | 0 0 | Bibbo: Good build, but one warning: when the boss is <30% health, Adventure Galley is multihit, so it actually takes off about 6K after Odin reduction. If you're below full health, the dmg is roughly 9K. I wasted two stones out of frustration keeping the health up for that final part, but it's definitely 0-stoneable w/care and luck. |
 | 6.02 |      
| ~15000 | 0 | ~5 min | 0 | By Ken★Kirin: Max lv and awoken. All maxed skilled or skilled up as much as possible. 1-4F Stall. 5F If not all skill ready, manage orbs so that you can heal more than 7808 after getting hit by Iron Bucket. Once ready, use all skill (use Takeminakata very last) and OHKO with board full of beautifully enhanced Lt orbs. |
 | 6.10 |      
| ~17000 | 0 | ~3 min | 0 | By Gosu: Stage 1-4: kill the demon that bind fire first, if possible. Utilize the monsters attack timers to stall, (kill them when timer reaches 1), but not necessary. Stage 5: Use Ares or Gigas + Hera Ur ability = okho. Make sure to do 6 horizontal fire orb clear to get bonus dmg from awoken abilities this team offers |
STOP SPAMMING comments with your builds tytyty