
Black Cove - Int






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Show all: Skills | ||||||||
Type | TRN | ATK | DEF | HP | Memo Loot | |||
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![]() | ![]() Amethyst Carbuncle | 2 | 116 | 14 | 335 | |||
![]() | ![]() Blue Goblin | 4 | 417 | 15 | 1,042 | |||
![]() | ![]() Black Fighter | 3 | 625 | 50 | 2,431 | |||
![]() | ![]() ![]() Phantom Chaser | 1 | 174 | 480 | 21,830 | - Does not invade Coin Dungeon | ||
![]() | ![]() Black Pirate | 1 | 198 | 140 | 1,285 | |||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() Black Pirate Dragon, Blackbeard | 1 | 369 | 460 | 80,230 |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
EDIT: I posted this comment way over a year ago. I didn't know that the purple chaser had to show up in the dungeon at the time that I was running the dungeon in order for it to be loot at the end. I thought the chaser would just be 100% part of the loot no matter if it showed or not.