
Keeper of the Gold - Mythical






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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Heal Barrier CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() |
Note![]() ![]() | |||
100% drop rate for all floors during "x2 Drops for Weekday Dungeons" events. |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Keeper of Rainbow | 4 | Skill | 1,550 | 1,379,793 | ![]() ![]() 100% Chance | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
1 | ![]() | ![]() Keeper of Flame | 3 | 12,764 | 600 | 633,650 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() Keeper of Water | 3 | 12,764 | 600 | 633,650 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() Keeper of Forest | 3 | 12,764 | 600 | 633,650 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
4 | ![]() | ![]() Keeper of Light | 3 | 22,505 | 900 | 1,489,447 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
5 | ![]() | ![]() Keeper of Dark | 3 | 22,505 | 900 | 1,489,447 | ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() < 25% HP, 100% Chance | |
6 | ![]() | ![]() Keeper of Gold | 2 | Skill | 9,250 | 7,016,458 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 3 turns.. ![]() ![]() First turn. 100% Chance ![]() ![]() 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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20 By nguuu@PV#15641 7 years ago ( 6.4.2 ) Hmm, been thinking about an unusual build: Leader: BAO S. Grundy Reborn - Mystic Mech Dragon, Antikythera - Awoken Hera-Is - Awoken Hera-Is - Enchantress of the Sea, Siren Friend: Mystic Mech Dragon, Antikythera Zombie till Keeper of Dark using Big Lance, then active Antikythera and bring him down KOG: 2 gravs ~ 25x water vs fire-based 3.438.065 HP Possible? 3 tenags#23992 7 years ago ( 6.4.3 ) If you have Orochi this build gets 10 times easier.... once KOG drops below 50%, use Orochi's 5 turn delay, and you can face-roll @ 50x 1 GenMaximus#29954 7 years ago ( 6.4.3 ) It really is a nice build, because grundy is also a heart breaker, so you can stay at 1 hp for a while on gold, without accidentally healing back up over 5% 1 Char@PF#12562 7 years ago ( 6.4.3 ) Could someone with Antikytheria please add me? I need an Antikytheria friend. ID can be found by clicking my name 1 With odin you will auto heal though- if hes awoken. That defeats the purpose of keeping your health below 5%. 0 aszma#31409 7 years ago ( 6.4.3 ) That sounds absolutely brilliant actually x25 + x2 because of weakness and the two graves bring him down below 50% the only problems I can see is that if you don't have sirens active ready when you need it which the chances of that being low if you have maxed skill which would make getting back to 70% hard, If you don't have enough water robs within the three turns your have to do the 3.5 million damage and if rainbow keeper comes. 0 Salil#35702 7 years ago ( 6.4.3 ) This is a great fully farmable build. Do you guys think king baddie could substitute for siren though? So that you could possibly one shot the golden keeper? Also I don't have Solomon Grundy (I have orochi), so I don't think I would need siren's extra rcv. 0 Grundy's leader skill is the same as Orochi's. You need only 50%, not 70% 0 Is keeper of golds hand of destruction a multi hit? 0 Lord Murky#23484 7 years ago ( 6.4.3 ) If have a different idea for you build(Just two Change really) Leader-Great Tengu 2.Mystic Water Mech Dragon Anticythera 3. Awoken Hera-Is 4.Awoken Hera-Is 5.Ice Dragon Plesios 6.Myster Water Dragon Anticythera With this build you will get a little less water damage (absence of grundy), but you be able to sub in anticythera(if you in a pickle with heal orbs) and sub Tengu right back in(Dont know when youll need this but might be useful). Plus you'll obviously spend more than 30 turns on this so when your on Keeper of Gold, double grav, switch leader, use plesios skill, and youll do a little more water damage. Gonna try it next Tuesday though. I need three of these guys for Midgard. :| 0 nkMEGA#11389 7 years ago ( 6.4.3 ) Thank you SO MUCH for your suggested build. Because of this I managed to get 3 Golden Keepers yesterday! I had Orochi so I used Orochi, Hera-Is, Kirin, Antikythera, Siren, and a friend's Umi/Yama! It was quite a long battle but I was lucky that I didn't run into KoR at all! 0 Is it alright if you add me? I need an anticythera friend to beat this dungeon. Just click on my name and you'll get my friend code 0 Pretty sure Solomon Grundy activates when your HP is above 50% 0 Sent a request. I either have the Antikythera or Saint Minerva as my leader. 0 How are you getting these zombie teams to work? Hand of destruction is multi-hit. What is going on? 0 at 50x water damage plus grundy's heart breaker, the idea is to kill him before he hits you with his multihit. If you're lucky enough viper orochi, you have even more rounds @ 50X, but you won't be able to get rid of heart orbs to avoid healing above 5%. 0 Antikytheria is 5x when at <5%. The idea isn't to tank Gold Keeper, but to burst him. 0 That's why I used Umi/Yami instead of a friend's Antikythera. A bit of luck but with Orochi, I would be able to use 6 turns to set up my board. Use UY to rid of hearts and I was able to finish in 1-2 hits. If only Siren had a Light sub, I would have kill him in one shot (I had to use Arch Hades instead of Hera-Is for Grav) However, I do realize that no one could have enough luck to have Orochi and Hades at the same time, but this is just my suggestion. 0 mccool37#4389 7 years ago ( 6.5.2 ) One other suggestion from what nguuuquaaa and Lord Murky said: Leader-Gigas the Great (same leader skill but easier to get than Orochi and better stats than Grundy) or Grundy if you have him Subs: 1. Mystic Pentad Dragon, Folklor (all inclusive leader skill so even Gigas and Awoken Hera will benefit from it) 2. Awoken Hera-Is 3. Awoken Hera (If you only have 1 Hera-Is like me since Awoken Hera still works for Gravity, otherwise Awoken Hera-IS) 4. Plesios (or better Idunn and Idunna) if you're confidant with healing or Siren if you're not. Friend Leader-Mystic Pentad Dragon, Folklor (or Mystic Mech Dragon, Antikythera but you do lose the leader skill on some of the monsters) So, besides Rainbow Keeper, any issues here? Edit:Since most (except Gigas, Orochi and Grundy) have a devil subtype, why not use King Baddie instead of Idunn&Idunna if you were planning on using them? you lose her stats but instead of having just 1.5x you get 3x (meaning all except your perseverance leader will have an even better spike). Total water damage from the devils you use become 150x (after multipliers and weakness) and everything else hits for 75x. On a side note, with the King Baddie version of the build, don't switch to Folklore until Tamadra Shield is done. King Baddie will heal KoG which becomes a problem for trying to kill it and after being hit by the Big Lance from the Keeper of Dark on the stage before, you'd have to heal 11,194 Hp to survive the first Punch vs half you're health with your Perseverance leader (recovery isn't very high at around 1,300-1,400 with max levels and no pluses). Last edited by mccool37 7 years ago ( 7.1.1 ) 0 Everything else (except King Baddie) hits for 50x not 75x in your plan there. And King Baddie would only hit for 75x which leads me to believe that I&I is much better to use instead of King Baddie. Your setup: Orochi, Hera-Is, Hera-Is, Folklore, King Baddie, Folklore --50x----150x-----150x-----150x---------75x--------150x-- for one turn only. If we take out Baddie and replace it with I&I: Orochi, Hera-Is, Hera-Is, Folklore, I&I, Folklore --75x-----75x------75x-------75x-----75x---75x-- for 3 turns instead. I haven't done the actual math but I'm fairly certain putting I&I in the team will lead to better total damage output. That said, using I&I to the fullest potential is assuming you get that many Water orbs so King Baddie is probably the safer choice in your setup. 0 My bad, not sure where I got the 75x for Orochi/Grundy. Also, even if the damage output for a team with Idunn&Idunna does more damage over time, this team does have to rely on having low Hp so unless you can heal enough before Punch is used (11,194 in damage because you'd have Folklore as the leader rather than Orochi/Grundy/Gigas) and be able to make sure you're below the 5% threshold to still be able to get the leader skill to activate, you'd want to kill him as quickly as possible. This means that even if I&I could do more over the 3 turns they provide of enhance, you only get 2 turns to use the enhancement. I just figured out a pretty big issue here with King Baddie (and Awoken Hera if used). Because of the Tamadra shield, King Baddie would be healing KOG. I'm not sure how to work around this issue but it's a pretty big problem, especially if you hit a decent amount of dark orbs. You'd have to wait until the shield is gone to use King Baddie and get the proper attack. You're still looking at the 2 turns for I&I (2 turn counter between attacks so you'd still die on the 2nd Punch or lose turns for attacking). Last edited by mccool37 7 years ago ( 7.1.1 ) 0 Mike#35479 6 years ago ( 7.2.3 ) use folklore and tengu or orochi and then you have no issues with switching (CD much shorter) plus you have all of your attacks multiplied, not just water 0 Hyperping#1665 6 years ago ( 7.2.3 ) I love this build, but none of the 10 people on planet earth that own an Antikythera are on my friend list. (This is what I get for taking a year off from PAD...) -1 Haku-Ku-Ku#17488 7 years ago ( 6.4.3 ) Huh, the only way this team fails is if Rainbow Keeper shows up (multi-hit), but hey, he's an invade and dem's the breaks. I was thinking of a team like this a long time ago, could never get the math to work so fed off my Mystic Water Dragon, now I regret it seeing this build. Of course, you need a friend willing to put up a Mystic Water Dragon, or at least a Lakshmi (which could be nice for the RCV / heal). An I&I or K&M sub would help with bursting at the end. It will be tough grinding down Keeper of Forest... -4 ilbs#18622 7 years ago ( 6.4.3 ) Apart from keeper of rainbow, this build is very well thought out, props. Instead of siren it might be useful to have awoken green odin, his stats are nice and the autoheal will help, as well as gungir's heal in case of emergency. The obvious drawback is the cooldown but 3 turns to heal up during the normal keepers sounds plausable. Thoughts? 15 By Lord Murky#23484 7 years ago ( 6.4.3 ) Your character in game must be pretty dum to get surprise attacked 5 times in a row. Last edited by Lord Murky 7 years ago ( 7.2.2 ) 2 In the picture they only look big. They are really 2 ft tall and super sneaky. 0 nagato#30190 7 years ago ( 6.4.3 ) u know ur right after the first surprise y does ur character keep there gaurd up them knights must be ninjas LOL 5 By Ragnarok#74978 6 years ago ( 7.8.1 ) Tried out my new Awoken Ra team. You can see the build and walkthrough of how I beat it here. Works awesome! I love times 100 attacks. http://www.puzzleanddragons.co/beating-tuesday-mythical-keeper-of-the-gold/ 4 By Mordecai#226 7 years ago ( 6.3.1 ) 6 guaranteed drops on x2 days for 50 stamina, that. is. awesome. 4 By Alesund#36451 6 years ago ( 7.2.3 ) That feeling when you do one 3 orb match and end up with a 9 combo from skyfall that drops a Keeper below 25% when they have one turn left then they Big Lance and kill you. NOOOOOOOOOOO 1 daniel#35270 6 years ago ( 7.3.0 ) This has only happened to me oh, every single time I run this dungeon. 2 By joleni#17588 7 years ago ( 6.3.1 ) Easy peasy, turtle build with poison; my AB bluebird does 5k damage per round, which means I just have to survive for, *checks math* um, 1404 rounds... um... yeah. 1 He uses 2 100% attacks, then uses the 1000% attack for the rest of the battle D: 0 joleni#17588 7 years ago ( 6.3.1 ) More seriously, does anyone know if the 1000% damage attack has an equal chance to be used as the others? Or if there is a hp threshold criteria or anything like that? 2 By Zegamer#13040 7 years ago ( 6.3.1 ) 7 Million health o_o 0 \g#3302 7 years ago ( 6.3.1 ) Ancient Fire Dragon, Ardbeg had 10 million on legend, though he only hit for 9.5k every turn. 0 He was also in a tricolor dungeon, which usually adjust enemy HP for the higher expected combo and damage. 2 By Mr.Sir#32626 7 years ago ( 6.4.2 ) I can do this...this will probably take approximately 40,000,000,000 magic stones. 2 By FizzCake#34820 7 years ago ( 6.4.3 ) Me: "Hmm, 11194 base damage, seems doable..." Golden Keeper: "Talk to the hand." 2 By TASTEEFIRE#29273 7 years ago ( 6.4.3 ) Cao cao beats goldkeep..... >>> https://www.youtube.com/watch?v=pkAmZ88Qh68 1 By impa@us#29215 7 years ago ( 6.3.1 ) alot of u guys r forgetting with the arch hades once keeper hits 1/2 hp he switches to fire based meaning ur leaders skills would no longer b in effect 0 WhiteFire#12005 7 years ago ( 6.4.2 ) So use War Deity Saint Minerva. 55% fire and light reduction. Just good luck getting enough HP... 1 By dime#49287 7 years ago ( 7.1.1 ) so i suggest not getting drunk 20 minutes before you do this dungeon...... because if you have any kind of luck like me you'll get orb trolled hard and then go rage mode when you're still able to get a combo but it's pretty hard since you're ridiculously stupid atm. so you just start doing combos without actually thinking it through first. well met the hp requirement by a total of 9 hp for pre-emptive strikes and then forgot to heal before next lvl for KoL and KoD.... so used a total of 2 stones to get to the KoG and then had to 1 stone it there because you forgot to make a red on last hit with about a sliver of hp left... LMFAO ty for 5 million download weekend so it really didn't matter all to much for me. Kirin of the Sacred Gleam, Sakuya HERE I COME 0 CoffeeHo#30593 6 years ago ( 7.8.1 ) The funny thing about being drunk when you play a game like this one is how surprised you are when your brilliant decision to do whatever just didn't work. I don't drink any more, but I had a good laugh reading your post. 1 By kai@HNL#18788 7 years ago ( 6.4.2 ) AHH... I bet the reason they made it 7mil hp, is so players cant 5 x gravity then morning star FTW! *tips hat @ GH* 1 By SoupCrumb#39863 7 years ago ( 6.4.3 ) I feel so bad for all the kirin players who have to go through this to ultimate evo her. 1 By かをり@PG#43406 7 years ago ( 6.5.2 ) This is just a conceptual team that I made using the builds of other people as a basis (I can't build it myself yet x.x), it'll take a helluva long time to grind keeper down and chances are that by the time I finish this team, I'll be able to burst down KoG anyways, but here goes: HP Required: >18658, Level Recommended: Doesn't matter as long as HP requirement is fulfilled, the closer to the limit, the better. You don't want too much too much HP Leader: Serpent Demon God, Viper Orochi Subs: 2x Sea God's Songstress, Siren (max skilled) Shining Lance Wielder, Odin (max awoken) Any Gravity User, preferably D/D Hades or Awoken Hera-Is Friend Leader: Shining Lance Wielder, Odin (max awoken) Like the other team builds, this doesn't work against a KoR invade, but the autoheal per turn along with the 2x siren would provide a degree of safety (>3.2k RCV). Pop siren immediately after Hand of Destruction. If you do not think you can heal (HP-5000), then pop Orochi or either one of the odins. Gravity whenever possible. Any improvements I can make upon it? 1 By Will#73747 6 years ago ( 7.8.1 ) No-stoned it all the way to the Keeper of Gold, but my Verdandi hit squad was only able to get him down to about 20% health on turn one. Ended up getting orb trolled and spending 4 stones getting charged back up. Glad there aren't too too many things that require these 1 By Zeke#60276 6 years ago ( 8.0.4 ) The info is wrong. Yellow and Dark keeper hit me 40k above 25% :S Let me know if you've chacked this 0 By Ryuji@PG#30264 7 years ago ( 6.3.1 ) I see the error I made in my calculations. Removed previous post, please refer to the comment below for Odin and Hades damage reduction calculations against the golden keeper. Last edited by Ryuji@PG 7 years ago ( 6.3.1 ) -1 runest#4612 7 years ago ( 6.3.1 ) I think your calculations are slightly off (maybe you posted before they released the dungeon info?) The multihit hits for 55970 each, not 111940. Double Odin damage reduction First multihit = 55970*.2*.2 = 2239 Second multihit = 55970 Total damage = 58209 Arch Hades + Odin damage reduction First multihit = 55970*.45*.2 = 5038 Second multihit = 55970*.45 = 25187 Total damage = 30225 Double arch hades First multihit = 55970*.45*.45 = 11334 Second multihit = 11334 Total damage = 22668 Dual Cosmos Venus (just for kicks) Total damage = 55970*.4*.4*2 = 17911 Cosmos Venus + Arch Hades (extra kicks) Total damage = 55970*.4*.45*2 = 20150 Verdict: Dual arch hades is better than a hades + odin combo! 0 By Enkidu#4587 7 years ago ( 6.3.1 ) Sonia team can probably do this if you got 2 gravities. Already 3.5mill hp gone. Tengu to tank hits while Dark is voided and Baddie for burst damage when you swap back. 0 By Vice Versa#27117 7 years ago ( 6.3.1 ) Have mercy, 7 million HP...wow. Best of luck to everyone planning on this dungeon. 1 JJ3#29785 7 years ago ( 6.3.1 ) I need one of these guys for the ultimate evo on Siegfried...the one that's not yet released on the English version... I mean, 3.5x attack is better than 3x attack. ^-^;; 0 A siegfried team's RCV is too low to keep it consistently above the 80% health threshold, so you're usually doing 1x damage instead of 12.5x 0 You're saying that his first ultimate evo is better than the second one? 0 uh i think you miss read what i was saying. i was responding to death. -1 Bc there is no such thing as below 80%, did you read his skills? It's a one shot 50% of the times you need to kill him in 7 turns unless you running void damage red and light then I guess you have 21 turns. -3 in that case why dont players use Takeminakata(Take) as leader? his Lskill activates @ less than 80%. if your HP is normally below 80% Take would be used as lead more often. rite? but for some reason no one ever uses Take as leader. Because HP is most often above 80% not below. Durrrrrrrrrr......! EDIT: whats the (-'s) all about? because its true! is it not rare to see takeminakata as leader? just saying your statement about normally doing 1x, is totally false. and the 80% could be used to your advantage. as the ability to stall, is at many times the deciding factor. Last edited by kai@HNL 7 years ago ( 6.4.3 ) 0 By Cosmo#28441 7 years ago ( 6.4.2 ) There are more party suggestions in the comments sections than in the Team Builds section. If you haven't tried this dungeon then don't make a suggestion in the comments. You are taking up space. Yes this dungeon is hard, got it. I am at Rank 175 and I still die several times on it but I am not complaining about it. 0 By D4rkn3ss#28655 7 years ago ( 6.4.3 ) Ummm... how did the tengu + archangel build survive the gold keeper? Tengu needs at least 50% hp to survive. The multihit should obliterate it. 2x500%? The first 500% will wipe out the tengu team, how can they still be alive for the next hit? Puzzledragonx, are you even checking if these builds work before they get posted? 0 D4rkn3ss#28655 7 years ago ( 6.4.3 ) Also, can someone explain why zombie + odin teams are being discussed. there's no way you have enough health to survive Keeper of Gold with an zombie + Odin team with no hp boost. You have to be able to have over 60k HP for that to work.... 0 why would you need 60k? Destruction deals 2 hits of 55970 each. Odin brings the first hit down to 11194, so your health needs to be set up so that 40% (for orochi ult) of your max hp is left after that hit. You'd only need over 18660ish to take it. 0 Erland#38478 6 years ago ( 7.5 ) I'm wondering this too. The build has 8 likes so I assume it's valid. Can someone please explain how to kill the Gold Keeper with this build? (tengu - hera -hera - satan -satan -archangel). 0 By Ryan#29934 7 years ago ( 6.4.2 ) So, does the tamadra shield skill mean it absorbs dark damage and heal himself or just voids them? 0 By Silex#23740 7 years ago ( 6.4.2 ) hmm either double ra or double anubis it is and i should be golden 0 By WhiteFire#12005 7 years ago ( 6.4.2 ) I'm thinking a dual Umi/Yami build. Bring Hera-Is, Zeus, or Hades (or all 3), unleash some serious Gravities at the beginning of Gold Keeper, then get the x25 combos. With 2 gravities you knock him to Fire, so Umi/Yamis and Hera-Is all do x50. Think it'd work, or is it back to the drawing board for me? Last edited by WhiteFire 7 years ago ( 6.4.2 ) 0 By Aura#15315 7 years ago ( 6.4.2 ) Can you use double Kirin for this dungeon? I mean using a couple stones wont hurt. x25 should kill the boss in 4 or 5 hits. Tell me what you think. 0 Guest#13975 7 years ago ( 6.4.2 ) I think that you might be optimistic about 1 or 2 stones. You have two rounds where you can waste and heal from their pre-emptive strikes. But going through 7 million HP in 4-5 consecutive rounds and always having enough orbs for the 4 elements is optimistic. If he were a dark creature, then maybe since at least two of your creatures are light and effectively doing 50x. I think you are doing about 600k each time as a minimum. Your max will depend on your levels, your plus eggs, and combos you do beyond your 4. I think that if you have a max skill echidna, you should be able to delay for 3 turns by the time you meet the golden keeper, giving you 5 turns. Then you might win just using two stones provided that you successfully pull off a 25x every round. 0 For his first two attacks, gold keeper only does 11k which is nothing essentially giving you 7 turns I think. I think kirin is one of the best teams for this dungeon actually. High rcv so you can stall indefinitely on the rgb keepers, high multiplier to kill gold keeper, and doesn't suffer from his dark absorb. With a developed kirin team, 0-stone is very possible if you aren't orb trolled horrifically. 0 By Aurega#33379 7 years ago ( 6.4.2 ) Pretty hard dungeon, but I 0 stoned it with a double w/r horus team without viper orochi. Used ecidna for the extra rcv. You really want close to max level team tho. 0 By kai@HNL#18788 7 years ago ( 6.4.2 ) i was thinking of trying this build tell me what you think. bastet 888 2 x hera 190(grav round 6 drops him to 49%hp so he converts to red) enchidna 1099(round 6) water mech 317(end of round 4. to block Pre-emptive Strike in round5 or spend stone due to HP being 14k) friend i was thinking Umi & yam Last edited by kai@HNL 7 years ago ( 6.4.2 ) 0 By KR#22730 7 years ago ( 6.4.2 ) I BEAT IT My Build: Leader: Commerce Deity Hermes Awoken Hera Is Awoken Hera Is Viper Orochi Siren Friend: Twin Archers, Idunn and Idunna 0 Stones Possible, I spent one on floor 5 :P, Max skilled Siren, all monster lvl 50 ~ max, if u get Rainbow Keeper, "Give Up" and if not: FLR 1 - 5: Grind it down, use Hermes skill to help kill some keepers, FLR 6: Use both gravities, should get it to 49% then becomes fire, then (USE ALL SKILLS) 12x Water dmg (including fire advantage and water enchance) EZ WIN Btw I submitted the build already 0 By bkjlee#25649 7 years ago ( 6.4.2 ) ok so a good two leaders build, rest of the team should be 1 healer 1 attacker, and another healer never hurts, but I found, taking odin and combining him with shugen demon, jyaki actually works really well since if a double strike comes along, jyaki saves you from the second hit, odin the first, foolproof! has only taken a day so far of religiouse playing to kill the first encounter! XD 0 By Slendar776#33794 7 years ago ( 6.4.2 ) I would say that there will be 60% chance there will be keeper of rainbow in there. That thing is more annoying then hell now now with keeper of gold. Before this came out, I use to think that this dungeon was the easiset not counting the weekends and thursdays. Well, back to working cause this might be harder than you think. All hale Hades, The God of the underworld. The God of DEATH. 0 By Wangster#8275 7 years ago ( 6.4.2 ) For you Horus users... How do you stall and heal enough without accidentally tripping 16 or 25x???? I've died 5 times now trying this stupid dungeon. Skyfalls keep putting me into the next floor prematurely. 0 By Druisu#6635 7 years ago ( 6.4.2 ) Can anyone confirm if Hand of Destruction only happens once and he stays the rest of the fight throwing Punch or HoD will happen every 2 Punches? Because if that is the Case Thanatos can block that skill and only worry about Punch? 0 By chris#30128 7 years ago ( 6.4.2 ) I think I know how to do it with about 3 stones You use double goemon with about 13k health and a king bubbly and fire enhance on your team. No rcv. Let first guy hit you and stall every time you can. Easily wipe through the rounds before and let them kill u to get more turns (the stones) at keeper use all skills and this is hour much damage you will do Let's say each guy does 1k damage 1000 × 25 × 10 (entire Panel of orbs) × 2.8 × 3(king bubble) and each guy will do 2,100,000 at least 0 By IAmRandom3#6999 7 years ago ( 6.4.3 ) I'm confused about the bosses special attacks. Am I reading it right that this is a Turn 1 special attack he does? Also, why no Odin build suggestions below? With that sort of attack I would think being able to tank the 100K hit would be crucial. Seems most builds have Echidna though for stalling. 1 D4rkn3ss#28655 7 years ago ( 6.4.3 ) Hand of destruction is a multi-hit. Odin can protect from the first hit, but since you are no longer at full health, the second hit will go through at maximum damage. Each hit is 500% of 11194, so the first hit you take is 11194, and the next hit is 55970 for a grand total of 67164. Last edited by D4rkn3ss 7 years ago ( 6.4.3 ) 0 By stimpy#20802 7 years ago ( 6.4.3 ) YouTube video makes it look so easy. Reality: boom boom dead!!!! I'm coming for you. A few more power ups and awoken skills!! 0 By lolremake#18227 7 years ago ( 6.4.3 ) I beat it only took 10 stones the gold keeper was slapping me around....lol...still took some time and had to really plan my attacks in order for me to even get to him but well worth him and evolving my monster :) 0 By Moody#30567 7 years ago ( 6.4.3 ) Can someone please suggest a build for me please? I'd like to attempt this dungeon www.puzzledragonx.com/en/profile.asp?u=30567 0 By patrick@PF#2122 7 years ago ( 6.4.3 ) Just beast this with one of the teams listed below. Kirin Echidna Tengu Hera-Is Zeus Echidna Kirin's, Zeus and Hera-Is were my only creatures above Level 80. Took 4 stones total, although the only one I had to spend was 1 on Gold Keeper. The others were epic heart orb trolling. Definitely doable with 1 stone or even zero if you are good at matches (I'm not the best). 0 By Quixilver#33487 7 years ago ( 6.4.3 ) What's evolutions are this Keeper used for? Like if I get lucky and snag one, where do I use it? 0 Aqib#33904 7 years ago ( 6.4.5 ) If you look at the bottom of the page for Keeper of Gold you can see what all monsters use him in their ult evolutions. The Golems, Kirin, Cu Chu, and Siegfried are ones I can think of off the top of my head but there's more. 0 By -Striku-#37071 7 years ago ( 6.4.3 ) Your reward for beating Gold Keeper with Sakuya will be her Ulti Evo 0 By OniRyū#39662 7 years ago ( 6.4.3 ) Rank 81, considering trying this build: Leader: Orochi (resolve) Rebel Seraph Lucifer Sea Deity, Abyss Neptune Earth Guardian Dub-Mythlit (when I get the space) Friend: Awoken Odin (For Gold) HP is 18000+ As long as I don't get invaded by rainbow keeper, this should work pretty well right? Last edited by OniRyū 7 years ago ( 6.4.3 ) 0 By ★Durarara#23313 7 years ago ( 6.4.3 ) wAH it took me 2 hours to get to the keeper of the gold and then i died ack! 0 By D4rkn3ss#28655 7 years ago ( 6.4.5 ) For this dungeon, if Rainbow Keeper invades, do you get 7 stages? Or do you just get 6? 0 dime#49287 7 years ago ( 7.1.1 ) if an invade happens it will always take over for what champion is normally there on that given floor. so it's still 6 floors. say it invades on floor 2, you won't face the blue keeper but instead the rainbow keeper then. 0 By lain#4650 7 years ago ( 6.4.5 ) Using this space because memos in the build section is too small: Theoretical Build http://www.puzzledragonx.com/en/simulator.asp?q=388.99.1.0.0.0.0..814.99.1.0.0.0.3..812.99.1.0.0.0.3..1100.99.1.0.0.0.3..597.99.1.0.0.0.0..363.99.1.99.99.99.5.. Light Minerva Light Izanami Dark Izanami (with at least one skill up) (Optional, see below***) Siren (Replaceable) Hera-Is (Optional) Green Odin +297 Friend This build does not account for Keeper of Rainbow. If you fully awake your monsters, thats a 2k auto heal, which is useful but not necessary. Turtle your way though rounds 1-3. In round 4 you will need to heal once every 3 turns. This is extremely easy if you decide to use Izanami to reduce damage and Siren to produce hearts. Round 5, Boss will use Hand of Destruction once every 6 turns. Alternate between Izanamis and activate skill to reduce damage by 35%. This means he does: 111940 Original -44776 From Odin reducing half the damage by 80% (or 40% of total) 72761 After Odin -36940 From Minerva 30224 After Minerva and Odin -10578 From Izanami 19646 after Izanami, Minerva and Odin This means you need a minimum of 19700 HP. Your monsters essentially have to be max level or close. You can also replace Hera-Is with something with ridiculously high HP (Like Blue Mech General) You auto heal 4000 in two turns, which means you need to heal roughly 16000 hp in two turns. Sounds difficult but its actually very easy because of Siren. ALSO, since the Boss has 9k defense don't bother trying to combo damage him. Instead use the 4 prior turns to start saving up hearts to use after Hands of Destruction. This means you have 4 turns worth of hearts + Siren to heal yourself 16000. AND if your friend is max skill Odin then you can time the skill to hit after Hands of Destruction. Thats an additional 8k heal for every other Hands of Destruction. Easy. If you have a better monster than Siren to heal yourself every 6 turns, feel free to replace Siren. ***If you have an Izanami with a skill CD of 6, you only need one Izanami. You can replace the other one with something like massive poison (Red Odin or Neptune) or bring another gravity. If you decide to bring a Mech General with skill CD of at least 18, you don't need to have dark Izanami skilled up. ALTERNATIVELY http://www.puzzledragonx.com/en/simulator.asp?q=388.75.1.0.0.0.0..1272.50.1.0.0.0.0..1273.50.1.0.0.0.0..1274.50.1.0.0.0.0..1100.75.1.0.0.0.3..363.99.1.99.99.99.5.. You can use all Mechs instead of Izanamis. The Mech will need to be at skill level 3 (18 CD). The advantage is that you will only need 15500 HP to survive. This team is much easier to obtain and the monsters can be at a much lower level. The downside is that your RCV will be much lower. You can still save hearts for 4 turns and use Siren, but you will need to combo a 3 orb x 4 hearts. If your total RCV is at 2000, then that should heal you 14000. Plus 2000 from auto heal should bring you to full HP before the next hit. As mentioned before, if your friend Odin is max skill, you get another 8k heal every other Hands of Destruction. Last edited by lain 7 years ago ( 6.4.5 ) 0 By Aqib#33904 7 years ago ( 6.4.5 ) I ran this with 2x Kirin as leads, Undine, Echidna, Godin and Zombie Wyrm dragon, total HP was about 16997, was able to tank hits from all the keepers upto Gold, no encounter with Rainbow, at Gold keeper did two gravities, waited for the first punch, then popped echidna, combo'd to get the rainbow down to red, before his turn popped Undine's skill and voided the epic punch attack, then combo'd to finish. Zero stone possible, first two runs I attempted I didnt have the ~17000 hp to tank Keeper of Light and Keeper of Dark, so had to use two stones but the Gold Keeper was taken out. Just gotta be good with the combos. 0 By Joltar#33638 7 years ago ( 6.4.5 ) Wow! At first I was doubting I could beat this because I'm rank 87 but then I tryied with my Kirin team and it was too easy! Echidna on the gold keeper and 25x away and Offcourse use kirins skills first. If me a rank 87 can do it. Anyone can :) 0 By Linda#8495 7 years ago ( 6.4.5 ) Has anyone used a Tengu/Antikythera team and succeeded at the end? Just tried, and KOG's second normal punch killed a zombie team that was within its HP threshold to live. Has anyone else had this problem? 0 By Jack#40368 7 years ago ( 6.4.5 ) Rank 85 and got it is there something wrong 0 dime#49287 7 years ago ( 7.1.1 ) nope, nothing wrong with getting lucky and getting it in the one time pem when they had it there for the lucky few who got him 0 Nyanja#53921 7 years ago ( 7.1.1 ) how man. At rank 117,(im way underranked to try this) im getting close, but never close enough 0 By opaopa13#21006 7 years ago ( 6.5.2 ) I found a team which is practically fail-proof: Kirin / Echidna / Orochi / Parvati / Amaterasu / Kirin You can use ult. Angelion instead of Parvati (although Parvati has better stats and makes it easier to stall) and any monster with a good healing skill and high RCV instead of Amaterasu, who's just there to make the Keeper of Light -> Keeper of Dark transition easier. Between the team's high RCV and Parvati, you can effectively stall forever on the first three Keepers. The trick is to never try to match more than one of Kirin's colors every turn, which all but eliminates the chance of a random cascade pushing the Keeper into Big Lance-mode or pushing you to the next floor before you're ready. Pop Parvati liberally to stay topped off just in case; you can always stash the extra hearts at the bottom. When you hit the Keeper of Light, go for the kill immediately, using Amaterasu if there's even the slightest doubt of not being fully healed before the Keeper of Dark's surprise attack. Likewise, always use Echidna rather than take a risk -- as long as Orochi is up for Keeper of Gold, you'll have a full 10 turns to recharge her before he slaughters you. The first three Keepers should drop to one good Kirin turn, but don't go for the kill unless you have 2 or 3 turns to work with, just in case you fall a tiny bit short and activate Big Lance. The Keeper of Light will almost certain take two, but again, use Echidna rather than risk anything. Keeper of Dark usually falls in one attack thanks to the team being Light-heavy. With both Kirin gravities and 14-17 turns to work with, the Keeper of Gold is no problem. 0 By DocTam#54245 7 years ago ( 7.2.1 ) The Dugneon I most fear taking my healer team into. Getting enough HP to survive the preemptives is going to be hell. 0 By catsfanj#33092 7 years ago ( 7.2.2 ) Help me out in making a team please! I have: http://www.puzzleanddragonsforum.com/showthread.php?tid=62555 0 By Mr. Zen°#59022 7 years ago ( 7.2.2 ) I seem to have reached a dilemma. I can't beat this dungeon without Uevoing a certain unit, but that unit requires Keeper of Gold to Uevo. 0 By Cool Guy#57972 7 years ago ( 7.2.2 ) I am in need of some team advice. The hardest dungeon I've beat so far is keeper of rainbow but I feel like I have monsters in my box capable of beating much harder dungeons who knows maybe even my first descend dungeon. Please if anyone could help it would be awesome, I've painstakingly uploaded my entire monster box for this exact reason. www.puzzledragonx.com/en/profile.asp?u=57972 0 Jacky@PG#9485 7 years ago ( 7.2.2 ) I don't even know where to begin... the potential you have for teams is pretty ridiculous... Umi Yama, Kushinada, GrOdin Tsukuyomi, Blue Valk Haku, Vamp, Drawn Joker, Belial, Echidna (Haku, Vamp, Drawn Joken, FA Lucifer, Lu Bu once you get some Ult Evos) Hell you could even just lead with Lu Bu and go with just a Devil team... And since you have a GrOdin, the easiest Descended would be Hera and you can just go to the Hera Descended page for that. 0 Thanks for your reply, The not knowing where to begin is my biggest dilemma, I have great monsters but who to start leveling first and what type of team to build is so hard to figure out. I don't want to spend hours evolving a team(at this point) that would only be good for one or two dungeons I need a team good for a majority of them so I can gain experience to build a more specialized team(s) 0 Rejuzi#58149 7 years ago ( 7.2.2 ) You definitely have an impressive collection. I'm not as high rank and don't have the best critters, but I've been able to complete the Master Christmas dungeon now several times and have 6 Heras. Take a look at my post on the Master Holy Night comments for a suggested "starter" grind team. Is there a particular monster where you get stuck? I hate to say it, but getting dual Treants is certain death - at least for my team. Amenouzume has done wonders to help though. Please feel free to friend me - I'm always looking for more GrOdin friends, I keep my team up to date, and am almost always on. Check out Padherder. It has really helped me level up my critters more efficiently as it tracks feed monsters and material. https://www.padherder.com/user/Rejuzi/monsters/ -1 dime#49287 7 years ago ( 7.2.3 ) LMFAO, this is either the most troll fake box ever..... or you've spent hundreds of dollars at the rem for only being level 122 0 By Cool Guy#57972 7 years ago ( 7.2.2 ) hello fellow PAD players, I have been playing this game now for about 6 months IAP, rank 122 and really enjoying it. The one problem is I still haven't been able to do any descends or dungeons of that type of difficulty.Keeper of the rainbow or the master christmas dungeon are about the hardest dungeons I've beat so far. I know I probably have the right monsters to build a team to beat them but , I need some guidance on as far as what monsters to put together, level and awaken(especially awaken since tamadra's are so few and far between) I feel like I got lucky in the REM but ended up with too many good ones to choose from and am now kinda overwhelmed. My main team is a devil one lead by lu bu,baal,belial, b/d neptune, taur devil, friend ronia or lu bu. Would anyone be willing to give me some advice? It would really help with keeping the game fresh as I am pretty much to a point where I just do the same levels over and over again. I will try to keep my collection updated weekly. Thanks www.puzzledragonx.com/en/profile.asp?u=57972 lol apparently I already posted on this page.... oops Last edited by Cool Guy 7 years ago ( 7.2.2 ) 0 yt#50725 7 years ago ( 7.2.3 ) I guess I would focus on a dark team that would help you farm this dungeon: http://www.puzzledragonx.com/en/mission.asp?m=206 so you can rank up very quickly so maybe a haku team or lu bu team. You have great subs for either (dark row enhance heavy). Also an echidna goes well with haku (and L/L ra if you decide to use him later on). Most of your rem monsters can do descends, they just need to be higher leveled. Since your IAP, try to get your stamina to at least 100, then spam a few stones on "King Carnival" (coin dungeon). Maybe farm ocean of heaven for the meanwhile. So a lu bu team could be like: Lu bu/ lucifer/lucifer/haku/hanzo and friend leader ronia A haku team could be like: haku/lu bu(or king baddie sometimes)/echidna (red valk)/lucifer/blue valk and a haku friend 0 yt#50725 6 years ago ( 7.3.0 ) Scratch that. I think it's better to do weekend dungeons a lot since certain coin dungeons give similar exp plus a chance for a skill up monster so prepare teams for that instead. 0 By Mike#35479 6 years ago ( 7.2.3 ) A non-IAP player question (i got grodin by burning most of my free stones and challenge mode and no small miracle) Is this possible to do with a gigas/odin team instead of orochi (i dont have him)? im thinking: L uvo gigas uvo echidna (max skill) uvo siren (max skill) uvo gr. odin non uvo hera-is FL gr. odin my math says you need twice his lesser attack (+1 min) in HP to survive the bigger attack this will let you take his hits and with 4500 autoheal and some help from siren and echidna and the two odin actives you should be able to make it though a better option would be to replace the siren with another echidna (also max skill) and then you essentially cant die by delaying him after each and every attack this check out with anyone? 0 Firecat#58325 6 years ago ( 7.2.3 ) Does your math take in to account the fact that he hits for 2x 55000 and not 1x 110000? The difference is a big one because on one token you only need about 22000 HP to survive the hit while on the other it becomes significantly more complicated... To survive with a resolve team you need...lets see...20% of 55000 is 11000. This still leaves a second hit which will smack you for 55000. For the perseverance to go off you need 11000 damage to be less than 50% of your HP so you'll need at minimum 22000 hp to live through the hand of destruction. Then you need to heal it all back up before he smacks you again. Doable I suppose but...hard. Really hard...and you'll be doing it for a LONG time because grinding down 7 million hp is going to take a good long while. 0 By meta#55790 6 years ago ( 7.3.0 ) This sucks. I'm ranked pretty high and I can't get through this dungeon. Every time I go in, Keeper of Rainbow (with 2 turns) shows up on the very first round and kills me instantly. Since I'm not willing to spend stones, I guess I'll just have to keep trying until he doesn't show up for once. 0 Firecat#58325 6 years ago ( 7.3.0 ) That's a cool story...Keeper of the Rainbow can't show up with 2 turns. He can show up with 3/4/5 but that's it. The real thing here is not to run this dungeon expecting a zero stone if you can't handle the Rainbow invade. That being said I've run and completed the dungeon maybe twenty or so times and I have seen the Rainbow invade a total of one time. Unlucky. 0 By wilwil82#63728 6 years ago ( 7.3.0 ) So I was wondering, do the Keeper of Gold's attacks go in the order Punch, Punch, Hand of Destruction, Punch, Punch, Hand of Destruction; or do they go Punch, Punch, Hand of Destruction, Hand of Destruction, Hand of Destruction, ect. Thanks! 1 Patbert#45577 6 years ago ( 7.3.0 ) Punch, Punch, Hand of Destruction, Hand of Destruction, Hand of Destruction. 0 By PsychoBeat#69527 6 years ago ( 7.3.0 ) Hi, I'm kinda new to having an account so I don't know quite how this works. I need advice on what my team should look like to at least make it to KOG? I don't know if you can look, but if you can any advice would help 0 By epharian#68164 6 years ago ( 7.3.0 ) Hoping for some help here: Would this possibly work? Kushi (lead, max euvo, lvl 94) Kush (sub, no evos) archangel (for teh healz) ? ? Grodin (max evo, max lvl friend) My concern is getting the invade prior to kushi skill being up, and being able to do enough damage. Thoughts on what subs might help push damage into useful ranges? I've got a horribly outdated monster box, so you can glance at it, but it doesn't really matter. I also have a lvl 94 Kirin (Max UEVO) that's partially awoken (3 or 4 I think), so may be I sould sub Kushi on to a Kirin team for better damage. I also have L Kali. In short, I *should* be able beat this, but my problem is getting the right farming team the requisite orb matching skills to do it. Any suggestions appreciated. 0 Chari#71658 6 years ago ( 7.5.1 ) Keep in mind that KoG hits -twice- for 500% each with his super attack, as its a mutli-hit. Grodin will only protect against the first, the second will hit for 55k damage. Each Kushi can soak some of that once, down to ~16-17k/2 turns(I think?), which is survivable if you stack on HP but 2 turns later you'll be hit for the full. So you need to output 7M damage in 10 turns, along with enough hp to survive a 16k hit and rcv to full to take another in 2 turns. Or 7M in 8 turns, and just survive the one hit. How good are you at combos? 0 Uh.. .not that good apparently. One of these days I'll update my monster box. Gungho needs to make an api that web devs can access and pull automatically. That way, players can just get on with making suggestions to each other based on current info. For instance, I have a ton of stuff that *might* make a decent team for this, but I really don't know. As I near Rank 190, I'm a bit embarrassed to not be handling this. 0 By Dirkmon97#65530 6 years ago ( 7.3.0 ) *glances up longfully from the early late-game* If only.... 0 By Erland#38478 6 years ago ( 7.5.1 ) To clarify the last floor because I was confused about it for a long time: Any 5-turn cooldown skill can be safely used on the Dark keeper because it will be up again before the Gold's big attack. The Gold keeper doesn't hit you preemptively, so you don't have to be healed leaving F5. You have two turns to heal (enough for the first 2 hits) via skyfall hearts on F6, twice, until your skills are up. If you make lots of combos you'll get the hearts. I've been using Cullinaire's team successfully except when Rainbow invades. On F6 with that team, just eliminate green and blue orbs until your skills are up. Last edited by Erland 6 years ago ( 7.5.1 ) 0 By TimeLatInc#71479 6 years ago ( 7.5.1 ) I ran a resolve team. It took me an hour to kill the red keeper... then I quit after another hour 0 DKnight#59554 6 years ago ( 7.5.1 ) Resolve team wouldn't work here anyhow. The other keepers have just one big hit at <25% but the KoG does a multihit for >50k twice. So that 2nd hit will fully kill a resolve or Odin team. 0 By grandpixel#74152 6 years ago ( 7.8.1 ) so I am using an Ogre leader and some healers, which got me to the last floor Does anyone know if Hand of Destruction is used only once? or after every time Punch is used twice? If once, I can use an egg and keep going. If after every 2x Punch I am doomed. Maybe I should have used an Anubis friend leader instead of Da Qiao... probably would not have mattered 0 By Vetrix#76519 6 years ago ( 7.8.1 ) Anyone knows what attribute the gold's attack it? I planning to go for a resistance team is his attack light or fire or both? 0 By Jacob#73748 6 years ago ( 8.0.4 ) I still can't beat this dungeon with luci, anyone got suggested monsters I should get? 0 By daniel#35270 6 years ago ( 8.1.1 ) I used: Grodin Awoken Noah CDD Hadar Folklore LuBu All but Hadar and CDD max level (they were 55 and 85). All max awoken This can handle KoR invade on any floor but F1 (obviously no skills up) and F5 (no skills will be left for KoG F6) F1: stall for all skills in case of invade. Otherwise, grind it out and finish each floor with FULL health. If invade, use in order: Noah/CDD/Hadar/LuBu. This will not kill KoR unless your team is really high powered. Then hit him with gungir and combo to get kill and heal as much as possible. If you can't heal all the way, the next floor will be a bear since your RCV isn't that high to start with. Stall for all skills again on the next floor. On KoG wait out dark absorb then in order: Noah/CDD/Hadar/Folklore/LuBu. OHKO with full board enhanced dark orbs. *If not obvious, no Gungir or you lose Folklore's <5% multiplier. Last edited by daniel 6 years ago ( 8.1.1 ) 0 By Cornykova#60567 6 years ago ( 8.1.1 ) Obviously, this dungeon needs a REM heavy team. I just zero stoned it for the first time: Summer Valk Claire, max skill, max awoken D/D Haku, max awoken, no skill up Hanzo, max skill, max awoken Uevo Pandora, max awoken, no skill up D/B Batman, max awoken, no skill up Ronia, max awoken, +297, skill lvl 2 No significant plusses on my own monsters. This team can handle an invade on F1, since both Valk and Hanzo are up on F1. Pandora can create heart orbs, and Batman provides the burst on KoG. Use your orb changers freely, just make sure you have 12 dark orbs when activating Batman on KoG, and be sure to wait for the dark absorb to end. With this team, this dungeon is a walk through the park (unless you get orb trolled while stalling abd get killed by big lance, but there's not many teams that can consequently overcome that) 0 By Boromir#75874 6 years ago ( 8.1.1 ) This dungeon is not hard, just annoying. If you accidentally (skyfall) kill the Keeper before healing from its preemptive, then the next Keeper's pre-emptive kills you. You can't clear the board too much to get hearts, because you increase your chance of skyfall activating your attack multiplier! Nice catch-22. I die 4 out of 5 times because of that; what a waste of stamina. Sakuya / Shining Dragon Swordsman / Verche / Valk Reine / Echidna / Sakuya. Great team for this, 100% / safe: Saria / DQ / Shining Dragon Swordsman / Valk / A Venus / Thor Healing from preemptives just takes three hearts and combo. One shot Gold with Saria > Valk > Thor > Venus (18 mil damage) Last edited by Boromir 6 years ago ( 8.4.1 ) 0 sc0rch3d#87994 5 years ago ( 8.7.0 ) Skyfall is exactly why I hate this level and haven't beaten it yet, even tho I have a 25K HP devil team that can technically do the damage necessary. I use an orb-trolled board to do the healing necessary but inevitably get the skyfall that puts the keeper under 25% or get the one dark match i tried to avoid to kill the keeper and next pre-emptive takes me out. ugh... :) 0 By Erland#38478 5 years ago ( 8.6.2 ) Don't see an Awoken Lakshmi build--tried to add it but it never showed up: All are uevo versions, all max skilled and awoken. Lakshmi +297 Amberjack Gabriel Andromeda +297 Karin +297 Lakshmi +297 It is so easy that I am pretty sure you don't need all the plus eggs or skill-ups. Subs can probably be other orb changers. Rainbow Keeper invade is no problem; Gold Keeper is no problem because you get 3 or 4 turns. Use Gabe/Andro skills freely; save Karin-Amberjack for Gold Keeper to one-shot him. Last edited by Erland 5 years ago ( 8.6.2 ) 0 By LoreKeeper#78427 5 years ago ( 8.7.0 ) *disgusted* rank 206 and STILL cannot beat this dungeon, and I need a herd of KofG. *smh* Gonna have to sell something and just buy them one at a time. -_- Much hate for this dungeon. Much. 0 By Vari3#76388 5 years ago ( 9.2.1 ) Awoken Ares: LVL Max, SL 2 Crimson Lotus Mistress, Echidna: LVL 55, SL 1 Shiva, the Destroyer: LVL 40, SL 2 Heroic God-Emperor, Yamato Takeru: LVL Max, SL Max Golden Fox Spirit, Wolyafa (for now until I get Mitsuki): LVL 53, SL 1 Friend's Rodin: LVL Max, SL Max Possible 15x damage for all fire attributes if LS requirements are met, otherwise it's just 5x, which is still good tbh. All max out on awokens. I was able to zero stone the dungeon fairly easily first try. All you need to do is reach the end with all skills ready, then nuke GK by popping Wolyafa's (or Mitsuki's) skill, then Yamato's, then Ares's then Shiva's. (All in this order) Should be a full board of enhanced fire orbs. Basically a free 10x multiplier + Enhanced Orbs multiplier + Rows. Maybe if you're lucky, you can get a green orb match on skyfall for 15x instead. And maximum overkill if you activate one of the TPAs on the way. It's a guaranteed kill every time. The other keepers should be no problem as long as you don't let them Big Lance you. Except for RK. I did this first try and never saw RK, so I'm not too sure about him. Here's the pros and cons. Feel free to add on to the lists. Pros: -High HP (>60000) -Decent Multipliers -2000+ RCV -8 Skill Boosts -1 extra second of orb movement -10 Rows! -Easy LS activation Cons: -Water and Light orbs are wasted; easier to be orb trolled -Entire team is bindable -Shiva and Echidna are crucial to pulling this off, make sure they are ready -GK can still one-shot if failed somehow -Possible problems with RK -Blindable ;-; Last edited by Vari3 5 years ago ( 9.2.1 ) 0 By Susitna#92731 5 years ago ( 9.2.1 ) First time, rank 67. Haha...right. Next time, rank 95. Really? Ho, I was jking, KoG..didn't mean to trouble you... Now, 72 ranks and a Shiva...Rouruni Kenshin, Bastet, Kirin, Odin, D.Gadius, Christmas Hera with that awesome 30% grav and AB Bluebird later...? Nope, I'll pass for now thanks. *goes back to grinding for another dozen or so more rank* buh-bye Tuesday mythical, hello technicals on +egg rotation...again.... 0 By Guest#79543 4 years ago ( 9.5.1 ) Leader and Friend spots, Reincarnated Minerva, 75% Damage reduction by themselves against Fire, Light and Dark. Two Pacifying Yomi Goddess Izanami. All max skilled and awoken. Remaining two spots should have either high combo hitters or auto-healers. For me, I used a Reincarnated Hino Katgusuchi and another auto-healer. First Keeper is Fire, so tank and stall until both Izanamis are charged. Then keep up the Izanami's damage reduction throughout the whole dungeon. So long as you keep your HP up and keep hitting high, the rounds will go by fast. With Izanami's constant damage reduction plus Minerva's resistance, you can even tank the Hand of Destruction. -1 By Kurai@PF#20796 7 years ago ( 6.4.2 ) I would simply like to say, if you think a zombie or Odin team can beat this, you are a noob. 0 GenMaximus#29954 7 years ago ( 6.4.3 ) But a zombie AND odin team, can beat this. Might take a while, but having a few gravities makes it not too harsh. Last edited by GenMaximus 7 years ago ( 6.4.3 ) 0 Except for the fact that if Keeper of Rainbow comes along you're screwed. I honestly think you guys need to stop relying on GOdin to try and cheese through every dungeon you can. 0 I was thinking the same thing and just noticed your comment. It is a gamble as of whether you run into the Keeper of Rainbow but I've run this for fun before and got to the last boss and died but didn't run into a single Keeper of Rainbow the way through so it is indeed possible, which is what matters. Last edited by Red 7 years ago ( 6.4.3 ) 0 Ya, but with about half the builds here if a keeper of the rainbow comes a long, you are screwed, the only situation where you aren't is if you have a kirin, and not everyone does. -1 By Justin#13721 7 years ago ( 6.4.2 ) 7m health... 68k attack...Thanks gung-ho, I devote over 400 days to this game and this is what you do to me... -1 By Garman#8099 7 years ago ( 6.4.2 ) Idea for a build...his double attack (hand of destruction) only occurs after his first turn counter (punch) during this time, he will be attacking with light damage. For anyone with Thanatos in their collection, they can negate his hand of destruction entirely, and use Odin/nebradisk and auto healers for the win. -1 By Davvinchi#29456 7 years ago ( 6.4.2 ) Ok guys I think I worked out a viable plan: leads: demon viper orochi max skilled nice but not needed. 2nd leader blue golem max everything nice, max evolution needed. Three 30% gravity makers and the final piece is undine the water elemental. My thought is just heal through first lvls and hope no invade of rainbow keeper. On gold keeper hit three times gravity so he gets to be red attack. Use half damage skill to tank the first hit, use undine to void next small attack and next big momma attack. Hope that 10x water damage counterattack activates on big hit. Win? 1 Tried it counter attack does 0 when damage is void, died miserable death. Lol Last edited by Davvinchi 7 years ago ( 6.4.3 ) 0 GenMaximus#29954 7 years ago ( 6.4.3 ) Wait, can the counterattack proc even if the damage is voided? 0 Yes, but I found out that you still have a chance to counterattack even if you die, so baisically, you just drop a couple stones, hoping for the 25% counterattack to proc and kill him, i mean, you will spend somewhere between 1-2 stones if you are really lucky and 6-8 stones if you are really unlucky, but to get a keeper of the gold it definitely seems worth it. 0 Cool so if I take the full hit and revive then the counterattack can still work!? So I just need a few stones then, lol. Also I think I'll switch one grav and the undine for healers then. 0 Davvinchi#29456 7 years ago ( 6.4.5 ) Update team needs to be 4 high rcv grav users with orochi demon god and water mech warrior Midgard. Just have to get above 40% life in two turns at boss three turns for everyone else. Rainbow keeper didn't show up but would be bad. At boss 4x grav tank and heal before the first two attacks. Do not heal before third attack and Midguard 10x counter water does just over 2.2 million! After reviving with a stone you get the egg. If midguard doesn't activate the first time you'll have full life when you revive with a stone meaning orochi will activate and cut the first received hit damage base to your hp -1 so if midguard activates on any post revived hit he'll only do 1.2millionish damage which means you'll have to have TWO post-revived counter attacks to kill KOG. That could cost quite a few stones. So if you play this way either be prepared to spend stones or give up if midguard doesn't counter attack on the first big hit. 1 stone possible 25% chance. More likely 3-9 stones. -1 By Jay#9677 7 years ago ( 6.3.1 ) also notice the defense is 9250 that means each of your monster needs to be able to exceed 9250 atk in order to do some damage, and lets not forget this one atks every 2 turns. -1 By Jun#23852 7 years ago ( 6.3.1 ) Will Kushi, Echidna, Echidna, Asgard, Asgard, Kushi team work? Note: Asgard & Kushis can cut damage to 1/8. It's relatively easy for this team to meet HP threshold. 0 -Striku-#37071 7 years ago ( 6.4.3 ) Well if you have amazing orb manipulation skills, then maybe... 0 kai@HNL#18788 7 years ago ( 6.4.5 ) can u double kush? i was under the impression u can only use def skill once? -1 By Ace@PG#31419 7 years ago ( 6.4.2 ) im guessing they want us to use the corresponding evo character to clear this dungeon, in this case double kirin to negate his tamadra shield and offer 2 gravities by 15 turns minimum to reduce him to a do-able 4.5 million health. Touche gungho, i look forward to tackling this. -1 By Wes#18320 7 years ago ( 6.4.2 ) i believe i can Orochi and Odin this but what should i use as sub. ill need to be able to heal back and do dmg or ill have to stay in there for a day ..... -1 By Davido#18104 7 years ago ( 6.4.2 ) Would dual Green Odin work if I had a Tengu on the team? I feel like a resolve team could be used in this... Orochi's ult evo would have a really good use because 0 Guest#13975 7 years ago ( 6.4.2 ) No, the last stage, the creature hits you with an ability that makes any of the characters you mentioned useless. It works for the first 5 stages, but not the last. Refer to the post by runest under the ryuji@PG post about why Odin won't work. -1 By Bahamut#19980 7 years ago ( 6.4.2 ) use anubis team and plan the orb arrangement carefully, line up three horizontal orbs each time. three turns. you have Belial's three fearsome turns -1 By PhomasterK#22386 7 years ago ( 6.4.2 ) Thinking about using hera beorc, tengu/nebradisk. Last edited by PhomasterK 7 years ago ( 6.4.2 ) -1 By Venus@HR#52895 7 years ago ( 6.5.5 ) *Tries double odin team* *is overly hopeful* -2 dime#49287 7 years ago ( 7.1.1 ) LMFAO, why the f would you use a double odin team????? for one for odins passive you need to be at full life.... so no matter how much dmg reduction you get off of the first hit for KoG you're still going to need 50k health for the second hit.....bahahahha do people even look at what skills are used by enemy dungeon cards or whatever you want to call them -1 By Rockhound#43567 7 years ago ( 7.2.1 ) Tried Double Odin for damage reduction, made it to the boss battle, and then I get hit for that high damage. Any ideas? -1 By Kyle#55524 6 years ago ( 7.3.0 ) Don't let them hit you with <25% HP or you will be in the... DANGER ZONE!!! -1 By OmegaCloud#55852 6 years ago ( 7.3.0 ) So i have 2 teams, which would work better? Team 1 is Sasuke, Merlin, Ares, Anubis, King Arthur with either a sasuke or Cao Cao as my friends leader. Team 2 is Ares, Gigas, Leilan, Goemon, Drake, and either Ares or ROdin as my friends leader. Which team would work out Bette if max level? if we r to get 2 Angelit i could replace Ares For Attacker Leilan and King Arthur for Ult Athena Last edited by OmegaCloud 6 years ago ( 7.3.0 ) 0 sc0rch3d#87994 5 years ago ( 8.7.0 ) gut feeling reply, make goemon your leader and beef up your HP/rcv. it'll be difficult to get to the end, but you'll have the spike necessary for the final kill. -2 By Red#28047 7 years ago ( 6.4.3 ) Glove reminds me of Vi from League Last edited by Red 7 years ago ( 6.4.3 ) -2 By TFactorial#3267 7 years ago ( 6.3.1 ) After some calculations I figured it'd take so long with even an Ult.Orochi/Odin team that the form would need a buttload of Stones. BOdin/RK/Echidna/Siren subs (with some +HP eggs because they'd fall just short of holding Guts from the first part of Destruction Lance at full stats) would take forever and a day, and even with Hera replacing RK you're still looking at a few hours since you'll only have 2-3 sources of damage (Gungnirs and Ultra Gravity). Then comes the dilemma of fully healing in two turns and the fact that you're likely better off scramming if you run into an RK invade. Having two delays will help a lot if you end up running dry. It'd still be a rather expensive fight, maybe 25 Stones if you're really good and lucky, but it might be doable without needing a bunch of Sonias, +297s, and/or a super-thick income that can buy 1700 Stones ($1000 worth) a month with ease. Also this is a Mythical (超地獄級) dungeon, not Legend (地獄級). -2 By Sage#19937 7 years ago ( 6.4.2 ) i am only rank 159, and i think this dungeon just needs to be analyzed if rainbow keeper doesn't show up, then al is well and you don't have to worry as much, for all other keepers then just sweep them with goemon after their preemptive attack hits you, same with keeper of gold just use echidna and orochi, and if need, finish him off with a lucifer, just make sure you have enough health to survive all primitives, nd use odin to heal some health if need i currently have goemon, zeus straits, zeus olympios, blazing horus, light and dark anubis, amaterasu, odin, ceres, blue valkyrie, and many more, my in game name is sage, id is 307,262,218 friend me if interested in any of these, all above lvl 50!!! when you friend me put up your best monster, or what im looking for which is goemon, anubis, and horus, put up your best so i can have a look and don't misjudge you!!! i will also put up my keeper of gold on tuesday once i beat it!!!! don't forget to friend Me!! -2 By Gage#17263 7 years ago ( 6.4.2 ) Maybe a nebradisk/Haku team will work. Just need enough recovery... -2 By Dr Missile#26048 6 years ago ( 7.8.1 ) First round rainbow invade, gung-ho you fekken losers. 0 REVALATlON#20778 6 years ago ( 8.1.1 ) Yeah this posses me off too. Had team set with 26000 hp....not enough for hit from dark keeper well above 50% -3 By Mike Hunt#30847 7 years ago ( 6.3.1 ) What about odin + Scarlet Stone Dragon? 11K hit ud need to heal every 2 turns for like a billion turns though -5 By Albear@pg#8624 7 years ago ( 6.3.1 ) My build is lvl 80 SODL, 80 dual dark hades, max hera, two rainbow keepers and a max +111 SODL friend. My hp will be a little over 61K F1-5 spend valuable time mindlessly moving orbs to chip away at keepers health while using skills to speed up the process *dont kill with ms, because preemptive strike* Repeat until F6 all while holding on to faith that rainbow keeper wont invade F6 gravity, gravity ms heal, and when he is going to use his two hit killer use rainbow keeper skill to tank. Repeat pattern until gold egg drops I plan on spending a few stones but it is well worth it in my opinion to get this shiny motherphucker then spending it on REM and getting sylphs...also since we all know that the possibility of getting invaded with RK is fairly high i just you to know that i hope it invades you on floor 5 i want nothing more than to see tears shed down from your weary eyes, tears of sadness,frustration and rage. I wish to hear your thunderous roar of anger when u see his fruity rainbow armor crushing your hopes and dreams of completing this sinister gungho dungeon this is all i ask of you...be my angelit...grant me my wish. God bless -6 By CP#29213 7 years ago ( 6.3.1 ) leader - awoken zeus awoken hera awoken hera awoken hera viper orochi friend - awoken zeus this build will give you 9x atk when hp is full and hera will have x18 atk against boss F 1,2,3 - stall for skills, kill if you cannot heal enough to receive damage F 4,5 - expect to spend some magic stones here, kill asap F6 -use 5 gravities and pop orochi, it will leave only 1m HP. kill within 7 turns. hera's atk will be x18 since its black, and others will be x9 team HP can exceed 16k in order to survive the surprise attack in f 4,5 depending on char lvls i already have zeus, hera, and orochi but still cannot support the total team cost for now, so i will give this a try once my team cost is enough (and available in english version).. Last edited by CP 7 years ago ( 6.3.1 ) 1 CP#29213 7 years ago ( 6.4.2 ) another build suggestion (though i still don't have sonia for now) leader - goemon awoken hera awoken hera extant red sonia serpent orochi friend - goemon hp = 17k flrs 1,2,3 -stall for skills. full heal before flr4 flr4 -after surprise attack, u now have 25x atk. kill like there's no tomorow in flrs 4 and 5 flr6 -pop orochi and hera. pop goemon first, then sonia once tamadra shield is gone. easy kill within 7 turns 1 CP#29213 7 years ago ( 6.4.2 ) @Explorer and a pebble -yes, my suggested build will cost some stones, because i cannot think of a 0-stone build that consists of monsters that can be obtained easily. there are some ultimately strong players that can 0-stone this dungeon, but the monster combination is very difficult to collect. -i'm just thinking that spending some stones (1 to 5 depending on luck) in this dungeon is worth it and rewarding, and that's how GungHo designed it.. =) 0 then, just a thought... maybe you're not ready to take on this dungeon that's much harder than either of those?? golly, what an idea 0 a pebble#24969 7 years ago ( 6.3.1 ) could work, but keep in mind after the gravities gold keeper will be fire, so hera won't do double damage. 0 Are you making teams that require stones to finish? That'd what I am getting when I read your teams. Like the 18x attack for your dark team won't work for the first three turns because of his Tamara shield. In fact, he absorbs the damage. Your Goemon team will die in the 5th stage for the pre-emptive strike. If you happen to heal enough to survive that damage (which is doubtful) then you don't have a good Goemon team. Goemon is not good for this stage or any stage that has pre-emptive strikes. 0 that goemon team has horrible rcv, no way you can heal up for the light and dark keeper preemptives. Also if you get a rainbow keeper invade you lose. 0 True, I haven't figured out a way to do this without using stones. I would stay away from Goemon still. You'll end up being back to 1x attack when you are fighting the golden keeper with no way to getting yourself down to 20% HP. 0 No I gave a down vote to this suggestion because its very poorly thought out. After the Gravities, KoG will be Fire attribute so the Hera's only doing 9x. Also, KoG absorbs all incoming Dark damage for 3 turns so you only really have 4-5 turns to do 1 million damage without ONLY 9x. If you waited out the Dark absorption before using Orochi, then it might work but again, it was poorly thought out to not account for that. And for that matter, good luck doing 1.5 million damage in two turns on floors 4 and 5 with ONLY 9x since 1 turn has to be spent healing back to full to activate Zeus' leader skills. Last edited by Jacky@PG 7 years ago ( 6.5.5 ) 0 Lol I'm kind of mad that nobody else noticed that hera wouldn't do double damage because KoG would be fire after the gravities -2 that awkward moment i cancel ur -1 sounds doable with ur build @cp -6 CP#29213 7 years ago ( 6.3.1 ) that awkward moment when you give a negavite vote for this suggestion just because you cannot defeat zeus and hera in the first place.. :p -8 By Jerry@LL#10976 7 years ago ( 6.4.2 ) all of these comments suck i came here to figure out why he doesn have abs you guys are ******************** **This post has been flagged as spam Show -9 By BunnyBunn#24760 7 years ago ( 6.3.1 ) 1 notice the 2x hit? that means it will ONLY reduced the first half of the damage by 80% and another 80%, the second half you are still taking the hit in full 0 you'd need like 60k health or more cuz he hits for 58209 with the double hit 0 dual odins are 96% reduction and you would need to heal up at least 4478 per each hit. mot to mention you need a stone every time you get multi-hit 0 pretty sure its 96% damage reduction. so if it hits 100k just divide that by .96 0 duel odin will not work its a multi hit so he hits you twice so GG to twin odins -1 Oh. I see. Thanks. That won't work then. -1 BunnyBunn#24760 7 years ago ( 6.4.5 ) yeah didnt realize that when i posted that. i was a noob haha. |
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- Tuesday Dungeon - Mythical |
LETS DO DIS
*dies on first floor hit*
...I finally beat this dungeon.
Not that I was unable to do it, I was scared to do it. Those keepers really pack a punch if you're not prepared.
Make sure you really have a great team...or else you WILL die at the first floor hit. ;)
Probably gonna die on the second battle now. ^-^;;
They're quite common drops by the evo carnival pulls though. Maybe 1/15 or 1/20? So two evo carnivals and you should be set to do SOMETHING.
For obvious reasons this dungeon's easier if you started with a plessie though, since you'd already be building towards a water team.
That's the only farmable I can think of that needs more than one of these, however. I think the rest are all REM gods. I would say for the most part non-IAP players will get what they need from evo mat carnivals, since you only need them for those.
If you're not planning to mess with the golems, you only need one for each ___ dragon set you wish to upgrade. IMO I'm glad they haven't added many that need this, dungeon sucks if you arrive at the gold keeper by accident after a bad orb clear. I've only managed it twice running full water with a permafrost Hera, you really need to be prepared to at least nuke that SOB with a near-full field orb clear twice, or have a lot of alternating TPAs if that's more your style.
Does anyone regularly clear this with greens? I'm curious as to the strategy ya'll might be using to knock him down after the halfway point.
Verdandi Team, 27k hp.
Beats first wave.
Beats second wave.
Third wave *just before I kill it "oh no, i didn't match those hearts"
Fourth wave dies on surprise attack.
oh well, my spike would've only done around 5 million damage anyway.
I assume that this is the kind of level you can beat when you actually have reached a mid/late point in the game where you need a gold keeper for an evo.
THAT KEEPER PACKS A WALLOP, boom Still gets blown out of the water (11k health lol what am I even doing)