| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 5.00 |      
| ~16000 | 0 | ~6 min | 0 | By Jyro: All awoken except Hera. LVLS(93,99,99,71,66,99) Used Ruka and Fuu for auto heal 2k. Lelian for stats. Just slowly burst through floors 1-4 if possible. Flr 5 get 16x combo and sweep at least one Chimera. I killed both. Flr 6-8 sweep slow. Flr 9 sweep 16x 3x. Flr. 10 20.25x 2x or 16x 3x for boss. I never used skills except Isis. |
 | 5.30 |      
| >5000 | 0 | ~30 min | 0 | By EggHead: Saw no one had posted a Flare Drall/Odin team yet, so here's a slow-but-deathproof grind build. Leads are the keys, so your subs can be anyone. Heartmakers and delay are ultra-safe, but more gravity (or a High Dark Ninja w MS) would speed things up. No strat needed; just grind everything and pop a skill if you find a need for it |
 | 5.10 |      
| ~8700 | 0 | ~90 min | 0 | By alex: 1-8 easy. Wildcard can be anything with high RCV. Heal around 5000 hp each turn. None are maxed. 9 and 10 gugnir when you can. Everyone except leader and friend leader can be replaced as long as you have high RCV. Should be safe. |
 | 6.10 |      
| >12000 | 0 | ~9 min | 0 | By Campion@PG: wild care can be any heart creator. can use Horus friend too. with 12000 hp when u use Susano or Kushinada u can survive rage of earth. Echidna can be subbed out but she works well on the first 9 rounds. just combo well and stall when possible as well. I slapped this team together and beat it first try. good luck |
 | 5.30 |      
| ~14000 | 0 | ~5 min | 0 | By kimkim: lv 94/57/1/56/97 with fully awoken . Stall as much as you can on 1-4. On fl 5 kill one of the chimeras as soon as possible ( i lost 3 turn). On fl 9, combo and kill in 4 turn, save skill. And fl 10, get him to green, wait him bind 4 monster, wait until 1 turn, use isis, then use indra, haku+phantom to kill. |
 | 6.10 |      
| ~13000 | 0 | ~30 min | 1 | By STRONGJOHN: 4k auto. Odin bind immune. FL 1-4,6-8: Kill synced and stall. Avoid using skills. FL 5: ALL SKILLS ON DECK. This build does not fare well against the quadruple strike, and this is easily the most danger you will be in. FL 9: Always have 3 health orbs or cure ready, and use it after the 6k attack. FL 10: Match orbs until victory. |
 | 4.00 |      
| ~9000 | 0 | ~15 min | 0 | By abby: Pretty much one of my "go to" teams. Easily beat this with no use of magic stones. |
 | 6.02 |      
| ~11000 | 0 | ~10 min | 1 | By blackrose: Basic Kirin build. Easily 0-stoned. Easy 25x. Try to stall when the monsters have more than 1 turn count before attacking but not necessary. Red fruit dragon, simple 25x should kill it. Boss, whittle down with a simple 25x and then double kirin and then kill. Try not to drop below 50% cause that might cause a few problems. |
 | 6.10 |      
| ~14800 | 0 | ~10 min | 0 | By H❤鐡柱大法好: 1st time running Horus team. Noble Wolf for higher Hp/ATK/RCV. Siren max skills, Ama full awa. Charge Ama before 10F. Flower Drag binds 4 monsters, Ama can heal. Basically with no heart orb is easy to land 4~5 colors. I finish 10F with 10 combos and 22.5x ATK. |
 | 6.10 |      
| ~13000 | 0 | ~10 min | 0 | By Genocyber: ADK max skilled. Sweep everything, but stall if you need to. F10 Pop U&Y, and OHKO. My friend's leader was only lv42, so there was like 50k hp left lol... But Anubis is the MVP, even if all subs get bound, with anubis and leads, 25x is still possible XD |
 | 6.10 |      
| ~25000 | 0 | ~4 min | 0 | By Blobs: Nothing much to it, I had everyone a minimum level of at least 50 and was fully awoken. This isn't the end all be all team, but it was good enough to get me through. R1-4 one shot everything R5 focus down one of the chimera and hope that you dont get 1 turn timer on both R6-8 Same as R1-4. R9 delay and kill R10 use all skills. |
 | 6.10 |      
| ~14000 | 0 | ~30 min | 1 | By Hunter: Levels/+'s from left to right: 91/+48, 78/+3, 50/+3, 42/+4, 26/+5, 74/+2. All fully awoken except HVD. Nukes and poison really just to speed things up, bosses took the majority of the time. IMPORTANT:Make sure you demolish one of the Chimaras on 5 quickly, so you don't get hit by 2 double strikes. Boss is a grind, gl on egg.
|
 | 5.30 |      
| >12000 | 1 | ~10 min | 0 | By KatsuBoi: Lvls in order, 51,44,52,61,32,99fullawoken hakus. very easy to 0stone
flr 1-4 stall as much as you can
flr 5. OHKO w/7+combo
flr 4-8 stall for haku if used.
flr 9. match 2 haku combos 7+ each will kill it
flr 10. haku, 6-7 combo should bring it to above 50%. then Haku+lilth to kill with 9+ combo. had to stone cuz of bind |
 | 6.10 |      
| ~14000 | 0 | ~8 min | 0 | By greml1n: Fly through first levels, try to stall on ogres before they hit you so DJ can charge before the chimeras. I didn't but in it would have been nice. Fly through the rest until strawberry. Had to pop Lu Bu to pass because the board got a little weak on me. Keep boss above 50%, then pop Lilith, grav and rsonia; 6x+ combo = win. |
 | 6.10 |      
| ~14078 | 0 | ~60 min | 0 | By Liv: Odin, Amaterasu, Siren and Horus were max awakened.
Level: 67, max, 70, 58, 37 and friend Ama 75.
Both Odin and Amaterasu prevent binds to themselves, making the attacks from the main boss worthless. Heal some with the strawberry dragon. Kill one of the chimera as soon as possible! Horus reduces damage too but maybe not needed |
 | 6.02 |      
| ~11000 | 0 | ~10 min | 0 | By Xenthia Li: Take time stalling in between rounds building skills. FLR5 make sure to 1HKO one of the Chimera's. Take Strawberry Dragon down half way, and then annihilate with combo. Use skills and activate King Shynee, then combo 1HKO Barbados FTW. Egg dropped for me on 1 try. |
 | 6.10 |      
| ~10000 | 0 | ~7 min | 0 | By J_Products: Stall as much as you can on 1-4. On five focus one of the chimeras and try to match the orbs that deal the most damage to it. Pretty straight forward. On 9, I used echidna's skill probably don't need too but use it to be safe. 10, at 60% health pop skills to kill. Extremely safe and quick build. |
 | 5.40 |      
| >11000 | 0 | ~4 min | 0 | By Fang: Subs can be anything to complete the rainbow for DQXQ team. Kushinada can be replaced with any damage reducer. Stall for Shynee when possible but don't take damage. Clear floor 9 ASAP. On the last stage bring the boss to as close to 50% as possible then use Shynee's skill and match a good combo to 1 shot Barbados |
 | 5.10 |      
| ~12500 | 0 | ~45 min | 2 | By Thakakhad: Team levels ~45. Max awoken Odin. Very safe zero stone, though the chimeras may have gone easy on me even though they were synched. Alraune could be replaced, just brought her because she recovers binds better than archangel. On boss, grind to 50% HP then grav, grav, morningstar, gungnir to finish. HP never went below half. |
 | 6.02 |      
| ~12000 | 0 | ~45 min | 1 | By mekanik: super safe, but slow build. between sirens healing and the autoheal. you cannot die on the last two bosses, takes awhile, might swap out echidna for a gravity to speed it up. |
 | 6.10 |      
| ~12000 | 0 | ~7 min | 0 | By Dark: Hera & Duke can be anything with decent HP, ATK, and RCV. Just make sure to have Baddies, Sonia, and Hera-Ur skills up by the last 2 floors. Pretty straightforward. |
 | 6.10 |      
| >11100 | 0 | ~5 min | 0 | By Jack: Easy build. Kill floors 1-8, use pyro demon when available. Max skilled not required for anything. Recommended level 60. R9 try to wait until the third non heart giving attack to Ronia. Keep flower dragon above 50% until all skills charged. Save 6 heart orbs to undo the bind then Ronia+Hera+baddie= profit |
 | 6.10 |      
| ~29000 | 0 | ~15 min | 0 | By sai-maou: Standard 2/4/2 Mono Fire: Lv~65. Floor 1-4: Kill Moltdra>Chimera>Orge. If Puchilip appears, it heals, typically kill last. Floor 5: Kill both to avoid any binds (Use Echinda here or Fl 9). Floor 6-8: See Fl 1-4. Floor 9: combo, make him green and do major damage. Floor 10: Pop skills, get him to green and use rows. (binds subs) |
 | 6.10 |      
| ~14000 | 0 | ~5 min | 0 | By Shanghai: Awoken monsters preferred for orb enhance + Auto-heal. Stall whenever possible with sub-attacks from Uriel/Ares/Hera. A good row attack and a few combos can eliminate the Chimeras. You have about 2-3 turns of leeway on Strawberry Dragon for extra stalling before hits start to go below threshold. Use all skills to OHKO boss. |