
Green Backwater - Legend






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ATTENTION: No Heart Orbs
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Earth Enhancement CD: 17 ( 9 ) Max Lv.9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Green Star Blade CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Armor Ogre | 3 | 10,953 | 0 | 49,467 | ![]() ![]() 50% Chance | ||
![]() | ![]() Leaf Chimera | 2 | 5,653 | 400 | 24,733 | ![]() ![]() 10% Chance | ||
![]() | ![]() Green Moltdra | 2 | 5,842 | 80 | 71,256 | ![]() ![]() ![]() ![]() ![]() 30% Chance | ||
![]() | ![]() Wood Sprite, Lily | 1 | 3,050 | 0 | 905,138 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance - Does not invade Coin Dungeon | ||
![]() | ![]() Puchilium | 1 | 3,816 | 0 | 42,164 | ![]() ![]() ![]() ![]() ![]() 100% Chance | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() Deep Chimera | 2 | 8,196 | 840 | 476,031 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() Flower Chimera | 2 | 8,059 | 840 | 471,753 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
9 | ![]() | ![]() Green Sky Fruit, Melon Dragon | 1 | Skill | 640 | 1,659,489 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() Deal 50% damage.. ![]() ![]() ![]() ![]() ![]() Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() Deal 100% damage.. ![]() ![]() ![]() ![]() ![]() Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() Deal 200% damage.. ![]() ![]() ![]() ![]() ![]() Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() Deal 400% damage.. ![]() ![]() ![]() ![]() ![]() Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() Deal 1000% damage.. | |
10 | ![]() | ![]() Green Flower Dragon, Casablanca | 1 | 6,572 | 0 | 3,191,307 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 30% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 200% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() 30% Chance 30% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
1 By Guest#38719 7 years ago ( 6.4.5 ) And after a good 50 minutes of sitting there matching 1 orb combos, it will be said. "Lucifer can do this" 1 By breadedhat#59038 6 years ago ( 7.2.3 ) Is the wood sprite not an invade? I hope its not my perseus needs his skill ups :( 0 By Knight Fox#6554 7 years ago ( 6.4.5 ) The first of the flower dragons that will be difficult (if not impossible) to beat with Grodin and Ama combination. I'm thinking mono fire with Ame no Uzume and hope for no fire orb screws... 5 kandjar#33833 7 years ago ( 6.4.5 ) Actually, I disagree. He will start doing his multi hit when he reaches 30% which is: 957392 HP So if you take a team which looks like: [Leader] Awoken Odin Awoken Hera Awoken Hera Awoken Hera Rebel Seraph Lucifer [Friend Leader] Dancing Light Amaterasu Ohkami You can actually do it. Wait for his first multi hit; then: Use all 3 gravity skills, which will bring her life to about 328K, then Morning Start followed if needed by Gungnir. 1 CatsemanSA#23414 7 years ago ( 6.4.5 ) There are so many options for a multiplier team I can't fathom why anyone would still bother with grodin crawling unless they were just that new. 0 Handlebars#39989 7 years ago ( 6.4.5 ) That is exactly what im gonna use, Ult Ame No Uzume + Auto healer or maybe Ame no uzume friend if im feeling risky 0 Grizztof#37603 7 years ago ( 6.4.5 ) After using Uzume/Uzume to 0-stone Red Backwater Legend and even Blue Bacwater Legend, I'm sure I'll end up dying on this one. Because skills. 0 I posted a similar team below (awaiting approval). I said (and may still believe) you can also use Kagutsuchi, BAO Firefly or COC Dragon (50x ATK red colored) instead of Lucifer; though I haven't tested it yet--you have to do around 80k damage in 3 turns... which is tough). Grind the boss to just ABOVE 30% (say, 32%=1,021,219 HP); 3x gravity puts it at ~350k. Kagutsuchi hits for ~95k (doubled to 190k because it's red), 160k left. Triple-hits will hit for 11567 (15774/3=5258 per hit, first one is 20% from Odin). Use Amaterasu to fill your HP and combo like a god... Next one hits, use Gungnir (do ~60k damage and get back 6000 HP; Amaterasu can heal you to full). More amazing combos and you can win... This may only work on Master, not Legend. But the Lucifer one definitely works. (Just Morning Star and Gungnir to win). Last edited by Zyd 7 years ago ( 6.4.5 ) 0 You can also use a mon fire team using ares as leader and ares as friend leader 0 OmniLiquid#17284 6 years ago ( 7.2.3 ) Maybe I just suck, but that blue chimera on a 1 timer killed my double uzume build handily. Once I have stamina I may try it again, though Gabriel's protection will suck to try to get around. Maybe a King Flamie would help in place of Echidna since fertile guard... EDIT: Got through with double uzume leads, ares, samurai goblin, king flamie, echidna subs. nowhere near S rank. Last edited by OmniLiquid 6 years ago ( 7.2.3 ) 0 By greml1n#39494 7 years ago ( 6.4.5 ) Same Lu Bu / Ronia deck that worked for the others should work here. 0 By Guest#32102 7 years ago ( 6.4.5 ) How often do the sprites drop? 0 Mr Wiggles#26061 7 years ago ( 6.4.5 ) Not often enough, even with x3 invade rate >:/ I never got a Parrot, and I got super lucky with Sharulu appearing in a buzzerbeater round (started the dungeon 10 minutes before Blue Backwater disappeared, finished it 2 hours later) 0 trying trying tryng to get sprites ... they r rare friend 0 By JMan#42861 7 years ago ( 6.4.5 ) what are the little green balloons hanging from the ceiling? if you tap them when they shake they drop down 0 Mr Wiggles#26061 7 years ago ( 6.4.5 ) I think they're melons :P Seems like all the flower dragon dungeons have their respective fruit (strawberries in red, melons in green, etc.) that jiggle and fall when you touch them or faceroll the enemies 0 By Saffron#38357 7 years ago ( 6.4.5 ) Let's see... I know theres a team build at the bottom, but it'll take too long before it will be sent through to be shown. I've ran this difficulty 3 times with this team and I've cleared it all 3 times. ~12k hp (total cost of 145) 0 stones needed. Legend Difficulty, not Masters. Masters is a piece of cake with this team. It didn't use much luck but requires a minimum of 5 combos when using a set of dark orbs (for stall purposes). Using fire orbs will kill any of the monsters, so use it in case of emergencies such as syncs. If you get a "lucky encounter", I recommend you don't use skills other than Siren. I didn't get her to pop up so I don't really know how to deal with her. Leader: Red Sonia (lvl 77, max awakenings, +15) Sub1: Chaos Devil Dragon (lvl 32) Sub2: Enchantress of the Sea, Siren (lvl 54, max skill) Sub3: Awoken Hera-Ur (lvl 25) yeah seriously, 25... but thanks to the devil sub-type, it makes this a lot easier in dealing dmg. Sub4: King Baddie (max lvl) Friend Leader: Red Sonia (max lvl, max awakenings, +84) Stage 1-4: Stall as much as possible before killing and do not take dmg or keep it to a minimum. Stage 5: Burn Green Chimera down first, try to fire aoe to put down some dmg on Blue Chimera. Use Siren if needed (5 turn hearts) and use CDD if needed. Stage 6-8: Stall till Sonias, King Baddie and Hera-Ur skills are up. Again, do not take dmg. If you do, keep it at a minimum. Do not use Siren if she comes up because Melon Dragon heals as a pre-emptive. Stage 9: Burn using as much orbs as possible making rows for increase dmg and at most use only one sonia. I use the sonia early it deal between 35-50% dmg (sorry i don't remember), so I had to burn it down from the remainder with just the board and using Siren for heal orbs and CDD for orbs. Stage 10: Red Sonia, Hera-Ur, King Baddie to OHKO. I'm serious... this team I have is really bad, but it works. As you can see, plus eggs aren't necessarily needed but helps out with stats. Last edited by Saffron 7 years ago ( 6.4.5 ) 0 By Mythrill#44003 7 years ago ( 6.4.5 ) My Apollo, though very strong , with good subs , at least I think so, is not good enough to do this one, costed me three precious stones, cause Kushinada was not ready ( 1 turn short) for lemons second blast. 0 By TASTEEFIRE#29273 7 years ago ( 6.4.5 ) Notes on s-rank??? 0 popo#17484 6 years ago ( 7.2.3 ) Have been trying to s rank the flower dragon series with two teams: Athena for water and dark, Ronia/Lubu for the other three. I have succeeded in all other four but this one is a little harder. Here is my strategy: keep your avg rarity around 4.7 (61700 for this rarity, I actually had rarity of 5 for Athena team), you would have to replace two of your regular subs with rarity 1/2 monsters. For me, I have a max skilled Hamahime which has rarity 2 (in a way, she is the mvp for this s rank team). With no rcv, you should be able to get avg 6 combos, and that's another 20000 points, then you need to finish this dungeon with only wasting up to 8 rounds. So the hard thing for this one is that in floor 9, it is a little hard to kill that fruit dragon as it has more hp than the other fruit dragons in this series. I failed the first time because I did not kill him before he kills me. I will try again of course. The sweet part is that it is almost guaranteed that you can one shot the boss with the skill of Ronia/Lubu/Hamahime/Cerberus. One more tip here is that you should try to use all the heart orbs the fruit dragon gives you before he use that skill again. Since he might do a heart orb->heart orb thing which would not be good to you. Basically if you do well, you would have 6 turns to kill it, so it is not a bad idea to use Hamahime once at the beginning of this dungeon if it is max skilled. My team: Lubu/Hamahime/Lilth/Cerberus/Ronia, another sub is a rarity 1 mask. Good luck with the Tamadra hunting. 0 popo#17484 6 years ago ( 7.2.3 ) An update on this: I got the s rank on the third try, and with a slight change for the team, I replaced the rarity 1 mask with my king baddies to add some more attacking power into the team. And I got 6.1 combos (26900 points) with a bit of luck from the sky fall, 15 turns (27500 points) with most of the extra turns spent on the fruit dragon, and avg rarity of 5.0 (47600 points). This gives me 102,700 points in total, barely enough for the s rank. So I think this team is a better choice since you are not likely to die even though you need a bit of luck to accomplish the s rank. 0 By mccool37#4389 6 years ago ( 7.3.0 ) I'm currently going through the coin dungeon for TAMADRA (beginning with the flower dragons). I wanted to let everyone know that so far only the Red flower Dragon seems to have S-rank available. I'll confirm on light and dark when I get to them. 0 By greml1n#39494 6 years ago ( 8.1.1 ) S-Rank with Urd works again... Urd, Urd, 1*, 1*, Chibi yamato, Urd... 0 By Kirito#46338 6 years ago ( 8.1.1 ) S-RANK BUILD on rarity alone (24). Build submitted for approval. Leader: Dominating Warrier King, Cao Cao Red Ring Sorceress, Theurgia (No. 1750) Red Samurai Goblin Will-O-Wisp x 2 Friend: Norn of the Past, Urd Team fully awoken/max lvl, 230+ on Cao Cao, friend had +297. Kill trash mob with wood/water TPAs, saving fire orbs to double TPA on floor 5 and 9. SAVE ALL SKILLS FOR FL 10 to fill board with enhanced fire orbs and OHKO every time. -1 By -Striku-#37071 7 years ago ( 6.4.5 ) Another no rcv dungeon. solution: satan 2 Pretty late reply but that's not irony as far as I know. -1 kandjar#33833 7 years ago ( 6.4.5 ) JFYI: No RCV doesn't mean no heart at all in the dungeon! :) Look at the different skills, you'll have plenty of time to match heart and gain life if you need to. -1 People bring heart converters for this dungeon, and the sticker girls have those skills |
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- Green Flower Dragon - Legend |
Roll order goes gravity, hide orb, then green orb changer. So overall, gravity will be used more frequently than the other two. If no Mystic Bulb skill is used, the boss will default to a 6572 normal attack.