
Ocean God - Legend







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ATTENTION: Awoken skills will be disabled
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Miracle of Ice CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Ninja Art - Dark to Water CD: 9 ( 5 ) Max Lv.5 | ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Mid Water Ninja | 1 | 2,745 | 60,000 | 12 | ![]() ![]() < 25% HP, 100% Chance | |
1 | ![]() | ![]() Marine Spec Ops Goblin | 1 | Skill | 182 | 224,988 | ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage.. ![]() ![]() 100% Chance | |
1 | ![]() | ![]() ![]() Ice Samurai Ogre | 3 | 9,150 | 210 | 291,275 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Red Ice Leviathan | 5 | Skill | 260 | 1,048,773 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 1 Random orb into Water orbs.. ![]() ![]() 100% Chance | |
3 | ![]() | x 2![]() Neneko | 2 | 9,067 | 1,050 | 31,050 | ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Stone Gaze Demon Bird, Cockatrice | 2 | 5,429 | 210 | 204,858 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() 70% Chance ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() Gods of Hunt, Umisachi & Yamasachi | 1 | 4,258 | 465 | 1,160,626 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Wood damage for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when heal orb exists Deal 75% damage and converts all Heart orbs into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when water orb is present above 30% HP Deal 100% damage and converts all Water orbs into Jammer orbs.. ![]() ![]() < 30% HP, 100% Chance | |
5 | ![]() | ![]() Sea God's Songstress, Siren | 1 | Skill | 174 | 788,329 | ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() Deal 50% damage.. ![]() ![]() Deal 100% damage.. ![]() ![]() Deal 200% damage.. ![]() ![]() Deal 800% damage.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Wood attribute cards for 2-3 turns. This will also disable leader skills and awoken skills.. | |
6 | ![]() | ![]() ![]() Awoken Wadatsumi | 1 | 6,112 | 282 | 1,639,527 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 70% Chance 70% Chance. Will use when above 25% HP Deal 150% damage and converts all Water orbs into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
2 By BazBiscuit#9946 5 years ago ( 6.5.2 ) If anyone has issues posting a team build, I'd suggest not using the word C*ckatrice. First time I bumped into a grey area without realizing it and had no idea why I couldn't post for a while hahaha 2 By Dr Missile#26048 5 years ago ( 6.5.2 ) 5 runs on legend and no drop. 1 stone each time cus I'm not great. 5 sirens that I don't need. Feeling pretty demoralized. Last edited by Dr Missile 5 years ago ( 6.5.2 ) 1 By kandjar#33833 5 years ago ( 6.5.2 ) This dungeon look fairly straight forward with a Odin/Ama team and Lucifer and 2 grav as subs + something like a healer or even susano... 0 Silverfall#36511 5 years ago ( 6.5.2 ) If on FLR 1 ogre spawns right of goblin and charges at its first turn, then it's not likely you'll survive the next blow. Even if not, you will still need to kill that goblin ASAP, which could be tricky for a grind team in early stage. EDIT: Now I can see Ama/Odin build is theoretically possible. The average dmg from goblin (just an expect value) is (1952 + 7808) / 2 = 4880. And the max heal per turn of Ama is 6594. The max hp breach caused by ogre (hp that you need to recover in 3 turns before he hits you again) is 18300 * 0.2 = 3660. Since (6594 - 4880) * 3 = 5142 > 3660, you actually can expect your max ama with +99 rcv to keep you alive though it won't be 100% safe. I would say a combo build like Anubis team or attribute build like Horus team probably will work better here. Last edited by Silverfall 5 years ago ( 6.5.2 ) 0 Fortunately, the ogre spawns to the left of the goblin, so you can easily get the full Godin damage reduction if you hurry and defeat the ninja. 0 Joshwa#30019 5 years ago ( 6.5.2 ) I was also thinking this (although technically one gravity is enough) but darn that first floor. 0 Pad Wikia is listing the mobs of that first floor in the other order... That's why I considered Odin/Ama... If the ogre is third... then yep... not a chance... 0 Kemuel#36102 5 years ago ( 6.5.2 ) Floor 1 spawned Ninja> Ogre > Goblin for me. It was an ez 0stone with Odin/AMA team with 2grav and Luci. AMA had only 850RCV. 0 Daniel#59809 4 years ago ( 7.2.3 ) I did it with Archangel + Grodin as the leads, High Dark Ninja, Echidna and Hera as the subs. it worked pretty well.. i had to use a few stones, but it was my own fault. I wasn't keeping track of my HP and the like. i felt so accomplished but then it didn't even drop! i guess i'll have to try again.. 1 By Seawolf#32792 5 years ago ( 6.5.2 ) Clear it 5 times without any stone and still no wada -_- 40%, 40% they said... Strange, when i use some stones in a dungeon, i realise that the drop rate is far greater. It seems that when i use a stone i always have the drop... (90% of the time..) 0 By Nick|RDE#15110 5 years ago ( 6.5.2 ) First time clear, zero stones double luci build and got the drop 0 By XCWarior#37901 5 years ago ( 6.5.2 ) Would some please submit a build that doesn't involve Lucifer? Shockingly enough, we don't all have one. 0 kandjar#33833 5 years ago ( 6.5.2 ) I don't know how long it takes, I've submitted one around 12.30am, and it still hasn't been approved. Also, you can find it in the comments. 0 Watlok#27929 5 years ago ( 6.5.2 ) Double Astaroth Double Bastet Double Artemis Double Ronia? Double Gonia Double Kirin etc. 0 By Tim#42033 5 years ago ( 6.5.2 ) I submitted a build that replaces Luci with noir, 3x gravity and siren, waiting on approval. Cleared no stones two for two times. 0 By Rschielke#36011 5 years ago ( 6.5.2 ) Def easiest descended ive ever done. Luci team destroyed it both times I ran it. Siren dropped both times and wadatsumi dropped on 2nd run 0 By Davvinchi#29456 5 years ago ( 6.5.2 ) I used hybrid astaroth/luci with a.Hera-is, a.Hera, ult joker dragon, and ult Lilith. All lvls around 60 except friend luci which was max. Astaroth is fun on this 'cause the counter attack can span rounds. U&Y was difficult with my skill lvl 1 heart maker, but doable. save drawn joker for emergencies only, or at least make sure he's up for right after sirens pre-emptive. If you time astaroth right, u&y & siren will get nuked. The boss is fairly easy, just make sure you don't use the two gravs and luci until the 25% attack change up and hopefully you get the gold egg! 0 By ChaosBurst#45206 5 years ago ( 6.5.2 ) I've been farming for a Siren for weeks, but no luck, and then she drops on master as a plus egg... my luck. 0 By Gig#8768 5 years ago ( 6.5.2 ) Please Read: On Siren she'll go back to the first 1.5K SoD after she does her bind when under 50% HP. 0 Dot#41522 5 years ago ( 6.5.5 ) Either this is not true, or it has been changed since then. I found this out the hard way with a 4/1/4 team after a leader got bound and I got smacked the next turn with the 6k hit. I looked at my HP, now reduced to 21k, and realized that I wasn't going to complete the dungeon this time. That being said, if you intend to grind through with a 4/1/4 team, make sure your base HP is above 12.5k or equivalently, that your unbound HP is above 50k. Or you can try to get Siren to drop below 50% right after the 24k hit and hope you don't get bound for 4 turns (which somehow happened to me). Or, you know, don't use Grape Dragon as a leader like I stupidly did. Last edited by Dot 5 years ago ( 6.5.5 ) 0 Or you know, bring a Keeper of Rainbow... 0 Jacky@PG#9485 5 years ago ( 7.2.3 ) Or you know just dump your skills on Siren like a smart person.... Siren's more threatening than Wadatsumi and you can easily kill Wadatsumi from 100% to 0 with three Gravities and two Morning Stars which is pretty typical of a Lucifer team. 0 By Elly@PA#60426 4 years ago ( 7.3.0 ) This is a bit of an odd question...but what's the chance of getting the Leviathan to drop? I want him to fill out my B/R Orochi team. -1 By Shikka#35154 5 years ago ( 6.5.2 ) this dungeon is insanely easy for ult luci users. for mythical is literally the same thing, you just need a higher level for your monsters. -1 By Tracker#43095 5 years ago ( 6.5.2 ) Used about 15 stones to clear this with a ragtag team....he didn't drop. FML. At least I got my first mermaid though.... -1 By Tzivya#34630 5 years ago ( 6.5.2 ) I almost feel like I could do this, but 50 eng I could be using elsewhere is ick I wish they had a reward-free practice mode, aka endless. -1 By Bryan@PF/r#16881 5 years ago ( 7.2.1 ) I wish U&Y dropped from this dungeon... Obviously, that's never going to happen XD But seriously, if it did, I'd be farming like hell right now. -2 By secret#38902 5 years ago ( 6.5.2 ) A test consisting of 400 runs of this on Legend proves that Wadatsumi has a drop rate of %. Last edited by secret 5 years ago ( 6.5.2 ) -2 By kandjar#33833 5 years ago ( 6.5.2 ) I love how the in game spells are still written in Japanese :) -3 By ejspjp#10448 5 years ago ( 6.5.2 ) OK, this is the easiest descend in a long time. Absolutely crushed it with my Luci team. max level luci level 82 Neptune max level hades max level hera level 83 siren, max skill plus luci friend.... totally crushed... |
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Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. |
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- Wadatsumi Descended! - Legend |
I used the following team:
[Leader] Divine Flowers, Da Qiao & Xa Qiao (lvl 99)
Shining Lance Wielder Odin (lvl 99, skill lvl 2)
Hung God of the Holy Bow, Artemis (lvl 98)
Radiant God of Creation, Izanagi (lvl 71)
Awoken Phantom God, Odin (lvl 99)
[Friend Leader] Divine Flowers, Da Qiao & Xa Qiao (lvl 95)
Total HP: 19K
Roughly:
- The run was very straight forward...
- Neneko bound my Red Odin for 5 turns... (2 bind spells)
- One thing I didn't read, and almost got me: Umi&Yama green damage absorption for 10 turns as preemptive skill... and also he spent his time clearing the hearts from the board... By far, the most difficult floor... Being able to create hearts is a MUST!!! I loved the DQXQ ability on that floor... I tried to avoid matching green as much as possible while surviving during 10 turns... Then I blew him off the map.
- I used Gungnir upon entering Siren's floor.
- 5 combo on the last boss is fairly easy since you already need 4 for DQXQ! :)
- Overall, 16x has been enough to clear everything.
What I would change:
- I was hoping to use Artemis during the run, but there were too many orb changers mobs.. I think I'd replaced her with a max skilled Siren instead. Which would make Umi&Yama floor a bit easier...