
Orange Backwater - Legend






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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Light Enhancement CD: 17 ( 9 ) Max Lv.9 | ![]() ![]() ![]() ![]() ![]() ![]() |
The Compliant Rod CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Armor Ogre | 3 | 10,953 | 0 | 49,467 | ![]() ![]() 50% Chance | ||
![]() | ![]() Volt Chimera | 2 | 6,195 | 400 | 28,267 | ![]() ![]() 10% Chance | ||
![]() | ![]() Gold Moltdra | 2 | 5,842 | 80 | 71,256 | ![]() ![]() ![]() ![]() ![]() 30% Chance | ||
![]() | ![]() Light Sprite, Sunrich | 1 | 3,722 | 240 | 1,179,544 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance - Does not invade Coin Dungeon | ||
![]() | ![]() Puchianthus | 1 | 3,816 | 0 | 42,164 | ![]() ![]() ![]() ![]() ![]() 100% Chance | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() Flower Chimera | 2 | 8,059 | 840 | 471,753 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() Thunder Chimera | 2 | 8,453 | 840 | 484,587 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
9 | ![]() | ![]() Yellow Sky Fruit, Lemon Dragon | 1 | Skill | 640 | 1,188,378 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when heal orb exists Deal 125% damage and converts all Heart orbs into Light orbs.. | |
10 | ![]() | ![]() Orange Flower Dragon, Helianthus | 1 | Skill | 0 | 2,949,862 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() ![]() ![]() ![]() 40% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
7 By Kingfisher#35850 7 years ago ( 6.4.5 ) Ronia is going to nonchalantly destroy this dungeon. She won't even try all that hard. Obliterate everything with her left hand while she makes daisy chains with her right. Maybe her dragon friend will make some iced tea to go with all the roasted sunflower seeds she turned the boss into. Nice. 1 By Mr Wiggles#26061 7 years ago ( 6.4.5 ) That awkward moment when ogres hit harder than the final boss... 0 By otaku#27310 7 years ago ( 6.4.5 ) It seems relatively easy, I think a standard Lucifer team can do it. 0 By EatYoBkfst#7149 7 years ago ( 6.4.5 ) I dunno if it's a mistake but matter gives more exp than legend? 0 By zapdos#46167 7 years ago ( 6.4.5 ) Can be easily cleared with a Angelion+Godin auto heal build. As long as you have 6 non-dark (or bind resist dark) auto heals on your team you can't die on floors 9 & 10. I've done it twice already this morning, chimera's are a pain but by far the easiest of the flower dungeons so far 0 By Walrus#33273 7 years ago ( 6.4.5 ) Was easy with my Ares D/R team and it also went down easy with my Ronia team. This is perhaps the easiest of all the flower dragon dungeons. 0 By Walrus#33273 7 years ago ( 6.4.5 ) Exp for Master is definitely wrong; I got at Master difficulty about 286 XP per stamina and at Legend I got about 357 XP per stamina. 0 By Phoenix#28816 7 years ago ( 6.4.5 ) LV 92 Awoken Odin (Leader) LV 61 Underlord Arch Hades LV 52 Awoken Hera LV 49 Kirin of the Sacred Gleam, Sakuya LV 36 Satan, King of the Underworld Lv 91 Dancing Light, Amaterasu Ohkami (Friend) HP around 16500. Minimum Auto Heal Per Turn: 5100 HP. FL1 ~ FL4: Kill off synced monsters, stall & charge all skills by FL5 FL5: Gravities x 3 -> Satan -> Odin -> Ama skills in order on Thunder Chimera to kill. FL6 ~ FL8: Stall & Charge as needed FL9: Use skills as needed. Make at least 1 combo per turn for auto heal. FL10: Use skills as needed. Make at least 1 combo per turn for auto heal. Easy drop in ~20min. Sub Lucifer for Satan for safer build. Gravities can be subbed for other gravities (IE: Hera-Is) Last edited by Phoenix 7 years ago ( 6.4.5 ) 0 By SuperBug#31764 7 years ago ( 6.4.5 ) Cool looking dragon, but kinda useless. But I gotta catch em all! 0 By TheATeam#35163 7 years ago ( 6.4.5 ) Any sense of the invade rate in these dungeons? I think I've only had 1 in 20 or so Legend runs of all the Flower Dragons. I'd like a few skill-ups for my Sun Wukong and Pandora when it comes, but I don't think I'm going to run it 400-500 to max them out. Last edited by TheATeam 7 years ago ( 6.4.5 ) 0 By steve5#25829 7 years ago ( 6.4.5 ) Any good S build example team suggestions? 0 opaopa13#21006 7 years ago ( 6.5.2 ) S-Ranking just requires maximizing your combo count on every single board, even if it's overkill. With no hearts to jam things up, you should be able to aim for a 7 combo every time, with a better chance of cascades than normal dungeons. Move Time awakenings obviously help. I used a F/L Horus team with Izanagi to burst down the boss and an awoken D/L Anubis to make him waste a turn with Soul Howling. I ended up getting enough from Average Combo alone for the S-Rank, plus 37,500 more for finishing in 11 turns. 0 By Nitsuj2122#53680 6 years ago ( 7.3.0 ) Do invade rates apply to each dungeon or only Legend? Tomorrow is 3x invade rates and I wanted to make sure. :P 0 mccool37#4389 6 years ago ( 7.3.0 ) Late now but for future reference, the increased invade rates apply to all levels. Legend is still the best place to farm because it would have a higher base invade rate but all levels will experience the increased invade rate. 0 By greml1n#39494 6 years ago ( 8.1.1 ) S-Rank: Urd, Urd, Kelpie (any 1 star), Will-o-wisp (any 1 star), chibi yamato (any 4 or 5 star that orb changes, or delays, or spikes fire attack), and friend Urd. Used Urd and Yamato in the lower levels, to heal and clear as needed... HP is ~18k or more, so you can take a couple hits on the boss while he is light. Need to heal in order to take full hits when he is getting low. Used one Urd to heal back up and get him down well into the green, used second Urd and lots of Fire TPA's to finish him after taking a hit. -1 By MaxTurtle#42905 7 years ago ( 6.4.5 ) Just 0stoned with: lvl 29 Angelion Leader, 8 turn CD (If you can max it, do it) lvl 15 Awoken Hera Max Awakes lvl 50 Archangel Lucifer lvl 48 HH Archangel lvl 26 Siren, 5 turn CD (max) lvl 70 Godin Max Awaken F 1-4: Focus down Chimeras first, then Puchianthus. Build skills on Moltdras. F 5: MS Thunder Chimera, can Gravity other Chimera, but try to grind skills. F 6-8: Same as F 1-4 F 9: Grav + MS to instantly put it at around 232k HP. Grind away since it can't kill you. F10: Gravity, but don't MS until it is right about to hit 50%. By then you should have another gravity ready, so gravity to put it around 600k hp. After every other turn, where you get hit by its attack, use either angelion or siren's skill, whichever is up, has lowest CD at the time, and also whether there are more fire or dark orbs on the field to make hearts. Do not use both! Use only one. If you find that there aren't enough, use AA/Godin to heal up instead and combo as per usual. When you combo, be sure to only use one 3-heart chain as that will put you back at max with the 2k autoheal after two turns while also saving the rest of the hearts for the next attack. Once you have gravity and MS up, it should be low enough for you to let loose and claim your prize. In case it isn't, though, just make sure to keep some skills on handy and to attack after it does so you still have an extra turn to regenerate. It's a bit of a long grind, but it will work and isn't too hard to acquire (only concern is Lucifer, but I'm sure there is something you can sub with). You just have to watch your CDs carefully. Last edited by MaxTurtle 7 years ago ( 6.4.5 ) |
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- Orange Flower Dragon - Legend |