By SirPapaya: Just make sure you match red, blue, and green orbs at least once every turn, then you should be able to easily clear this dungeon. Before you get into Round 9 make sure you have all three of the different colored orbs so that you can one hit KO the three dragons. Then use ogre skills before you match orbs to kill the 2 bosses!
By Danten: Easy and very safe build. Won't die from mask hit. Levels can be fairly low. Stall until Echidna's skill is charged. On level 10, use Echidna and finish.
By ravenspire: Basically an upgraded variant of the standard double ADK build (suggested by James), with a 9x damage multiplier that sweeps mobs even faster. Be sure to let Echidna charge up before the Carbuncle wave and set her loose there.
Mix and match subs to taste; just remember to keep Echidna in the roster.
By Mochi@PG: The main key of this build is to get every skills, except the wildcard monster, ready before you face the boss. You can use one of the chu chu skills if you need orbs and the wildcard can be any water balanced-type monsters. 10k HP needed to survive a mask attack (if you got really unlucky).
By Snow Li: Kushinada can be subbed with Ultimate Evolved Bastet, or even Isis. Shiva is just there to kill masks. Wildcards should be RGB Rippers, but Final Evolved Starters will do. Charge skills at masks, use delay on the boss, but you can tank 1 hit if the boss' charges are 3 and 1 (they will sync eventually).
By Belle: High hp, high atk party w/ leader & helper being anyone who does 3x atk. Do good combos & you should literally 1-hit KO everything. Great combos break masks defense, & if you get hit make sure it's by 1 enemy only & use Ceres to heal when needed. Having her awakened helps. Use dragons' skills on boss & kill them in 3-4 turns.
By [PG]Vickt: Need a delay on Boss. Just do 8+ combos to wipe everything.
By ouzel: Kushinada boost damage 1-9F
At 10F use bastet, Gigas Skill
Just make combo from 3 color orbs and pray 10Combo+ for 40x++ damage
If you unlucky use echidna skill
By zaisha@pfg: Best way to farm cash. Catwoman gives 1.5x coins, and a single Kushinada provides a high enough multiplier in this tricolor dungeon to easily sweep. Echidna for carbuncles, in case you hit a low combo. A lot of flexibility with the subs, you just want the highest atk red/green/blue mains that you have.
By Walnut@PG: Safe, traditional mono-green build (all ~lvl.50); by the time you reach the 9th floor, all your skills should be charged up to burst down for two turns (Freyja+ADK+Cu Chu, then Forty+Artemis on boss floor)
By inurmom7: 1.5x money gives you about 150k instead of 100k!!! Save Echidna and Ares for the boss battle. Dont be afraid to use Golem or Echidna when you need some help. You can charge skills on the water dragon on floor 9 before the boss battle. 20k hp allows you to take 2 hits from the masks in a single turn.
By Patrick@PG: Team good for 1.5/2x coins event. Recommend more than 2200RCV. Average lv around 70 to 80, and cu chu, horuma preferbally max skilled, although you can pass without skilling them. Often do mass damage to avoid 4 same turn masks. In the boss stage, use Echidna, Wood warrior then Echidna skill if echidna is maxed.
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Patrick@PG: For version 6.03+
By hutchbath: yes it uses Light mobs but valk's 9x is still very strong and it can kill pretty much everything. The only problem is the masks, you have to bypass the defense, hitting 30k or 60k depending on which mob. Pop a valk skill if you need it. On boss use king shynee and ctw,(love deity C venus can replace tiny) Use echidna when needed
By JD@PG: A simple Mono Fire team. Simply match combos to defeat the monsters. To face the final boss, use Echidna's skill to delay the bosses attack. Then, use Homura's and Ares's skill to do damage. Finally, you beat Weekend Dungeon and you get a lot of money.
By penabug: Really simple farm team. Farm up skills on masks while clearing anything with one turn on the screen. Can replace Hera-Is and Duke with any devil typed. I used Duke for emergencies (heart to dark for Heras and Duke) but it is honestly not needed. Last stage use Haku use one Hera-Ur and clear. If only one dies, use other Ur.
By HellMuT@pf: Didn't have Isis to use so I just went with my devil team. Average level 60. Easy clear. Just make sure Echidna is up by the last floor just in case. You don't really need King Baddie up, but it helps if there are two Blue Carbuncles. Blue masks need a bit of comboing to break through. Can use Hera-Is friend or Bastet friend too
By C: Way to easy, two stalls orochi and echidna if in trouble, even though you shouldn't be in any
By Light@PF: Play carefully and match drastically. Isis friend 40+; Subs should be ~40 for the best attack. Siegfried can be any level. Pop tons of combos on every wave. Wave 9, focus all attacks on one enemy at a time; should be down if 10+ combos are made. Wave 10 should be a snap if you pop King Baddie and use Sieg's skill for a OHKO.
By C: A good team for low level players. Weak monsters and low cost because Rank is <60. Odin+Zombie leader allows you to survive two instant death hits. Shiva deals with masks. Stall for skills whenever possible. Set up big heart combos to help with low RCV.
Avoid three hits in one turn at all costs.
By Ruhptur@pf: Safe build. Use Siegfried's skill on final boss lvl for massive damage. Only hard part is when there's double green carbuncles as final bosses. Be aware of HP lvl so you won't get ohko. Monster lvls are about 30-50.
By LordKanti: wall + dmg. works at low levels (30+)! viper lead will save you from staggered masks, Grav skill from sync'd demons, Empress skill from sync'd masks. as your monsters level, combos should be enough tho. FL.9 - pop Echidna. FL.10 - pop Viper. at higher monster levels, stall to charge viper, as you can one-shot combo masks!
By JD@PG: Get a good RCV leader and an att. ATK helper that does 3X the attack and it shouldn't be a problem. Make a GOOD COMBO.
By ItzRoly@PF: Archangel Uriel can be replaced with any other fire sub.
Charge all skills until boss round. Pop Echidna's for safety. Then pop Ares for fire orbs. If the bosses are still alive use Gigas and Phoenix knights skills. Easily farmable build.
By Keola: Basic 7.5x ATK run. Hit hard against carbuncles or lose
By Angel: You shouldn't have many problems with any thing until the boss which you use Merlin, Robin, Drake's ability in that order and have a powerful mass attack.
Note: Drake, and your Mid Ninjas should be Max lvl
By oshten: Leaders Ultimate Evo Vritra and Indra are only there to power up the rest of the dragon party. Meteor/Crystal/Graviton around lvl 50 + any double RGB attributed dragons will work just fine. Aim for more than 5 combos. M/C/G skills will be up by the last floor. Target one Carbuncle and enjoy the rest of your weekend dungeon.
By The7Plys@ε: Run through dungeon by matching red orbs. Make sure skills are charged before entering boss stage. Change Wood Orbs to Heal Orbs with Flare Drall. Change Water and Heal Orbs to Fire Orbs with Ares (or Gigas and Homura). Activate Freyr skill. Full board of Fire Orbs should OHKO. Echidna for safety.
By Inny: With two colors out, just boom chakalaka and get 10 combo for x100.
By Mazzura@PF: This is all about 9x Isis combos. No fancy monsters or skills required. You just brute force DPS everything down before it hits you. The Rowdy Red Samurai Goblin Orb change can help on the last wave to setup some mean combos. Not the safest but get's the job done. Easy to build a +
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joleni: I don't have an Isis, so put an armored ogre as my leader - took a lot of time planning out combos, but only had one close call - healing is easy, so the zombie tactic worked well.
By tobikage: Just blast through each stage with fire, use Phoneix knight and Gigas' skill in case of lack of fire orbs. Echinda in case for last 2 stages. Just make sure your screen is full of red orbs.
By ...: at least 150,000hp. don't tell me you can't win.
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Kate: That is a cocoon replay
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Common: You can't win. There, I told you.
By Grimlock: This team makes quick and safe work of this dungeon. Lots of fallback. Bastets leader skill is easy to hit. Shiva and Neptune take care of any masks that give you trouble. Pop Enchilada on boss. Midgard adds extra HP and 1/2 damage on last stage, when needed. With practice, you can run this dungeon in good time.
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$kyion@pf: lol pop an enchilada on the boss
By Gutentag: As long as you get 9x combo on ogres and boss this is a safe build.stall for skills on gold dragons or masks. This team gives you high rcu and good defense abilities. If you save your abilities this is an easy win:)
By ☆レーオン☆@GG: This team is mainly focus on defense, a very high chance that you will not die. And using king siegfried's leader skill, it basically x2.5 the attack of the whole team.
By Lasorrow: Pretty much this build is made of very common monsters. Same type dragon rouges (doesn't matter prefer fire because of the titan hp). Echidna, KoR, and Siren to min the damage. And use the dragon rouge's abilities when you want to heavily damage something. Begin to charge at round 1, and use skills when needed, but charge again.
By Jonnyサマー: God 6.25 build. It will clear fairly quickly. Pay attention during boss battle as it may be a turn of 1+1 which will kill you if you do not have the required HP. You do not have to recharge skills and party members can be replace by other gods. Your leader or friend can be replaced by Isis (493).
By Ian: Double Isis' allows you to get 9x damage for your monsters as long as all three of them attack. Since it's a tricolor, it really shouldn't be hard. For the Final Bosses, use Naga's skill and it should give you enough time to take them down. This is not an advanced team but I was able to beat this dungeon very easily.
By only1me@PG: Leaders can be any combonation of Hermes Zeus anubis or the plesios ultimate/idunna. Safest Combo ive found is Zeus/Hermes. Siren should be as close to max skill as possible to make it easier its nice to have 10k+hp but can one shot the bosses with decent combo or a dual anubis 100x 8P. save echidna for final boss
By James @PG: Charge skills by defeating single enemies before they attack, with weak group attacks, before ogre attacks, on masks. Masks are easily defeated with combos containing opposed-element matches. Use Echidna on carbuncle. Dragons swap for equivalent >1,000 ATK (e.g. Mechdragons). Very safe with some practice.