By rsj123: Combo. A lot. As long as you do that its happy hunting. It doesn't matter if you have a high level team because you will have 14x. Almost every round will end immediately. Very easy.
By eveleaf: Only Leader and FLeader matter to this build, for the rest just plug your highest fire and wood hitters. Gadius's leader skill gives 6x ATK with 2-heal combos, and Leilan gives 3.5x ATK with fire + wood + heal. Therefore 2 heals + fire + wood gives MASSIVE hits, enough to clear any floor (incl. floor 9 and 10) with ease.
By BowlRH :): Safe high HP dragon team with a little attack boost. Two ways to play. First way, the fast way is to be fast on orb movement and match more matches of 3 orbs instead of less matches of 5 orbs. The second way is the longer though safer way. Stall on earlier stages using high HP. On boss, use skills depending on what you need.
By dad: Easy clear, yeilds approx. 900k coins per run
By Immortal: A pretty straight forward team. Continually combo Red orbs and use Belial/Vampire's active when up to breeze through most floors. Lilith's active can speed up floors with 3+ divine masks. Use 1st Sonia active for floor 9 and follow up with 2nd Sonia+Baddie to OHKO floor 10.
By brouxhaha: Leader was lvl 76 with +16 hp eggs; FL was max lvl. with +25 hp eggs. Took one hit from blue carbuncle and had 148hp left. Blasted through everything else. Use Phoenix Knight to turn blue to red and ADKZ to turn red to green. No lack of green orbs.
By OrbTrolled: You can replace I&I with Valk if you wish. Well, it's almost impossible to mess up this dungeon. All you need to do is match at least one of each, including Heart orb. You may want to buy some turns to active Echidna's AS for the last floor. Sometime they're 1 turn sync'd and you're pretty screw'd up if you take both hits.Enjoy!
By keoki: The only big thing here is the double Isis for x9 multiplier. Cards that swap out help you continually make the triple combos, and enough HP to take a hit from the boss is useful-- but often lv 9/10 it's a one turn kill if you make enough combos. Easy to assemble if you have the Isis.
By [Zalk]: Wild card can be any fire attacker (378 is great but not mandatory). Just blast through the dungeon, 3 fire orbs match would normally kill everything. Be sure to remove Wood Orbs first if you don't have any wood orb changer. To OS masks, make 2x3 fire orbs + combos. FL9 : make mass attacks with rows. FL10 : use all skills to OS.
By puffErbes: Super easy cuz dbl Kush. Just don't use Shinji's Active. Better yet, sub in almost any other high water atk card for him and you're good.
By xtraorange: There's really not much to this build... it's a cake walk (I'm not great and I don't think I've ever failed with it). Ogres can really be any of the ult ogres, just have a mix of types (especially green to offset red weakness). Stall enough to have skills up for bosses, which is easy. Enjoy.
By jj: Others can be any strong blue monsters - I use blue chinese & another Hermes & I literally blow thru. Pop I&I and Grundy on lvl 9 - 1 hits them. Pop Siren then your Hermes on final. Usually 1 hits but to be safe save another orb changer for a second trn. Started this build when my monsters were low leveled and still it worked
By ravenspire: Works surprisingly well enough. Echidna is pretty much a given (for the Carbuncles in the final wave), while the rest of your lineup can be anything else that is applicable for this dungeon. Hit everything on the board, and watch the dosh rake itself in. Happy gold farming, people! :D
By Jeffrey: All max awoken except for Homura and Catwomen. Total Attack was around 7.5k. Use heart orbs to replace light to activate Suzaku's leader skill. Try to stall to have Woodsies skill active for boss wave. I don't recommend using Suzaku's skill unless you have a light sub.
By niels: Very safe build. Activate Anubis to sweep everything. Should you fail to do so, Kushi will still supply a good multiplier to take everything down quickly. HP should be at least 10127 HP for last floor to tank one hit if unsynced or to take snyced hit with Kushi or Midgard active. This should give you enough turns to kill. GL
By 我滴回忆不是我滴: This team has very high ATK multiplier and RCV.kill n stall till floor 7.F8, pop bonia for few row red n dark then can break it amor.Floor 9 pop Bonia. F10, pop Bonia ,Shiva & Baddie OHKO (One Hit Knock Out) .All fully awoken n skill max except Shiva. Good luck (:
By LotusOne: Odin and Neptune can be switched for attacker types green and blue. Easy to build team as long as you have catwoman. use knight than mermaid for backup hearts if needed. Damage multiplier friend highly suggested, must have good combo skills.
By PAD Master: This team could take out everything. This could beat the masks. This is a dragon team.
By HotShot889: Probably the most efficient team for this dungeon. Individual skills are not needed, but for the boss battle either activate menace or the defensive stance.
By ♫ yoshi 🎶: Takes me about 7-8 min. Fail safe, and fast as long as you can combo decent. Ceres/Kagu can be any green/red with dark sub att (ie. Cuchu, Hera-Ur). F1~8: Mass attack + big combos to wipe. F9: Kagu on Dragonette if up, if not just combo. F10: Skills should be almost up. Stall a few turns, grav, Luci, Ceres, Luci
By PolyArgon: Really, just having 2 Kushinadahimes will make this easy. Have many mech warriors, keepers, etc for defense skill. Combo your way through the floors! If things get rough, use the defense skills. Kushi can be replaced with Bastet. With enough combos, you can reach Lucifer MS attack power with just a regular attack!
By ntor: Very Easy. If all are Awoken no stall is necessary.
By ylyy: Gabriel, Aurora Dragon, and Berry Dragon fully awaken. Gabriel and Berry Dragon to 2xAtk, HP, and RCU. Aurora and Berry Dragon's Awakens to resist water. I also usually use the Manekimewdra for HP but Keeper of Water works. Attack Ogres first and masks second. Boss level: kill one first. If one green then kill that first. Heal!!
By Abraham: easily get 10-20 combos and a multiplier of x30!! no need of skills or anything just your monsters to be all around level 30. dont let the carbuncle hit you and get used to match orbs and hearts at the same time, if you fail you will only trigger kushinada leader skill, and get multiplier of maybe x4.00 with luck.
By Tranik: 2/6.25/2 constant stats, just stall for the two leaders skills. 5 orb chain will wipe every floor. no need for skills on floor 9. you can take 1 hit from the floor 10 but you recover 5k a combo
By Jay: Wild can be any duel-colored fire/water/wood. Mass attack everything with as much combos as possible (This is a tri-color. Combos are easy).Focus on mask if you can't OHKO (which you could with high combo). Stall when possible. Floor 9 you can use one of the valk. Floor 10 Echidna > Shynee > Siren > Valk should be enough.
By Kris: The Cu Chu's spike hard enough to clear every floor in one sweep. I have Alraune awoken in case I'm not paying attention or get orb trolled and take a hit that drops me below 80%.
By AquaMarine: Relatively cheap build. Avg lvl 35-40 except high level Okuninushi, max awoken leaders. Wilds should be either tanks or attackers - I used mid fire ninja + a tank. Getting 6+ combos should be easy due to tricolor. On F10, pop Okuninushi's active, then get as many combos as you can and 10x attack should take care of the rest.
By Lucent: Wildcard should be devil type. kill & kill. Stall a bit before reach boss. floor 9 Tap Sonia. floor 10 Sonia & Baddie for sure. get your money.
By Seth: Any good Fr/Wd/Wt Healer, any of the 3 element guardians, either evolution for Kagutsuchi. Make sure to get as many combos as possible, obviously for Kush. Attack monsters with the least turns left first. No true method necessary, Asgard for Def, Kagut. for large attack, echidna to stall, siren/ame for healing. fairly simple.
By Chamallow: First successful attempt with this trial team for the stone. All monsters below lvl 50, no awakenings, no skilled-ups. Saved Shaitan active skill for FL10 where I stumbled upon 2 sync green carbuncles to 1. Took 3 turns for a clean swipe, could be less if you're the god of cascading combos though.
By Kopteff: Friend can be Bastet & Isis as well. However, in case of Isis, Echidna's skill should be ready @ boss.
Actually, it is always safe to charge her skill for boss.
By Krosis: Member 4 needs to be a water dragon. I alternate between glacialdragon nilfheim and icedragon plesios. Member 5 needs to be a fire dragon. Betelguese works wonders, but any decent fire dragon should work. ADK Works, but DK is acceptable.
Burn through floors 1-8, stall on 9 for a turn or two, then pop draggie's skill and zeals
By Menace: The three mystic knights by themselves destroy everything. With the leader abilities you gain a huge attack boost taking out everything. Use Enchida at the boss and depending on the bosses you fight, change the orbs to whatever you see fit. Undine voids fire dmg and is also balanced so she will get that att boost as well.
By Brian: You may need Keeper for the last floor. More combos=Massive attack. FLR 1-8, stall as you can before any monsters attack you. FLR 9 wipe them out before they attack you. And FLR 10 Use Kushinada or Keeper if two or one monster attack you in one turn.
By Edward: wildcards should be wood. Just kill everything and then use you skills. Fortoytops, then Artemis, then Canopus, then Freyja. That should instantly kill the boss.
By Robin Reno: For those without Isis, the three birds are your guys. Only required sub is echidna, friend can be anotheir bluebirds, or an Isis. Chose your stronger fire, water, and wood monsters, for the other subs.(Freya is only there because of a required box to fill) Very easy 150000K gold. Good Luck.
By shiroi: Odin to reduce damage, Isis for the combo bonus.
Anything works as long as you have these two, but I used Siren+Echidna for RCV, as well as for delays/hearts on the last floor.
By swagbasket: All except Isis and AB Bluebird Blues are replaceable. Try have 2 monster for each attribute
By 4@PG: Wildcards should be blue and green att.
By Juste: A pretty simple balance team. See what I did there? Well regardless, raze them or bide until King Woodsie's Active Skill becomes available. Once you reach the bosses, use Woodsie's skill for 12x damage, and you've basically stuffed a Carbuncle in a body bag. If the cascades favor you, you might even stuff both of them in...
By gozalisaur: Simple team. That is, if you got Pompompurin from the Hello Kitty Egg Machine. Just make huge combos for Isis to activate, then Pompompurin will multiply that by 3.5. Basically, you destroy your enemies before they destroy you. Archangel Uriel can be replaced with any other high atk/hp fire monster.
By ◄Þαπα≡ετα►: All skill must be charged before FLR#9
FLR#9: Freyja + Cu Chu + ADK (5x2 or 3x3 orbs for 1 shot)
FLR#10: Artemis + Sasuke + Athena = 1 shot kill
By D.Camel@PF: Super easy team build. Can change Sakuya with anything. Isis can be changed with Bastet, Kushinadahime, and other Multipliers.
By ♫ yoshi 🎶: Just for those of us who either love Luci :) and/or haven't gotten to leveling other stuff. Subs can be any fire/wood/water with a dark sub-attribute really, since nothing will really hurt you. But Hera-Is + 2x MS will clear F10, and Kagu will take care of Dragonette. Cuchu helps speed up F1~9. I have never used Echidna skill.
By Colin: accidentally used this team and it ended up working out fine. just poison masks and convert hearts to dark whenever the skill is up and nuke the final bosses with double lucifers.
By Robin Reno: The double HP is only there to help you survive a sinc dual wood carbuncle which can hit for over 20000 HP. recommend saving skills for final floor for easy one shot. Just select strong water, fire or wood dragons and easy 200000 coins.
By Nahshi: so all your monsters need to be level 10 or higher, stall whenever you can, get 9x, 12.25x, or 16x to kill which should be pretty easy because it is a tricolor dungeon. The wildcards are a water and fire monster and you can replace carbuncle with any water monster.
By TheBSharp: Very simply non-IAP build. With Copperhead and Isis, as long as you match each of the three colors you are doing X6.00 damage. Since all the ogres have multiple colors, that means extra hits against those pesky masks. Just charge up your skills for the last match (all you really need is Echidna's skill, though).
By Grilled@PG: All monsters level 30+. All monsters preferably attacker types. If using hell-demons, preferably skill level 3+. Charge for first 8 rounds, good combos. Save skills. On round 9, Do same and don't die. On boss, if wood/fire carbuncle, use sasuke then dino, if water then other way. Use hell-demon skills if necessary.
By C. Wu: Simple team. Just make sure to spread cats on Round 10.
By tsundere: all or nothing. stack massive combos to wipe floors 1-8 easily on the 9th try and take them out before they attack but if you cant, use kushinada's skill and finish them. finally the last boss is easy if you can stack combos, if they attack before you finish them use kushinada's shield again and hope to finish.
By Hochi-Hoch: Fairly easy build. Stall one or two each round for Mech Warrior (for Odin too if you want) For open slot I usually use Keeper of Rainbow for HP- can use anyone you want. Use Mech Warrior and just get 8+ on last round
By C万梨Castle: Leader can be any HP/RCV multiplier; Plesios can be any high Lv. monster matching your leader skill. Friend leader must match leader skill if ATK multiplier (Isis); can be unmatching if HP or combo multiplier (ex. Wind Archdemon, Kushinadahime). Save all skills for boss. Work on 1 Carbuncle at a time.
By HyperMC: Kamui and Zeal can be replaced with any good balanced type of the same attribute. All monsters are around level 50. Homura's leader skill guarantees good RCV and attack, while Kushinada's leader skill brings up your attack by a crazy amount. Use defensive stance when confronted by the boss, if necessary.
By buzzyrecky: I&I and Hermes don't need to be ultimate evolved. Berserk can be replaced. Sweep through first 8 rounds (need 5 orb matches for multiple masks/round 9 if your stats are low, use siren if needed). Round 10, proc I&I and Hermes, seperate water orbs with the fire ones for a combo. Use remaining skills for second hit.
By Rinzler: Build up as many combos as possible to get as close to the x10 bonus as you can for each Kushinadahime. With this team I have racked up > 30x damage and it one-shots every floor almost every time including boss floors. Try to get Echidna's skill charged before final floor, and when you get there, delay bosses and take 'em down!
By Abuton: Simple Combo build. Just make 4+ combos with preferrable mass green attacks. Save skills only for Final floor. All Ogres with 2 awoken skills for faster skill buildup.
By SirPapaya: Just make sure you match red, blue, and green orbs at least once every turn, then you should be able to easily clear this dungeon. Before you get into Round 9 make sure you have all three of the different colored orbs so that you can one hit KO the three dragons. Then use ogre skills before you match orbs to kill the 2 bosses!
By Danten: Easy and very safe build. Won't die from mask hit. Levels can be fairly low. Stall until Echidna's skill is charged. On level 10, use Echidna and finish.
By ravenspire: Basically an upgraded variant of the standard double ADK build (suggested by James), with a 9x damage multiplier that sweeps mobs even faster. Be sure to let Echidna charge up before the Carbuncle wave and set her loose there.
Mix and match subs to taste; just remember to keep Echidna in the roster.
By Mochi@PG: The main key of this build is to get every skills, except the wildcard monster, ready before you face the boss. You can use one of the chu chu skills if you need orbs and the wildcard can be any water balanced-type monsters. 10k HP needed to survive a mask attack (if you got really unlucky).
By Snow Li: Kushinada can be subbed with Ultimate Evolved Bastet, or even Isis. Shiva is just there to kill masks. Wildcards should be RGB Rippers, but Final Evolved Starters will do. Charge skills at masks, use delay on the boss, but you can tank 1 hit if the boss' charges are 3 and 1 (they will sync eventually).
By Belle: High hp, high atk party w/ leader & helper being anyone who does 3x atk. Do good combos & you should literally 1-hit KO everything. Great combos break masks defense, & if you get hit make sure it's by 1 enemy only & use Ceres to heal when needed. Having her awakened helps. Use dragons' skills on boss & kill them in 3-4 turns.
By Vick@PG/ID: Need a delay on Boss. Just do 8+ combos to wipe everything.
By ouzel: Kushinada boost damage 1-9F
At 10F use bastet, Gigas Skill
Just make combo from 3 color orbs and pray 10Combo+ for 40x++ damage
If you unlucky use echidna skill
By Shellmore: 0 rcv farming build for fast and very easy clears… helps if bubblie is awoken or skilled up… just match fires and win
By zaisha@pfg: Best way to farm cash. Catwoman gives 1.5x coins, and a single Kushinada provides a high enough multiplier in this tricolor dungeon to easily sweep. Echidna for carbuncles, in case you hit a low combo. A lot of flexibility with the subs, you just want the highest atk red/green/blue mains that you have.
By Walnut@PG: Safe, traditional mono-green build (all ~lvl.50); by the time you reach the 9th floor, all your skills should be charged up to burst down for two turns (Freyja+ADK+Cu Chu, then Forty+Artemis on boss floor)
By inurmom7: 1.5x money gives you about 150k instead of 100k!!! Save Echidna and Ares for the boss battle. Dont be afraid to use Golem or Echidna when you need some help. You can charge skills on the water dragon on floor 9 before the boss battle. 20k hp allows you to take 2 hits from the masks in a single turn.
By xREMChalng: Team good for 1.5/2x coins event. Recommend more than 2200RCV. Average lv around 70 to 80, and cu chu, horuma preferbally max skilled, although you can pass without skilling them. Often do mass damage to avoid 4 same turn masks. In the boss stage, use Echidna, Wood warrior then Echidna skill if echidna is maxed.
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xREMChalng: For version 6.03+
By yunng@pg: yes it uses Light mobs but valk's 9x is still very strong and it can kill pretty much everything. The only problem is the masks, you have to bypass the defense, hitting 30k or 60k depending on which mob. Pop a valk skill if you need it. On boss use king shynee and ctw,(love deity C venus can replace tiny) Use echidna when needed
By JD@PG: A simple Mono Fire team. Simply match combos to defeat the monsters. To face the final boss, use Echidna's skill to delay the bosses attack. Then, use Homura's and Ares's skill to do damage. Finally, you beat Weekend Dungeon and you get a lot of money.
By penabug: Really simple farm team. Farm up skills on masks while clearing anything with one turn on the screen. Can replace Hera-Is and Duke with any devil typed. I used Duke for emergencies (heart to dark for Heras and Duke) but it is honestly not needed. Last stage use Haku use one Hera-Ur and clear. If only one dies, use other Ur.
By HellMuT時雨: Didn't have Isis to use so I just went with my devil team. Average level 60. Easy clear. Just make sure Echidna is up by the last floor just in case. You don't really need King Baddie up, but it helps if there are two Blue Carbuncles. Blue masks need a bit of comboing to break through. Can use Hera-Is friend or Bastet friend too
By C: Way to easy, two stalls orochi and echidna if in trouble, even though you shouldn't be in any
By Light@PF: Play carefully and match drastically. Isis friend 40+; Subs should be ~40 for the best attack. Siegfried can be any level. Pop tons of combos on every wave. Wave 9, focus all attacks on one enemy at a time; should be down if 10+ combos are made. Wave 10 should be a snap if you pop King Baddie and use Sieg's skill for a OHKO.
By C: A good team for low level players. Weak monsters and low cost because Rank is <60. Odin+Zombie leader allows you to survive two instant death hits. Shiva deals with masks. Stall for skills whenever possible. Set up big heart combos to help with low RCV.
Avoid three hits in one turn at all costs.
By NebuXTDæt: Safe build. Use Siegfried's skill on final boss lvl for massive damage. Only hard part is when there's double green carbuncles as final bosses. Be aware of HP lvl so you won't get ohko. Monster lvls are about 30-50.
By LordKanti: wall + dmg. works at low levels (30+)! viper lead will save you from staggered masks, Grav skill from sync'd demons, Empress skill from sync'd masks. as your monsters level, combos should be enough tho. FL.9 - pop Echidna. FL.10 - pop Viper. at higher monster levels, stall to charge viper, as you can one-shot combo masks!
By JD@PG: Get a good RCV leader and an att. ATK helper that does 3X the attack and it shouldn't be a problem. Make a GOOD COMBO.
By ItzRoly@PF: Archangel Uriel can be replaced with any other fire sub.
Charge all skills until boss round. Pop Echidna's for safety. Then pop Ares for fire orbs. If the bosses are still alive use Gigas and Phoenix knights skills. Easily farmable build.
By Keola: Basic 7.5x ATK run. Hit hard against carbuncles or lose
By Angel: You shouldn't have many problems with any thing until the boss which you use Merlin, Robin, Drake's ability in that order and have a powerful mass attack.
Note: Drake, and your Mid Ninjas should be Max lvl
By oshten: Leaders Ultimate Evo Vritra and Indra are only there to power up the rest of the dragon party. Meteor/Crystal/Graviton around lvl 50 + any double RGB attributed dragons will work just fine. Aim for more than 5 combos. M/C/G skills will be up by the last floor. Target one Carbuncle and enjoy the rest of your weekend dungeon.
By The7Plys@ε: Run through dungeon by matching red orbs. Make sure skills are charged before entering boss stage. Change Wood Orbs to Heal Orbs with Flare Drall. Change Water and Heal Orbs to Fire Orbs with Ares (or Gigas and Homura). Activate Freyr skill. Full board of Fire Orbs should OHKO. Echidna for safety.
By Inny: With two colors out, just boom chakalaka and get 10 combo for x100.
By Mazzura@PF: This is all about 9x Isis combos. No fancy monsters or skills required. You just brute force DPS everything down before it hits you. The Rowdy Red Samurai Goblin Orb change can help on the last wave to setup some mean combos. Not the safest but get's the job done. Easy to build a +
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joleni: I don't have an Isis, so put an armored ogre as my leader - took a lot of time planning out combos, but only had one close call - healing is easy, so the zombie tactic worked well.
By nyannyan: Just blast through each stage with fire, use Phoneix knight and Gigas' skill in case of lack of fire orbs. Echinda in case for last 2 stages. Just make sure your screen is full of red orbs.
By DNLM: at least 150,000hp. don't tell me you can't win.
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Kate: That is a cocoon replay
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Common: You can't win. There, I told you.
By Grimlock: This team makes quick and safe work of this dungeon. Lots of fallback. Bastets leader skill is easy to hit. Shiva and Neptune take care of any masks that give you trouble. Pop Enchilada on boss. Midgard adds extra HP and 1/2 damage on last stage, when needed. With practice, you can run this dungeon in good time.
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$kyion@pf: lol pop an enchilada on the boss
By Gutentag: As long as you get 9x combo on ogres and boss this is a safe build.stall for skills on gold dragons or masks. This team gives you high rcu and good defense abilities. If you save your abilities this is an easy win:)
By ☆レーオン☆@GG: This team is mainly focus on defense, a very high chance that you will not die. And using king siegfried's leader skill, it basically x2.5 the attack of the whole team.
By Lasorrow: Pretty much this build is made of very common monsters. Same type dragon rouges (doesn't matter prefer fire because of the titan hp). Echidna, KoR, and Siren to min the damage. And use the dragon rouge's abilities when you want to heavily damage something. Begin to charge at round 1, and use skills when needed, but charge again.
By Jonnyサマー: God 6.25 build. It will clear fairly quickly. Pay attention during boss battle as it may be a turn of 1+1 which will kill you if you do not have the required HP. You do not have to recharge skills and party members can be replace by other gods. Your leader or friend can be replaced by Isis (493).
By Ian: Double Isis' allows you to get 9x damage for your monsters as long as all three of them attack. Since it's a tricolor, it really shouldn't be hard. For the Final Bosses, use Naga's skill and it should give you enough time to take them down. This is not an advanced team but I was able to beat this dungeon very easily.
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Loloquoi: Easy win with 2x Isis and echidna to give you more time if needed! Thx
By only1me@PG: Leaders can be any combonation of Hermes Zeus anubis or the plesios ultimate/idunna. Safest Combo ive found is Zeus/Hermes. Siren should be as close to max skill as possible to make it easier its nice to have 10k+hp but can one shot the bosses with decent combo or a dual anubis 100x 8P. save echidna for final boss
By James: Charge skills by defeating single enemies before they attack, with weak group attacks, before ogre attacks, on masks. Masks are easily defeated with combos containing opposed-element matches. Use Echidna on carbuncle. Dragons swap for equivalent >1,000 ATK (e.g. Mechdragons). Very safe with some practice.