
Ark Deity - Legend







Join and discuss at our Discord Server!
|
|
|
ATTENTION: All attribute cards are needed
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Green Star Blade CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Secret Box CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Compliant Rod CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Sacred Blue Chains CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Sword Kusanagi CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
1 | ![]() | ![]() Ruby Pengdra | 2 | 8,853 | 240 | 266,983 | ![]() ![]() 20% Chance | |
1 | ![]() | ![]() Sapphire Pengdra | 2 | 8,853 | 240 | 266,983 | ![]() ![]() 20% Chance | |
1 | ![]() | ![]() Emerald Pengdra | 2 | 8,853 | 240 | 266,983 | ![]() ![]() 20% Chance | |
1 | ![]() | ![]() Topaz Pengdra | 2 | 8,853 | 240 | 266,983 | ![]() ![]() 20% Chance | |
1 | ![]() | ![]() Amethyst Pengdra | 2 | 8,853 | 240 | 266,983 | ![]() ![]() 20% Chance | |
![]() | ||||||||
2 | ![]() | ![]() Fire Sprite, Parrot | 1 | 6,267 | 0 | 1,545,413 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Water Sprite, Sharulu | 1 | 6,267 | 0 | 1,545,413 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 150% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills.. | |
2 | ![]() | ![]() Wood Sprite, Lily | 1 | 5,950 | 0 | 1,765,762 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Light Sprite, Sunrich | 1 | 6,267 | 390 | 1,986,308 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() Dark Sprite, Cattleya | 1 | 6,862 | 390 | 1,787,975 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
![]() | ||||||||
3 | ![]() | ![]() Magma Chimera | 2 | 9,882 | 980 | 570,757 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Deep Chimera | 2 | 9,740 | 980 | 565,673 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Flower Chimera | 2 | 9,577 | 980 | 560,590 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Thunder Chimera | 2 | 10,045 | 980 | 575,840 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Fog Chimera | 2 | 10,187 | 980 | 580,923 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
![]() | ||||||||
4 | ![]() | ![]() Phoenix | 1 | 7,971 | 770 | 407,785 | ![]() ![]() < 75% HP, 70% Chance | |
4 | ![]() | ![]() Kraken | 3 | 13,156 | 770 | 692,452 | ![]() ![]() < 50% HP, 70% Chance | |
4 | ![]() | ![]() Griffin | 1 | 7,056 | 770 | 489,118 | ![]() ![]() < 40% HP, 70% Chance | |
4 | ![]() | ![]() Unicorn | 1 | 5,673 | 154 | 255,285 | ||
4 | ![]() | ![]() Cerberus | 1 | Skill | 154 | 153,618 | ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Blast Aurora Dragon | 1 | 6,045 | 2,460 | 1,713,748 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 75% HP Deal 80% damage and binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills.. ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use ![]() ![]() < 75% HP, 100% Chance | |
6 | ![]() | ![]() ![]() Awoken Noah | 1 | Skill | 705 | 2,236,944 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 30% HP after [Ark Impact] Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 30% HP after Sacred Sacrifice Deal 75% damage and converts 1 Random orb into Random orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 30% HP after Rainbow Contract Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance |
|
|||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||
|
In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
6 By bigstarboy#8105 7 years ago ( 6.5.5 ) I love how this dungeon is made up solely of animals that Noah DIDN'T take on the ark.... 5 By >~«^¥^»~<#34909 6 years ago ( 7.3.0 ) The feeling you get when you finally beat this dungeon and the only drop you get is a pengdra... sigh. 2 By Bacon#38312 7 years ago ( 6.5.5 ) I DID IT. I DON'T KNOW WHAT I DID BUT I DID IT. SHE DROPPED. OK HERE'S MY DERPY BUILD DON'T JUDGE ME: TEAM (43777 HP) - 188 COST - 209 EGGS - GRAPE DRAGON (1084) - LV. 52 - 9 AWK - AWOKEN HERA-IS (597) - LV. 56 - 0 AWK - NOBLE CU CHU (693) - LV. 71 - 0 AWK - (MAX SKILL) - ECHIDNA (1099) - LV. 84 - 0 AWK - (MAX SKILL) - SACRED KIRIN (1218) - LV. 98 - 7 AWK - (36/37/9 +EGGS) - REBEL BLUECIFER (1216) - LV. 93 - 4 AWK - (50/38/39 +EGGS) F1: I GOT THE BLUE, GREEN, AND PURPLE FABERGÉ CHICKENS. F2: I GOT THE BLUE BUTTERFLAIFU. KILLED HER NICE AND SLOW. F3: I GOT THE BLUE AND GREEN ONES. KILLED BLUE FIRST CAUSE IT'S STRONKERER. GROUND THE OTHER ONE NICE AND SLOW. F4: I GOT THE BLUE ONE AND LIGHT ONE. INSTA KILLED THE UNICORN AND GROUND THE KRAKEN NICE AND SLOW. F5: I GOT THE BLUE ONE. IF YOU DON'T GET THE BLUE ONE HERE YOU AREN'T EVEN DOING THE RIGHT DUNGEON. 30% + 20% IMMEDIATELY TO GET IT UNDER THE 75% THRESHOLD. GRIND IT NICE AND SLOW. USE GRAVS AGAIN IF YOU WANT TO GO FASTER. BUT HAVE THEM UP BEFORE THE NEXT FLOOR. [LOUD ANNOYING BOSS FLOOR SCREECH] F6: I GOT THE BLUE ONE. AGAIN - IF YOU DON'T GET THE BLUE ONE HERE YOU AREN'T EVEN DOING THE RIGHT DUNGEON. 30% + 20% IMMEDIATELY AND START GRINDING TO GET YOUR ABILITIES BACK UP WITHOUT DOING TOO MUCH DAMAGE. GET HER BETWEEN 30% AND 48% AND THEN USE HERA, KIRIN, LUCIFER. ~40% DROP RATE. MAY RNGESUS BE WITH YOU. WOW. I JUST REALIZED IT'S NOAH. THAT'S WHY YOU HAVE TO HAVE ONE OF EACH ATTRIBUTE REPRESENTED. ONE OF EACH ANIMAL WAS BROUGHT ONTO NOAH'S ARC. SUCH EPIPHANY. MUCH WOW. THE MORE YOU NOAH. SORRY IT JUST CAME TO ME. AND BTW NOAH IS OP OK. HER RATING ISN'T GREAT FOR WHATEVER REASON (WTF 22 PEOPLE?). BUT YOU MARK MY WORDS: SHE'S OP. 6K HEALTH. ONLY 40 COST. EASY TO EVOLVE. NOICE ART. ONLY 4 MILL XP GROWTH. DECENT LEADER SKILLS. ACTIVE SCALES WITH EGGS. SUPER BROKEN OP LEADER SKILL. 2.5X HP IS UNHEARD OF ON ANYTHING THAT ISN'T LOW RARITY. NOT TO MENTION ON A PHYSICAL. NOT TO MENTION ON A GOD. NOT TO MENTION YOU ALSO GET 1.5X ATK AND 1.35X RCV ALONG WITH IT. JUST WATCH. YOU'LL BE SEEING LUCI TEAMS WITH NOAH AS A LEADER FOR THOSE WHO DON'T HAVE LUCI. A TEAM OF NOAH + AWOKEN HERA + AWOKEN HERA + AWOKEN HERA-IS + SIREN + LUCI WOULD HAVE 78079 HEALTH WITHOUT ANY + EGGS. ON TOP OF 2.025X ATK AND 2.7X RCV. ANYWAYS YEAH. P.S. SORRY FOR THE CAPS. I'M EXCITED AND THIS IS WHAT THE VOICE IN MY HEAD SOUNDS LIKE RIGHT NOW. 2 By dime#49287 7 years ago ( 7.2.1 ) cooool. first floor 2 are synced to hit after first turn...... of course not a single red orb is on the board for my kirin team edit. officially hate this dungeon. it's not even hard by any means its just troll as hella annoying finally got on 3'rd run of course i got orb trolled at the start of this one too, but got lucky with a skyfall for my blue combo Last edited by dime 7 years ago ( 7.2.1 ) 1 By Cilantro#27106 7 years ago ( 6.4.5 ) This dungeon doesn't seem to challenging for a lucifer team as long as you can meet the restrictions 7 Here's a list of notable sub-dark monsters to counter your argument. --Blue Blue Odin (REM) + Large single-target attack and heal Hera-Is (Farmable) + Gravity Arcane Monarch Vampire Duke (Farmable) + Dark Heartbreaker Blue Sonia (REM) + Orb changing Abyss Neptune (REM) + Poison --Red Red Odin (REM) + Single-target and poison Hera-Ur (Farmable) + Dark/Fire Orb enhance Guan Yu (REM) + Fire Heartbreaker Demolishing Creator, Shiva (REM) + Defense break Red Sonia (REM) + Orb changer Dark Minerva (REM) + Single-target and defense break --Green Evil Ceres (REM) + Full heal Hera-Beorc (Farmable) + Orb Changer Cu Chu (Farmable) + Green Heartbreaker Green Sonia (REM) + Orb Changer Underworld Genbu (REM) + Orb Changer --Light Hera-Sowilo (Farmable) + Damage reduction and light enhance Dark Ra (REM) + Defense breaking attack Kotodama (Farmable) + Useless leader switch Chaos Venus (REM) + Change the World Deathstroke (Farmable) + Single-target and heal If the only REM monster you had was Lucifer, you could basically run: Lucifer (Leader) Hera-Is or Blue Vampire Hera-Ur Hera-Beorc or Cu Chu Hera-Sowilo Lucifer (Friend) ...and you'd have a solid team. Gravity or heartbreaker, shield to survive the super attack from Noah herself, orb enhancer, and...a green monster. Replacing Hera-Beorc would be the most major thing you'd want to change, really. I'm reasonably sure you could beat Noah with that build. Full list of sub-dark monsters here: http://puzzledragonx.com/en/monsterbook.asp?e1=1,2,3,4&e2=5&e=0&ue=0&s1=4&s2=1&o1=1&o2=1 1 Would that team work though? I couldn't run it anyway because the cost is approximately way too high :< 0 Side_#42063 7 years ago ( 6.4.5 ) which is easy, because you need them all sub type dark =.= just use kirin or ra 0 You make it sound as though Hera-Beorc and Kotodama magically appear in your monster box simply because they're farmable. Of the non REM ones you mentioned (since what you're argueing against was about how you'd have to use mostly REM monsters): Deathstroke-easy but required the batman collab to be open Cu Chu-Also relativly easy but requires you to ultimate evo to reach the dark sub which takes a fair amount of time because he drops at a low level as Highlander Vampire Duke-requires a Devlit so unless you get lucky during the Pal egg events or have a workable team for Friday dungeon you'll likely have trouble getting him Hera-Is-Not too hard but she's can pose a decent problem to get. Hera-Ur-Harder than Is Beorc and Sowilo-I'm not sure which is harder but they are both harder than Ur Kotodama-Annoying to get the required materials because you need all of the mystic dragons (the event is going on now so this issue is not so bad currently) plus you need a Super King Gold Dragon whose dungeon appears infrequently. There are other still other monsters you can use like Kitty FlaBaddie or Adamant but they will each have the same issue here (kitty Flabaddie needing a certain dungeon open and Adamant, while not too difficult, can still be a pain, especially if it doesn't drop) In conclusion, you'll basically need a mostly REM team if you want to use Lucifer. 0 Ea#30342 7 years ago ( 6.5.2 ) It'd be tough to pull together a good 5-color team where everything is sub-type dark without using mostly REM monsters, and if you did you'd most likely have a better leader than Lucifer anyway. 0 if an ult evoed Highlander, or stone dragon Adamant are hurdles that seem to hard, then this dungeon is not something you should be aiming for. I ran it with rebel Luci, Grodin, Hera IS, Hera Ur, a lvl 1 Awoken Zues, and a freind rebel Luci. for arguments sake, i took out Grodin and put in a lvl 27 ancient dragon knight Zeal, and my hp was 46k. well enough to survive easily on round 3. 0 The argument I was making was was that you needed a mostly REM team for a double Lucifer team where all receive the benefit. As I did say, getting the monsters aren't much of an issue, it's leveling them up. I'm going to guess you didn't put much effort into an Adamant or Highlander when you have Grodin available (on a side note, considering he doesn't even benefit from Lucifer, taking him out of the equation didn't change the argument significantly). Final note, I never said Adamant was a hurdle, but at a 40% drop rate (assuming that's the actual rate, I've seen someone say 15% and PADX doesn't list one) even on 1.5x drop rate days, you could still be using 80 stamina if the odds hold for you. 0 it is true to get the most out of the Luci's you'd need rem monsters. I was just pointing out that you most assuredly do not need to get the most out of the luci's, and thus don't need those rem monsters. I took odin out since he was rem only and replaced him with a farmable monster most people have, Zeal, just to point out that even if only 2 of the monsters have dark sub colors, you can still easily hit 30k hp threshold to survive round 5. as for highlander/chu chulainn, mine is level 70, and fully awoken. but mine is in the G/R form and i didn't want to swap him back for this. As for adamat and the rest of those dragons, my expereince shows that it is 40% or so. granted, that is still a decent waste of stamina, although those dungeons do give a few other things taht are usefull. 1 By Tanga#12116 7 years ago ( 6.5.5 ) I just got her. My team was: Hera Ur, King Baddie, Hera Sowilo, Hera Is, Hera, Beorc, helper leader Red Sonia. All were fully awoken. Sonia was max level and King Baddie was level 4. Stall on the first level then attack carefully. Watch your health levels and use Red Sonia and King Baddie to boost your attack when needed (e.g., the Chimeras). The last level is easy: attack until she turns yellow then use King Baddie, Red Sonia, and Hera Ur for OHKO. 1 By JasoniPod#53691 7 years ago ( 7.1.1 ) This comment expands on my Ama/Odin build. You will succeed if the following conditions are met: -AT LEAST 19478 Hp; all fully awakened -About 10094 auto-RCV (combining Ama's LS +99 RCV and other monsters' awakenings). As long as you have enough auto-RCV to heal back to full health in two turns after three consecutive Pengdra attacks from Floor 1, you're good. -Pengdras on Floor 1 ARE SYNCED. -You make (at least) one match every turn. Floor 1: Kill the Pengdras, taking them down with your active skills. When you use MS or THC, ensure that it's done at a safe time. Skills do NOT have to be charged at the end of this floor. Floor 2: Even when the Sprites are under 50%, you will not die. The fire sprite's multi-hit looks dangerous, but remember that it is used every other turn. The attack "Magical Book" doesn't deal much damage, so you'll be okay with auto-RCV. Ensure skills are charged up at the end of this floor. Floor 3: Even if you can immediately kill both Chimeras, DO NOT DO SO. OHKO one Chimera with skills, and grind the other, ensuring that all skills are charged up when you move on to the next floor. Floor 4: Immediately kill at least one of the monsters with your skills. Then, stall on the other if you cannot kill it right away, making sure to avoid the dangerous multi-hit Hp ranges some of the monsters have. When you're confident you can kill the remaining one with active skills, do so. (NOTE: Immediately kill ANY AND ALL Cerberuses, should they appear.) All skills do NOT have to be charged up at the end of this floor. Floor 5: Ensure that all skills are up when the Blast Aurora Dragon reaches 75% health. At this time, it will use "God Tears." Gravity and MS it to change its element from Water to Fire, and then follow-up with Gungnir and then THC (double damage) to kill it. Floor 6: Conveniently, "Punishment Thunder" is a single-hit used every other turn when Noah is under 30% health. As a result, Noah cannot kill you at any point! Use skills as needed to kill Noah, ensuring that you don't use MS or THC at a dangerous time. Last edited by JasoniPod 7 years ago ( 7.1.1 ) 0 By DirtyMind#51878 7 years ago ( 6.5.5 ) Completed this dungeon 6 times, NO DROP... 40% was rubbish for me this round. Maybe the next descend. Easy to beat with a dual DQXQ team. Last edited by DirtyMind 7 years ago ( 6.5.5 ) 0 By Joshwa#30019 7 years ago ( 6.5.2 ) Does this dungeon require all main types? or can it be like all dark monsters if the subtypes are different colors? 1 Anon#24960 7 years ago ( 6.5.2 ) It must be all main types. Subtypes don't really matter to the condition. 0 By Jaye@PF#6521 7 years ago ( 6.5.2 ) Well its speculated that Noah is up this event. and this i haven't practice enough (at all) with either Ra or Kirin. Looks like imma try the idea from above. Ult. Luci Ronia Hera-is W/D Cu Chu Hera-Sowilo Hope it goes well lol 0 By Greg!#39904 7 years ago ( 6.5.5 ) Kirin D/L Batman Cu Chu Siegfried Echidna Kirin I think this dungeon is doable with this team. Two delays and decent HP to tank hits from the boss. 0 By Strife#53440 7 years ago ( 6.5.5 ) By any chance, is this a 100% drop? 0 BazBiscuit#9946 7 years ago ( 6.5.5 ) Beat Noah like 5 times before she dropped. I know it's all by chance but sometimes you can still get unlucky with 40% Used Astaroth, Hera ur, Hera is, divine Hera, Amaterasu, and rebel Luci. Similar to everyone else's build but it always worked for me. 0 By Davvinchi#29456 7 years ago ( 6.5.5 ) HAHAHA I got my Noah!!!!! team I used: my leader: Awoken Hera-IS lvl 78, #1201 unit 13 lvl 68 (I know I'm lucky ;P) , Awoken Hera -Ur lvl 85, #1423 Shining Lance odin lvl 72, #760 sacred Angelion lvl 36 max skilled, friends leader #1216 Rebel Luci max lvl +254 plus eggs. Round one all three were synced but I fought through, tried to stall on the last one as much as possible. Round two I got the red one, actually didnt use any skills except angelion here, and was able to get everyone up and ready. Round three I saved a few hearts then killed one with skills and stalled on the other, dont use hera unless you have a death wish cause its really hard to stall enough to get skills back up for next round. I was lucky and didnt get luci bound but my leader was bound a bunch of times which helped stall. Round four I got kraken and griffin, I was happy to see kraken and not so much for griffin, but kraken was great cause I had lots of time to heal up. I did get a little ahead of myself here and kept my aim on griffin the whole time before I had all skills up and slipped below his threshold when I still had kraken at full life and had unit 13 up and odin too.. oops. I spent one stone for my mistake then killed with unit 13 and used odin to help heal then charged everyone on kraken before leaving. Round five whidled down to the "god tears" 75% attention mark then hera, luci, odin, unit 13, and on to Noah. Boss round, its so nice to start with full life, but then it gets taken away. This round was really easy make small combos till everyone is up, large combos arent needed too much unless the twinkle of hope leaves you with no heart matches. with this team I found spending the hearts right before the twinkle of hope prevents them from taking over the board and leaving me with nothing after the ark impact. I had to use angelion only twice on this round. also at around 50% hera, unit 13, odin, luci will take her out but I went down to about 40% cause I didnt have everyone up until then. Overall I'm very happy with this team Good luck! edit: life was just about 30k, all pets were fully awaken, took about 40min. Noah freakin' rocks!! Last edited by Davvinchi 7 years ago ( 6.5.5 ) 0 By Stephanie#40173 7 years ago ( 6.5.5 ) At under 30%, does Ark Judgement always happen before Punishment Thunder? 0 By cordster#44034 7 years ago ( 6.5.5 ) 99% health over and over really sucks when you get orb trolled Last edited by cordster 7 years ago ( 6.5.5 ) 0 By Jay#9677 7 years ago ( 6.5.5 ) how come no one sugguest an awoken zeus team? with all these pre-emptives that heals it should make it a walk in the park. not to mention Zeus IS the father of gods. 0 Tanga#12116 7 years ago ( 6.5.5 ) An Awoken Zeus team might do it, but you wouldn't get as high a spike as you could with a team of Devils. I went with a Red Sonia based Devil team for the higher recovery and so I could use a King Baddie for the spike, both of which were very useful. 0 By Greg!#39904 7 years ago ( 6.5.5 ) I keep getting Cerberus for some reason. 4 runs in total. One run had DOUBLE CERBERUS in it, which really sucked. Watch out for that! 0 By greml1n#39494 7 years ago ( 7.2.2 ) Just wanted to say thanks for the Haku team that was suggested. I used Athena and I&I instead of Hera and LMeta, worked perfectly... 0 By Faeryll#59803 6 years ago ( 7.3.0 ) The feel when you've already beaten this dungeon before with double DQ team, then you get orb trolled on first turn with synched Pengdras on 1 turn count-down... :< Bye-bye 50 stamina... 0 By ps4 user#65932 6 years ago ( 7.3.0 ) what does it mean by all atribute cards -1 epharian#68164 6 years ago ( 7.5.1 ) It means you need a monster/card that has as a MAIN color one of each color--it's a rainbow because Noah and rainbows are commonly associated. So if you run a DQXQ team, you've got 2 light. That means you MUST have a red (echidna), a blue (I'm seeing Blue Odin a lot, but Arcane Vamp would be fine), a green (perhaps Kushi?), and a dark (perhaps Yomi if you want the time-extend, or maybe corpse wyrm if you want the orb enhance and HP stick; Lilith would be a decent one for the poisoin/RCV, or maybe a hera). Then you can use whatever for the friend (probably another DQXQ). Since it has to be a main color, you can't use something like DQXQ with a kirin or Kali sub (which I often do) or vice-versa. 0 By Tsubakura#74244 6 years ago ( 7.8.1 ) Ridiculously easy with a XQ team and a max echidna, got the drop on first try too. :D 0 By Fallen#73052 6 years ago ( 7.8.1 ) Dungeon becomes super easy now since sub-color now counts too as part of meeting the attribute color. 0 By Guest#79543 5 years ago ( 8.6.2 ) Managed to beat this on Legend level wit 0 stones. Need a lot of patience and a bit of luck. Leader: Sea Deity Heaven's Neptune (fully awoken) Subs: Two Pacifying Yomi Goddess Izanami, one Creation Empress Izanami (all 3 fully awoken) and Dancing Mad Kefka, 1 awakening. Friend: Shining Lance Odin, fully awoken Total HP over 20,000 HP with 6,500 HP autoheal. Make certain each each Izanami has a 2-3 skill level each. Poison on each level. 1st Floor: Depending on which kind of enemies appear, focus on the element you are not resistent to, (fire or wood), Stall for skills on the remaining enemies. 2nd Floor: Should be able to tank and autoheal from whichever fairy appears. Just keep your HP at max. 3rd Floor: Same strategy as Floor 1. 4th Floor: Same strategy as Floor 1. 5th Floor: When the dragon starts his countdown, use either Izanami's damage reduction when the countdown is at 3 or 1. You should be able to tank and autoheal after each major attack and have a damage reduction ability ready for the next attack. Grind down and destroy. 6th Floor: Noah can't hurt you much as long as you autoheal to max every turn. Even her strongest attack can be tanked. -2 By Guest#83083 5 years ago ( 8.7.0 ) Spent 3 stones just to finish this rediculous dungeon.. Got NO drops... Why do I even play this game?! Gung ho, go choke on a chicken bone and die.. Scammers |
Please follow the guidelines when posting a comment: - Your comment must be in English or it will be removed. - Stay on topic, only post comments that will further the discussion. - Do not post that you are looking for friends and do not post anyone's user id. |
My Previous Builds![]() ![]() |
Do you forget which build you used for a specific dungeon? Save your build today! |
Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. |
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- Noah Descended! - Legend |
Leader: RS Lucifer (lvl 35)
Awoken Hera-Is (lvl 67) (Extremely recommended, but I suppose any high stat W/D sub would work)
CLM Echidna (lvl 45)
G/D CuCu (lvl 85) Replaceable with any G/D sub (Hera Beorc is a better option if you have her; I didn't)
Evo Kirin (Zeus would be a better sub really if you have him)
Friend Leader: RS Lucifer (Max lvl)
Requirements for this build to work:
HP > 30225 to survive 5th floor nuke
RCV 2000~ the higher the better
AT LEAST 2x gravities; the more the better
Floors:
1. Combo and take down 2 ASAP then stall for actives on the 3rd pengdra. Shouldn't be a problem unless you screw up with combos.
2. Fairly easy. Combo down and kill. If your having problems healing, or if you get Sharulu (bind) or Cattleya (poison), Feel free to use 1 gravity and MS if. Try to save Echidna for next floor.
3. Kill 1 ASAP. Combo down to 75%~ hp then gravity and MS. Use Echidna if necessary or if both leaders get binded. Stall for actives on the 2nd Chimera. (Note: If you get Thunder Chimera then gravity isn't necessary. 1 MS will kill it).
4. Again kill 1 asap and prioritize Cerberus. If your so unfortunate as to get 2x Cerberus, then use Echidna > MS > heal > MS to kill both. Save at least 1 gravity for next floor.
5. Open with gravity to stop it from binding. As long as your hp is >30225, and with 2000~ rcv, then its almost impossible to die on this floor. Use Echidna if you get heart trolled. If you want to make the last floor a breeze, then save all your actives for the next floor.
6. Note: As long as Noah's hp is >30% then, as far as I know, her attack is always in order of: Ark Impact > Sacred Sacrifice > Rainbow Contract > Twinkle Hope. (Don't know if this is the case on Mythical)
Really easy. I used Hera-is + Kirin to drop her to 56%hp, then combo'd her to <53%, Echidna > MS > heal > MS. GG.
The only difficulties you might face are on floor 3 if both your leaders get double binded while both Chimeras are still up, and on floor 4 if you get 2x Cerberus. Pretty unlikely IMO.
Leader: Dark Liege, Vampire Duke / Persephone (did it with both)
Echidna
Awoken Hera-Is
Cu-Chu
Awoken Zeus
Pal: RS Lucifer
All maxed except Zeus, pal had 297+, but mine had hardly any. Just barely made HP threshold for Blast Aurora Dragon with Vampire, plenty of HP with Persephone
1-Kill 2, grind as much as you can
2-Grind. I got poison first, and almost died to a couple heart trolls. Light on 2nd, just burned down
3-2x grav, MS 1. Stall on 2nd
4-Depends on what you get, I had Unicorn and Phoenix first, just killed both quick with no skills, Unicorn dropped like a rock so phoenix was safe. 2nd was Cerberus/Unicorn, delayed then burned Cerberus down. In other situations, probably best to MS one, especially if it's Cerberus
5-Grind. If you can survive the hit, it's very easy, just slow.
6-Double grav, combo a few turns. At 30% she does Ark Judgement to make blocks. MS and done (MS kills at 28% so if it didn't kill her outright, delay if necessary and finish, her next hit is 1hko if you don't).
I was extremely conservative with skills, only grav on Chimeras then grav/MS on boss, so it took forever-I am paranoid about screwing up stalls and not having the skills when I need them. If I do it again, I will definitely be more liberal to speed it up.
RS Luci
Pure Demon Lord, Astaroth
Awoken Hera-Is
Demolishing Creator, Shiva (turned out to be useless)
Heavenly Herald, Archangel
RS Luci
Had enough HP and RCV to stal through everything, on Noah popped grav and counter - ark impact was almost a second gravity, two countered hits and a couple pokes got me to Light range, then nuke/heal/nuke for the win
DONE! w/ the drop! Thanks again, frustrations relieved.