
Honorable Dragon - Legend







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ATTENTION: All attribute cards are needed
Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Attack Stance - Fire CD: 11 ( 4 ) Max Lv.8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ninja Art - Dark to Water CD: 9 ( 5 ) Max Lv.5 | ![]() ![]() ![]() ![]() ![]() |
Ninja Art - Fire to Dark CD: 9 ( 5 ) Max Lv.5 | ![]() ![]() ![]() ![]() ![]() |
Ninja Art - Water to Wood CD: 9 ( 5 ) Max Lv.5 | ![]() ![]() ![]() ![]() ![]() |
Protection Magic - Wood CD: 11 ( 6 ) Max Lv.6 | ![]() ![]() ![]() |
The Morning Star CD: 22 ( 7 ) Max Lv.16 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
---|---|---|---|---|---|---|---|---|
1 | ![]() | ![]() Neneko | 2 | 9,067 | 1,575 | 47,725 | ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
1 | ![]() | ![]() Hamahime | 1 | 15,618 | 0 | 33,289 | ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
1 | ![]() | ![]() Kodama | 3 | 12,957 | 0 | 59,253 | ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
2 | ![]() | ![]() Low Fire Ninja | 1 | 6,390 | 3,000 | 12,000 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
2 | ![]() | ![]() Low Water Ninja | 1 | 6,300 | 3,000 | 12,300 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
2 | ![]() | ![]() Low Wood Ninja | 1 | 6,360 | 3,000 | 12,150 | ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. | |
2 | ![]() | ![]() Low Light Ninja | 1 | 6,540 | 3,000 | 12,600 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage.. | |
2 | ![]() | ![]() Low Dark Ninja | 1 | 6,480 | 3,000 | 12,750 | ![]() ![]() 25% Chance | |
3 | ![]() | x 2![]() Mid Wood Ninja | 1 | 4,050 | 60,000 | 15 | ![]() ![]() Increases damage to 300% for the next 5 turns.. | |
3 | ![]() | ![]() Mid Light Ninja | 1 | 4,050 | 60,000 | 15 | ![]() ![]() ![]() ![]() ![]() 100% Chance | |
3 | ![]() | ![]() Mid Dark Ninja | 6 | Skill | 60,000 | 18 | ![]() ![]() 100% Chance | |
4 | ![]() | ![]() ![]() High Wood Ninja | 1 | 3,119 | 24,000 | 192,290 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 50% HP, 100% Chance | |
4 | ![]() | ![]() ![]() High Dark Ninja | 2 | 4,422 | 600,000 | 29 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Binds 1 Random sub for 2-4 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
5 | ![]() | x 2![]() Rowdy Red Samurai Goblin | 2 | 7,560 | 260 | 301,950 | ![]() ![]() 70% Chance ( 13608-27216 after Offensive Formation ) ![]() ![]() 100% Chance | |
5 | ![]() | ![]() Manekimewdra | 1 | Skill | 600,000 | 10 | ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
6 | ![]() | ![]() ![]() Water Samurai Dragon, Kenshin | 1 | 4,758 | 103,333 | 22,205 | ![]() ![]() Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() < 50% HP, 70% Chance | |
6 | ![]() | ![]() ![]() Wood Samurai Dragon, Masamune | 1 | 5,226 | 1,176 | 1,174,860 | ![]() ![]() 70% Chance ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
7 | ![]() | ![]() ![]() Honorable Dragon General, Kanetsugu | 1 | 1,869 | 402 | 2,278,633 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 11214 after Honorable Dragon's Roar ) 100% Chance. Will use every other turn when above 30% HP Deal 300% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() < 85% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Devil type cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ( 11214 after Honorable Dragon's Roar ) < 50% HP, 100% Chance. Will use every other turn Deal 300% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 1869 after Honorable Dragon's Roar ) < 30% HP, 100% Chance. Will use every other turn Deal 50% damage and converts all Heart orbs into Jammer orbs.. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
6 By Mr.Deadman#41539 7 years ago ( 6.5.5 ) I'm just here for the ninjas... 1 By Dragneel#41325 7 years ago ( 7.2.2 ) It says the two samurai dragons on floor 6 appear together instead of randomly choosing one to appear. 1 By epharian#68164 6 years ago ( 7.3.0 ) double kirin teams? That seems like a safe bet. Actually, kirin, kali, U&Y, or DQXQ all seem like a safe way to go. Just don't do Kirin& Kali together--ugh 0 By rccab#57109 7 years ago ( 7.2.2 ) I saw a variation of a ghetto Lucifer team that works for Noah and it might actually work here Grape dragon Hera-Is Kirin (ult Evo) Dark Cu chu echidna (Ultimate Evo) Rebel seraph lucifer EDIT: posted team build hopefully it will be approved but here is the basic strategy: For the first three floors u want to charge MS. F4: MS the wood then grind down the dark one F5: charge all skills F6: if wood the. Gravs just have them up for boss and if water then MS F7: Gravitites then grind. Feel free to use MS whenever u want! Last edited by rccab 7 years ago ( 7.2.2 ) 0 By Daviskhan#52258 7 years ago ( 7.2.2 ) Fairly easy dungeon with DQXQ and U+Y friend. x20 sweeps most floors. Highest risk floor is #5 if goblins and Manekimewdra are synched at 1 upon arrival. 0 By Rounin Jin#52976 6 years ago ( 7.2.3 ) In two tier dungeons like this one. What is the drop rate 0 By nickjr#45294 6 years ago ( 7.8.1 ) "All attributes required" Has this always allowed attributes to only be present as a sub-attribute? I thought this restriction only counted main attributes, and the builds I see in both Legend and Mythical support this thought, but I just cleared Legend with XQ leads and GZL, Ruka, LValk, and Echidna subs (dark only present as GZL's sub-attribute). Edit: I just cleared Mythical with that same build with no problems. Last edited by nickjr 6 years ago ( 7.8.1 ) 0 By Taoyao#61816 6 years ago ( 8.1.1 ) Just have a question...for the Challenge Descended! 2, this website shows that lv3 is a legend, but the official Facebook says it is a mythical...how can I tell which one is correct...? 0 By Guest#79543 5 years ago ( 8.6.2 ) Straightforward attack-type dungeon. Total god team. Leader: Divine Law Goddess Valkyrie Rose Subs: Two Pacifying Yomi Goddess Izanami, Dancing Mad Kefka, Sea Deity, Heaven's Neptune and you can choose either Shining Lance Odin or Seraph of Corruption, Lucifer as a friend, as long as either is fully awoken. All others were fully awoken except for Kefka. Sweep through the Ninja Floors since Valkyrie's 3x attack power for Gods will pretty much wipe them out. The Wood and Dark Ninja can be wiped out with Poison. Destroy the Goblins with Hyperdrive and Morningstar while the 5000 HP autoheal will help. Izanami's damage reduction helps. Water Dragon can be taken out by Morningstar or Hyperdrive, and just keep your HP up against the boss. Once he's down to 30% or less, nuke him with Morningstar or Hyperdrive, or both if they are fully charged. |
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- Kanetsugu! - Legend |