| Ver | Party Suggestion | HP | Stone | Time | Like | Memo |
 | 6.10 |      
| ~30000 | 0 | ~5 min | 0 | By coolfusion: The gigas can be anything. save up skills for the boss, and use Uriel's and Are's skills in that order. Should have enough fire orbs to kill the boss in one hit. SAVE YOUR FIRE ORBS, ONLY USE AS MUCH AS YOU NEED. |
| | 0 0 | Boromir: Why use an all fire team in an all water monsters dungeon? |
 | 6.02 |      
| ~10000 | 0 | ~5 min | 0 | By Jazz♪PG/PF: Simple Valk team . 10,692 HP . Stall till all skills are up . Last lvl = Siren + Angelion + Valk + Shynee . Bastet friend = fully awoken, Max Lvl & +122 . but you can go with a lower attack if you don't have a max lvl friend . |
 | 6.10 |      
| >8300 | 1 | ~10 min | 0 | By Y$era@PADX: Can 0 Stone. Just make 8 Combos. Subs need either high HP and or awakenings that give auto heal. |
 | 6.10 |      
| ~15000 | 0 | ~7 min | 0 | By Adam @pg: All Awoken, Max Skilled except Cerberus. Team lvl ~90. Use Voice / Hanzo when short on orbs, use Pandora to heal. Stall on 5 for dark orbs, can kill with one row of dark on the last turn. Flr 10 Pandora, Persephone, Hanzo, Cerberus, done. |
 | 6.10 |      
| ~15000 | 0 | ~7 min | 0 | By ravenspire: But of course; ADKZ and Angelion/Drawn Joker should be max-skilled to cover both your ammo/healing needs. I've listed Awakened Saiga and God Canopus here (backup orb-changer/damage amp respectively), but feel free to make do with any other wildcards you have in your inventory (e.g. mono-Dark instead of mono-Green). GLHF! ;) |
 | 6.02 |      
| ~22000 | 0 | ~15 min | 0 | By Zeberko: Simple GOdin balanced team. CDK can be replaced with any monster, preferably dark and balanced. Odin and Alraune must be max skilled for the Auto-Recover. If facing 2 or more monsters that attack at once try to kill most of them but preferably leave one alive. Save up Gungnir and Cure for when your hp wont reach 100%. |
 | 5.00 |      
| ~6000 | 0 | ~30 min | 0 | By Kirin@PV: All you need is Siren Max Skill and aurora dragon.
Other subs prefer high recovery or green monster.
This build is really safe than you think.
If you have any keeper of rainbow, let him in your team.
You only wait 5 turn to have some hearts orbs to regain you HP...(slow but safe and at least you can easily beat this dungeon) |
 | 5.00 |      
| >10879 | 0 | ~10 min | 0 | By Fandelix: Low-risk no IAP team. All you need is a max skilled Siren and a blue ripper/Neptune. If you have one, your friend needs to have the other. Any green monsters can be used for subs, ADK is good before the boss. On the boss level, save your fire orbs for Siren. Risky against Kraken appearance, but worth a few stones. |
 | 5.00 |      
| ~7500 | 0 | ~20 min | 1 | By hanyolo: Any water resist is fine, Neptune is just useful for the steady poison damage when you want to save a certain color. Freyja's wood enhance helps a lot, 1 orb changer and Amaterasu Ohkami (~500 RCV suggested for Kraken) pretty much required. 2nd orb changer saves time and chimera for attack. All of mine were skill lv.1. |
 | 5.00 |      
| ~12915 | 0 | ~30 min | 1 | By Aspect@PGF: Siren - Lvl 35, lowest lvl skill
Hades - Lvl 57
Parvati - Lvl 48, lowest lvl skill
Neptune could be any decent leader with 50% resist for blue. Honestly the Parvati could have been another RK or another heart-changer or hard hitter, never used her skill. Didn't run into Kraken, so not sure how it would fair against it. |
 | 5.00 |      
| ~10000 | 0 | ~20 min | 1 | By KkV2021: You can use any Half Water Resis for friend. Use CDD's skill when needed. Try to stall every turn for DJ's skill (If it the Cooldown is high). Use Hera on Floors 5 and 10. |
 | 5.20 |      
| ~7000 | 0 | ~30 min | 0 | By Steve@PG: Try and stash some green orbs to take out the floors with 4+ demons. That's really the only tricky part, When you're down to one or two deamons, stall to charge up Alraune and Droidragon if needed. Use Droidragon for a fee AMA heal when you are in a pinch. It also helps to clear stranded heal obs left by Fortoytops' skill. |
 | 5.00 |      
| ~11000 | 0 | ~10 min | 1 | By ☆KURtiS☆©: Double Isis = 9x ATK. Blaze through Stages 1-9. Naga for boss EMERGENCY; same for Keeper. Two other subs should be one dark & one light monster, w/ high ATK/HP. |
 | 5.20 |      
| ~12000 | 0 | ~20 min | 1 | By Crome: Simple Heal and Reducer Team. Dragon Knight can support a fast dmging through orb changing but not required. |
 | 5.00 |      
| ~7000 | 0 | ~20 min | 0 | By scoopy: Easy run with a farmable team. Greens deal double damage and Fortoytops makes water deal half damage. Keeper of Woods is there in case you encounter a Kracken and need a defensive cooldown. If you can get to 11k hp, you do not need the keeper of woods. Rainbow keepers are a huge help if you have them and can replace any subs. |
 | 5.20 |      
| ~21000 | 0 | ~15 min | 0 | By Gutentag: Simple green team. Siren for emergency or for making heal orbs for Artemis ability. Use freyja with Artemis on boss. Dragons quick things up but not neccessary. If you run into kraken use all abilities.
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