
Mantis Dragon - Mythical





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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Enhanced Fire Orbs CD: 15 ( 3 ) Max Lv.13 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Fire Awakening CD: 15 ( 6 ) Max Lv.10 | ![]() ![]() ![]() ![]() ![]() |
Solid Fortitude CD: 12 ( 6 ) Max Lv.7 | ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Ruby Carbuncle | 2 | 6,284 | 280 | 19,290 | |||
![]() | ![]() Pyro Demon | 1 | 7,219 | 2,860 | 61,682 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Flame Chimera | 2 | 7,650 | 500 | 34,500 | ![]() ![]() 10% Chance | ||
![]() | ![]() Fire Pengdra | 2 | 6,570 | 120 | 45,900 | ![]() ![]() 20% Chance | ||
![]() | ![]() Phoenix Resurrected | 1 | 16,263 | 598 | 401,228 | |||
![]() | ![]() Yatagarasu | 1 | Skill | 0 | 1,390,515 | ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance - Shows up on Wednesdays | ||
![]() | ![]() Oneton | 1 | 4,410 | 100,000 | 23 | ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 80% damage and converts all Fire orbs into Jammer orbs.. ![]() ![]() < 30% HP, 100% Chance | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
4 | ![]() | ![]() Flower Chimera | 2 | 14,130 | 1,400 | 827,100 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() ![]() Hellfire Pyro Demon | 1 | 14,670 | 1,600 | 1,217,400 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
7 | ![]() | ![]() Flame Insect Dragon, Flammesickle | 1 | Skill | 3,400 | 3,175,050 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns.. ![]() ![]() ![]() ![]() ![]() 70% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Fire orbs.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
8 By SakanaCake#28445 5 years ago ( 7.2.2 ) Uhh the damage is inaccurate. Fire Pendra does 8253 (actually a bit more than that, since I had Hera-Ur's resist fire awakening. Almost died because of that. Last edited by SakanaCake 5 years ago ( 7.2.2 ) 0 Dante#42410 5 years ago ( 7.2.2 ) I actually died because of that 6 By Clamsablam#45262 5 years ago ( 7.2.2 ) Finally max skilled my Krishna! Whooooo! It just took 49 dragons and two solid weeks of spending almost every bit of stamina plus a few stones on farming good 'ol Flammesickle, but I made it! I'm non-IAP so each of those stones I spent on stamina was very dear to me. I had a run of about 20 feeds with no skill-ups during which I got pretty angsty, but then hit a 3 out of 5. Oh yeah! What a game, right guys? Anyway here are my drop-rate numbers for those of you who like to look at data: (I play the NA version if that matters at all) Mythical x1 Boss 1/1 (100%) Legend x1 Boss 16/22 (72.7%), 4 Onetons (1 per 5.5 runs) Master x1.5 Boss 10/13 (76.9%), 3 Onetons (1 per 4.3 runs) Master x2 Boss 22/24 (91.7%), 5 Onetons (1 per 4.8 runs) So the legend drop rate is definitely not 40% in this case. Several players have been reporting it to be ~80% and that is definitely possible. If I had gotten just one more drop, my Legend rate would be 77.3%. So I'm inclined to agree with that. I believe the rate is definitely between 70-80% in any case. For the Master drop rate, many people just assumed it to be 40%, but I think I have to disagree with that number. My x1.5 rates put the regular rate at 51.3% and my x2 rates put it at 45.8%. So I want to say that the base drop rate for Master is actually somewhere around 45-48%, but it might have just been that I was pretty lucky. After all, this isn't a huge amount of data that i have amassed. We do know that the base rate is definitely less than 50% since I had some x2 runs yield no drops. Regarding the Onetons, all I can say is that Master on x1.5 or x2 seems to yield better drop rates than Legend x1, though the rates for all of them are pretty bad. I only got 12 Onetons out of 60 total runs (20%), which I feel is not very viable for skill-up farming at 40/45 stam per run. Maybe the rates on Mythical are a lot better? I don't have an RGY so I didn't really pay any closer attention to Onetons than that. Oh yeah, I also had two Phoenix invades, both on Legend, and I never saw a Yatagarasu, so maybe those only show up for Mythical. Now that I think about it, maybe I should post this on the Legend page for this dungeon since I almost exclusively ran Legend/Master. But no one really reads/writes comments for those so whatevs. Last edited by Clamsablam 5 years ago ( 7.2.2 ) 1 By blumeanie#34739 5 years ago ( 7.2.2 ) I just had Yatagatarasu (sp?) invade on Mythical. He killed me :( he hit for about 8500 and changed some orbs to light, then his next hit was "Solar Rage" for 15637. This was literally one more HP than I had... Not sure if that coincidental or what. If he shows up for you, I would suggest a delay :( 0 By Bé Táo@PV#21303 5 years ago ( 7.2.1 ) when will this dungeon appeare ? i need to skill up my RGY and Krishna 0 Blastoad#30322 5 years ago ( 7.2.2 ) probably soon, since they translated the dungeons and the monsters' names 0 awesome#6474 5 years ago ( 7.2.2 ) Finally Krishna might see some use now once he is max skilled. This makes me very happy. 0 By PoyBoy#55172 5 years ago ( 7.2.2 ) What is the percentage of RGY skill up monster? 0 SakanaCake#28445 5 years ago ( 7.2.2 ) I think it's pretty high. On several runs, I've encountered 3 Onetons tops. On average 1-3 (so 2 lol). I'd compare the appearance rate to that of Wicked Ladies in the Angelion dungeon. 0 By nathan@N17#37737 5 years ago ( 7.2.2 ) How many licks does it take to get to the center?.......when my RGY is max skilled, that's when 0 By ?#38648 5 years ago ( 7.2.2 ) I want to farm for the RGY skill up, but is it better to do this dungeon on Int to save on stamina? 1 Well thank you for the boss drop information but yeah I wanted to know about the Oneton drop/appearance chances for each of the difficulties. 0 Mizuumi#28157 5 years ago ( 7.2.2 ) Your chance of getting a boss drop on int, if this dungeon follows the typical drop rates, is going to be close to nothing, so no. What the drop rates for legend and master are isn't totally clear though, since based on the normal rules, both would be 40% boss drop rates, but then there wouldn't be much motivation to run legend. If we assume master and legend are both 40%, then during 2x drop rates it makes the most sense to run master, since an 80% drop chance for 40 stamina averages out to 1 boss drop per 50 stamina spent, same as mythical but much easier/less risky to farm. If we guess that legend has a 40% chance and master has some reduced chance for boss drops instead, then during 2x rates you average .888... boss drops per 50 stamina spent, obviously less than the guaranteed 1 drop per 50 stam for mythical. That could still be worth running however, if you can clear legend more consistently than you can mythical. If we assume that legend has an INCREASED chance of drops, 50% or higher, then during 2x rates it becomes the obvious choice because you get 1 guaranteed drop for only 45 stamina (averaging 1.111... boss drops per 50 stam if you care about math). Outside of 2x rates, you should always be running mythical if you can, unless legend has some kind of absurdly increased base drop rate, like 90% or more. Of course, this is a weird dungeon with the sheer number of difficulty levels available, so its hard to say for sure what the rates really are, they could have given int a 50% rate for all I know, but the most likely case is that mythical is your best bet for farming, and possibly master during 2x rates. (Also anybody feel free to check my math here) 0 By King Kazma#15985 5 years ago ( 7.2.2 ) going to assume that no builds will be posted until maybe next week..............?? got the dragon on legend and master already, just want the stone Last edited by King Kazma 5 years ago ( 7.2.2 ) 0 By HACHI#44103 5 years ago ( 7.2.2 ) I just got S rank from this dungeon with UY team. My team is UY (lvl max, slv 1, awoken max) Sharon (lvl 66, slv max, awoken only tpa) D/W Vamp (lvl max, slv max, awoken max) L/W Valkarie (lvl max, slv max, awoken max) L/W Metatron (lvl max, slv 2, awoken max) Friend UY (lvl max, slv max, awoken max, +297) First turn will be a gamble if you don't have at least 4 water orbs nor all 4 color on the board. The rest of the dungeon will depend on how well you manage the orbs. Friend UY active will be up on Fl4 and my UY will be up on Fl7 without stalling. Apparently, 2 water combo (one being tpa) can one-shot the boss. You can spend a turn getting rid of heal/fire orb if you lack light/dark with no vamp/valk active. 6.2 avg combo = 29800 (7 combo = 46900) 9 turns = 35000 (8 turns = 37500) 6.7 rarity = 9400 0 By lain#4650 5 years ago ( 7.2.2 ) It says Yatagarasu will only appear on "certain days" Anyone have any clue what those certain days are? I really want to skill up my AMA and I don't want to waste stamina farming this dungeon if Yatagarasu isn't going to appear. 0 Leinad@PF#38909 5 years ago ( 7.2.2 ) I have run this dungeon with all my stamina every day. I'm 7/40 on Krishna skillups so far. I've encountered 1 (ONE) Yaga so far, and of course, no Ama skillup. 0 By Bibbo#14085 5 years ago ( 7.2.2 ) Lost to this one several times... any safe grind teams to use (Ama/Odin, Luci, etc.?) I have R/R Horus and Kali, but am not confident at all that I can zero stone this through combos. 0 By Logan#56761 5 years ago ( 7.2.2 ) So, from what it looks like, they'll probably be releasing the rest of these dungeons one at a time for the next several weeks. I've been spamming this one on Expert to see if I can get a boss drop--no luck yet, but whatever. (Anyone know the drop rate on Expert?) What intrigues me more, though, is the little guy, Oneton. (As well as the rest like him that will be appearing in the subsequent dungeons, of course.) Other than the fact that he's a rare-ish drop, there doesn't seem to be much significance to him--fairly low stats, a moderately good active skill, and no leader skill...I ended up getting one, but is he worth holding on to? Or is he just another card? 0 By hoyun#46915 5 years ago ( 7.2.2 ) decent appearance rate for Oneton, but the drop was just terrible. I'm averaging 1 drop every 5 runs, that's 1 Oneton for every 250 stamina. I ended up with only 10 for 52 runs before I give up. 0 By Evan#56929 4 years ago ( 7.2.3 ) Is this dungeon going to come back after all the insect dungeons have been rotated through? Just got the perfect Krishna team thanks to New Years REM and really want need to max skill him. Last edited by Evan 4 years ago ( 7.2.3 ) 0 By SoulWiz#49209 4 years ago ( 7.3.0 ) Naturally I pull Krishna AND fire Guanyu at dark carnival... after this ended... -_- Kpad having 2nd rotation of insect dragon... hopefully this comes back to NA as well 0 By Mr Wiggles#26061 3 years ago ( 8.4.1 ) Time to skill up that Krishna that I pulled right after the Insect Dragon dungeons went away a year ago 1 manesero#47512 3 years ago ( 8.4.1 ) My only reserve in doing so is thinking they'll change Krishna leaderskill if he ever gets a new evo. And why is Krishna so bad compared to Sarasvati?! 0 By Liris @PG#1947 3 years ago ( 9.2.1 ) Thirty insect dragons later, no skill up... Why do I bother running this crap? 4x 0 is still 0. -1 By Albegas#39029 5 years ago ( 7.2.2 ) Wow, absorb all damage under 5 combo for 10 turns? really? and he have over 3kk HP too.... Sigh... I guess I will have to use my crappy Horus skills 2 Mr Wiggles#26061 5 years ago ( 7.2.2 ) Haha yeah this is GungHo's way of saying "stop playing bejeweled and learn how to puzzle brah" :P 1 CatsemanSA#23414 5 years ago ( 7.2.2 ) Dude, like five combos should be your minimum standard for every turn you aren't stalling or saving orbs. 1 As much as I agree with you that people should learn how to combo, people don't rely on the low rarity S ranks because they don't play well. They do it because they don't have a good enough team to take on the dungeon from first turn yet. There's no need to act like people that don't have all the cool REM stuff don't know how to play. 0 But I like to combo my skills to get a massive mono color board on the boss. XD 0 Full of wha... oh, it's you, couldn't help it, huh? -2 Yes there are no ways to predict but often when clearing a board and you're left with two of the same orbs, if you generally place them in a spot where the third orb can fall on it.....it usually happens. There's really no reason why you shouldn't easily get 8+ combos (if you have played this for some time)....that's how i s rank, by comboing. I usually get 120,000+ from that and turns taken alone.....f*** that low rarity 12* team bullsh!t..... and if you have to use a program to combo them why are you even playing. Pretty much defeats the purpose -9 Even using a program my average combo is still only 6-7. Additionally it's rare to ever go above 12 and this is with a computer generated algorithm. There's no way to predict what's going to drop, which is what makes it difficult, especially if you are trying to activate line clear power ups. 5 is somewhat reasonable though, but probably still higher than the average players median combo. edit: oops, forgot this site was full of d!ckheads!This reply has been flagged as spam Show Last edited by nturtle 5 years ago ( 7.2.2 ) -1 By DNLM#5002 5 years ago ( 7.2.2 ) Very easy for Ronia Lu Bu Team! https://www.youtube.com/watch?v=PsqSQhphnUQ 0 greml1n#39494 5 years ago ( 7.2.2 ) My devil team was able to get the job done. LuBu, Hadar, Haku, Lillith, Hera-UR, Rsonia... have >22k hp for the blocker hits on the boss. Because of the combos, use lillith and rsonia on FLR 5, use Haku on FLR 10... (or use Haku both times - which is what I actually did because I didn't stall enough FLR 1-4)... FLR 10, use Hadar and Lillith and the board as is to work him down until he reduces the orb move time, then Haku + Lu Bu + Hera-UR for a safe finish. Make sure you hit 5x combos, FTW. My Athena team wouldn't heal enough for this one - Legend, Yes, Mythical, No.. I tried a I&I healer team that got bound on FLR 5... Lu Bu + Rsonia seems to be the safest. -1 By Trolololol#65092 4 years ago ( 7.2.3 ) With the fact that this stinking dungeon is just a stupid skill uper, I'm surprised that Gungho hasn't tried something new yet. Downvote, do whatever you want with this comment. -1 By Mtw FTW#63539 4 years ago ( 7.3.0 ) Someone, confirm that oneton is farmable off this dungeon, cuz it never drops even when it appeared like like 5 times and it never dropped once. |
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- Fire Insect Dragon - Mythical |