
Lv5






Join and discuss at our Discord Server!
|
|
|
Reward![]() ![]() | |||
- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges ) - The gift awarded is based on the sub dungeon completed. - Dungeon rewards are only granted once per level, regardless of the number of times completed. |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
---|---|---|---|---|---|---|---|---|
![]() | ![]() Divine Carmine Mask | 6 | 9,999 | 60,000 | 18 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Divine Indigo Mask | 6 | 9,999 | 60,000 | 18 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Divine Jade Mask | 6 | 9,999 | 60,000 | 18 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Divine Gold Mask | 6 | 9,999 | 60,000 | 18 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Divine Onyx Mask | 6 | 9,999 | 60,000 | 18 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Pyro Demon | 1 | 5,460 | 2,200 | 46,650 | -- ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Frost Demon | 1 | 5,490 | 2,200 | 48,150 | -- ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Taur Demon | 1 | 5,670 | 2,200 | 49,650 | -- ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Harpie Demon | 1 | 5,550 | 2,200 | 51,150 | -- ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Blood Demon | 1 | 5,580 | 2,200 | 52,650 | -- ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Flampy | 1 | 6,153 | 6,000,000 | 22 | -- | ||
![]() | ![]() Bubpy | 1 | 6,153 | 6,000,000 | 22 | -- | ||
![]() | ![]() Woodpy | 1 | 6,153 | 6,000,000 | 22 | -- | ||
![]() | ![]() Shynpy | 1 | 6,153 | 6,000,000 | 22 | -- | ||
![]() | ![]() Badpy | 1 | 6,153 | 6,000,000 | 22 | -- | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
![]() | ||||||||
5 | ![]() | ![]() ![]() Hellfire Pyro Demon | 1 | 6,792 | 800 | 563,611 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
5 | ![]() | ![]() ![]() Hellice Frost Demon | 1 | 6,694 | 800 | 560,139 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
5 | ![]() | ![]() ![]() Hellwind Taur Demon | 1 | 6,583 | 800 | 556,667 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
5 | ![]() | ![]() ![]() Hellray Harpie Demon | 1 | 6,903 | 800 | 570,556 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
5 | ![]() | ![]() ![]() Helldark Blood Demon | 1 | 7,000 | 800 | 574,028 | -- ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
9 | ![]() | ![]() ![]() Witch of the Night, Lilith | 1 | 12,060 | 900 | 677,700 | -- ![]() ![]() 10% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 20% Chance ![]() ![]() < 20% HP, 50% Chance, 1 time-use | |
10 | ![]() | ![]() ![]() Arcane Monarch, Vampire Duke | 1 | 10,444 | 2,050 | 2,086,181 | -- ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance |
|
|||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||
|
In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
0 By thebaddest#34879 7 years ago ( 7.2.2 ) CAUTION: Floor 8 has 4 -pys that will spawn in random colors. 3 Valk#57072 7 years ago ( 7.2.2 ) Floor 8 is random just like every floor except 5, 9 and 10. You just got unlucky with getting 4 of them. I got a Demon and 2 -pys. I used a Grape Fruit/Lucifer team with emphasis on heartmakers so surviving anything in this run wasn't too hard. 4 -pys is problematic for most other teams though since you'd have to either void their defense or somehow tank the hits. This floor is likely the highest any player without high powered teams can go. Everything after this is near impossible without specialized teams. 1 How did you survive the binds though? The boss does a Dark Bind. That's why I don't know if I can Lucifer this dungeon... 0 I used Keeper of Rainbow's Defensive stance and Grape Dragon's skill before the bind. I have my party submitted in the suggested builds. Siren was also in the party to produce more hearts for healing. My wildcard was actually Midgard since he can't get bound by Vampire and provides good HP. During the bind, you have to recover back to full every turn to withstand the hit he dishes out even with defensive stance. If you have a Super Shimonita Leek, that works too. I did a second run recently for fun/testing and Echidna will get you through the bind since he has no protection. Echidna was a far more stable sub than Siren. My second build was Grape Dragon/KoR/Drawn Joker/Bokkle/Echidna/Lucifer. All skills lv 1. Base HP: 11k (42k after leader skills) RCV: 1700 (5000 after leader skills) Hope this helps if you haven't done it yet. Edit: Here is a picture of the team I used. http://i.imgur.com/5WEFIW5.png Last edited by Valk 7 years ago ( 7.2.2 ) 0 Odin ama can beat challenge 10 (i know I've repeated this elsewhere but I'm still in shock) 0 I recall seeing the video of it being done with Odin/Ama, but it had a bunch of DBZ collab and a switch in leader for when both Heras went under 50% and started doing multihit attacks. I believe it was Damascus? Anyway, this would count as something I would consider to be a specialized team. It needed a lot of HP to barely survive as well. You take roughly 15k/16k damage per turn from Hera-Ur which most teams can't even reach in HP without multiple + eggs. 0 By XCWarior#37901 7 years ago ( 7.2.2 ) Looks like a Odin + Great Healer, bringing a poison person along for the ride should get through this dungeon without much problem, yes? Was hoping to just Zealx2 or Metatronx2 through this dungeon like the first 4 levels, but that doesn't look like a great idea anymore. 0 By Rubicari#3272 7 years ago ( 7.2.2 ) Just beat with Odin/Ama team. Odin (Max lvl, Max awoken) Maleficient Zaerog (lvl 80, max awoken,+215, 99 of it on Rcv, not needed) Zeus Olympios (max lvl) Hera-Is (max lvl) Satan, King of Hell (max lvl, max awoken, +160, 90 on Atk) Dancing light Amaterasu (max lvl, max awoken, +99 rcv) Zaerog could probably be subbed for another Zeus (preferably dark, those TPAs can make quick work of the demons). Fl1-4, 6-8 are the basic grind/skill up floors, used grav's when the pys showed up, kill all but one and charge skills. I got lucky on 5, & had a light demon, satan nuke OHKO'd him. If you don't get a light demon, 35% grav & nuke one of the two, grind/charge skills on remainder. Fl9, grav+nuke. Boss, use Ama+35%Grav, grind /charge to 51%, Zaerog+Zeus+Hera+nuke=win. Overall, it was easier than I expected, had a few floors where masks/demons were synched, usually blast one demon with Odin or gravs for multiple masks. Luckily didn't run into more than one pys at a time. Last edited by Rubicari 7 years ago ( 7.2.2 ) 5 Zyd#18442 7 years ago ( 7.2.2 ) Did this with: 1103 Heavenly Herald Archangel (Or use 988 Dancing Light, Amaterasu Ohkami for easier time!) 190 Awoken Hera 190 Awoken Hera 190 Awoken Hera 1530 High Dark Ninja 1423 Shining Lance Wielder, Odin NOTE FOR ALL FLOORS (and especially floor 5): If you're using Heavenly Herald Archangel (who can be bound) target RED and DARK DEMONS FIRST! They will bind your heals and that is very bad. Same thing for Red and Dark Masks! They can ALSO bind your healer! (If you end up stuck with multiple red/dark demons, don't despair, if you can get down to just 1 left you'll be fine because Odin's protection and 2000 heals per turn covers you for grinding skills and waiting out binds. Fl 1: Kill 1, grind skills. Fl 2-4: Kill synched mobs, grind skills. If you get 2 masks with a demon or any of the Flampy's etc. you might want to use 1-2 gravity to lower the mask/Flampy's HP NOTE:............................Masks have 18 HP Flampys have 22, 1 gravity brings them to:..................13............................15 2 gravity brings them to:..................10............................11 Fl 5: If you're using Heavenly Herald Archangel (who can be bound) and you get either Dark or Red, target it first (if you get red and dark, pick one, it doesn't really matter, but you can probably still survive). If you're using Amaterasu, or you don't get Red or Dark, target Light first (if you get light). Light demon dies from High Ninja's Morning Star, so just use Morning Star on it and then heal to full with Archangel's or Ama's active skill and some orbs. Any other color: 2x Gravity then morning star, use Archangel/Ama and orbs to heal to full. Grind all skills WITHOUT getting the 2nd one below 35% (that means try NOT to hurt it any more!). Morning Star the other one. Fl 6-8: Same as 2-4 Fl 9: Grind all skills up if they're not all up. 2x Grav, Morning star, USE YOUR HEALER'S ACTIVE SKILL (Ama or Archangel) THEN Odin Blast to kill her. You should then enter floor 10 at full HP and his pre-emptive won't wreck you. Fl 10: Use the last gravity to get him to 70%. Grind all skills and grind his HP (use odin blasts until about 60%). IF YOU HAVE ARCHANGEL: Just BEFORE he turns dark use 3x Grav, Morning Star, Odin to win. If you have Amaterasu, you can wait until he turns dark--he'll bind all your dark guys, just use Ama to clear binds, then 3xgravity, morning star, odin to win. 0 By Shynee#11080 7 years ago ( 7.2.2 ) Awoken Noah Water Dominion Gabriel Divine Warden, Umisachi & Yamasachi Wood Dominion Michael Iwato's Dancing Goddess, Amenouzume Awoken Noah All were max awoken. This was a build that when put together that gave me ~100,000 HP, ~5000 RCV, and 3000 in auto recovers. Basically you want to put together gods that have high recovery. While I died on the boss stage, I feel like this could be a successful team, given the right amount of skill ups (which I had none of) and levels (all of mine were around 30). I only had less than 25% of his health left. Strategy for those of you who are going to try: Floors 1-4: Gid rid of the fire and dark devils right away with two pronged attack, as they can bind Noah who only has 50% resistance. If you encounter masks or pys, don't be afraid of them, focus on the devils first. Floor 5: Hopefully you have a bit of luck and won't get a fire or dark devil. If you do, it may be a bit difficult. Good luck, and remember you have Ame to clear binds. If you don't get those demons, just manage your HP correctly, there is a lot so it shouldn't be a problem. Two-pronged attack makes it much faster. If you have less than 50,000 HP left, use an archangel and Ame. Floor 6-8: Similar to floors 1-4 Floor 9: Shouldn't be too difficult, she doesn't bind anyone. Be patient and try not to throw your phone at the wall in frustration is she recovers. Floor 10: Okay, here we go. You've gotten this far, but can you finish strong? Use a Noah when he does the -99% blow. Then use an archangel and Ame. The first 50% isn't too difficult, he doesn't have an awful attack. Just be prepared in case he changes your heart orbs to water. After he turns to the second color, you're in for a tough ride. That 20,000 hit sure is hurtful! If your HP dips below 5000, use Noah, archangel, Ame, and cross your fingers. On average, 2 sets of 3 heart orbs with Ame can give you 20,000 HP? Anyways, throughout the battle, use skills as needed, two-prong to speed things up, and combo like crazy to increase heart orbs and your probability of surviving. General Advice: -Compared to devils, pys and masks are much less harmful -Target the monsters that will bind Noah -Two pronged attack will make your life much easier, it speeds things up -Use an Archangel and Ame if your HP is less than 50,000 -Only use Noah on the boss stage and only if your HP is less than 5000 If you are going to give this a try, let me know how it goes. Good luck! 0 Cornykova#60567 5 years ago ( 8.4.1 ) If you have U&Y, use them as your leader and pair up with a Noah leader. Still plenty of HP/RCV, but much more damage output. 0 By cherry#51232 7 years ago ( 7.2.2 ) I beat this using a balanced leilan-attacker leilan-g/g alraune-awoken hera-ult echidna-ult dqxq... no max skill but all max awoken.. the only floor i got a problem is on floor 5 but the 14k+ hp is enough to survive and i needed to use menace to kill one then stall as long as possible to skill echidna. in floor 9 & 10 use menace then grav then use the remaining turn to kill. I had to use 1 stone because i did not use menace on lillith. The pre-empt by vampire i used alraune's skill just to be safe.. if the turns not enough, you can survive the hits and the binds are easy enough to ignore as they are not necessary for the 14x.. r/l leilan can be swapped by high atk light att, just used it for the 2 enhanced att and tpa... Last edited by cherry 7 years ago ( 7.2.2 ) 0 By keoki#57341 7 years ago ( 7.2.3 ) The updated seems identical except Lv 9 is Viciousdragon Helheim instead of Lillith. Beat w a U&Y team. 0 By Hakeshu@PG#2236 6 years ago ( 7.2.3 ) US version got Nº 520 - Snow Globe Dragon Rouge. Don't get fooled =P |
Please follow the guidelines when posting a comment: - Your comment must be in English or it will be removed. - Stay on topic, only post comments that will further the discussion. - Do not post that you are looking for friends and do not post anyone's user id. |
My Previous Builds![]() ![]() |
Do you forget which build you used for a specific dungeon? Save your build today! |
Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. |
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build |
- Challenge Dungeons! 1 |
Now, his mission begins with first blood.
Avenge your father and defeat the Daeril that surround him.
Destroy Radriar, keeper of the Infinity Blade, Deathless lord of Lairoth. Only fifty stamina per failure.
Your comment made my day.
If it happens, then one day we'd be able to see Obama and Romney battling dragons together