
Gleaming Axe Star Angel, Ariel







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2 By saultmom#39093 5 years ago ( 8.4.1 ) Ilm sub? My luck it will change a fire orb to a light orb, but holy crap those awakenings! 0 Kirito#46338 4 years ago ( 12.0.3 ) Just use an assist. Her low cool down makes her ideal for a skill transfer. 1 By FlyingKing#82064 5 years ago ( 8.4.1 ) Ariel, you have a giant sparkly double-edged battle axe. You SURE you need the two giant spiked steel balls to swing around, too? ...You are? ...Ok, add them to the artwork. As a side note I feel like this card was held back a bit from being the best it could have been. It's nice to have another Light Attacker, And while at max skill she's basically an every-other-turn free TPA, she still feels pretty average. She's not as bad as I think some people say she is, but there's just something they could do to make her better. I just can't put my finger on it. 0 By buttz#56328 6 years ago ( 8.1.1 ) God, i wish she was a healer -4 Crow!#67451 5 years ago ( 8.4.1 ) He. Ariel is a male angel, and is a man's name. (Disney just didn't get the memo.) 0 By Squirrel#32586 6 years ago ( 8.1.1 ) Wish that heart awakening was a skill bind, but maybe they may change it...like they did for Hathor... 0 By EthorX#74305 6 years ago ( 8.1.1 ) Stand by for her awoken where the star on her head will have eight points and four rings around it. 0 By Jun#79921 6 years ago ( 8.1.1 ) Those 3 tpa and that 1.5k atk on attacjer amaterasu team would be painful. The only complain I have is the medicore active. Should've been an dark orb converter or a wood converter to light. 0 Xel#72474 5 years ago ( 8.4.1 ) The active is fine. It's a 4 turn, guaranteed TPA. Single color orb changers are 5 turns and may give you more or less than you need depending on conditions. Both are useful. 0 Turtle#83006 5 years ago ( 8.7.0 ) But who else would work in there? Even though the 3x TPA + 1xTPA on Ama is nice, her stats are not strong enough to necessarily build a team around. Maybe Van, Ilm, and LValk? I tried her in a normal attacker/TPA team and she was underwhelming. 0 By candy#68131 5 years ago ( 8.6.2 ) For theory-crafting sake I made this team out of monsters I own: Ariel + Warrior Rose, Apollo (+297), Ars Nova, Blade Brave Kopis + Ariel https://imgur.com/PC10F3B It actually does a lot of damage. It's capable of putting out more than 5.5 million damage with Ars and Kopis + 4 prongs, 4 combos. The team also does about 1.5 million with two light prongs, or 1.8 million with 2 prongs and Kopis. The damage goes up to 3.4 million with 3 prongs, 4 combos, Kopis and Ars Nova active. The minimum damage, one light and one fire combo, does 303,000 damage. And that's without +99 attack to both Ariels. I imagine with another 495 attack, she'd hit like a truck. As hard as Liu Bei, except with Kopis' skill, you can add a "4th prong" if you want - 50% more damage to attackers is like a 4th prong (better since it doesn't apply to just prongs). I will definitely play this team someday, possibly to solo the new co-op Alt technical dungeons. Despite the fact that this team spits out damage and active skills like a gatling gun, it also has a respectable 27,000 HP. Again that's only with my Apollo hypermaxed - there's room for more health. -1 By itsantee#81766 6 years ago ( 8.1.1 ) Yes I got the first form lvl 30 from heaven's gala and hoped for viable attackers but now she makes an amazing sub for my uy team when I use my dqxq or ra friends as well as the tpa setup added tpas and if I use Karin friends then I can pop her for uy's proc -1 she just as viable I know she'd be better for Amaterasu attacker or Athena Valkyrie leads but she works just as well especially if you don't have a valk or vector Finn but I have both so I'll use her on my light attacker team -1 By set2stun#81456 4 years ago ( 11.1.1 ) That's either Attacker with 3.75 multiplier or Physical with no skyfall and a 7 combo awoken skill. So much better out there. Sorry snoozer, would sit in my box taking up space like Lumiel or whatever her name is, never used her, I forgot. -2 By Orange#77781 6 years ago ( 8.1.1 ) Would love this for my Sephiroth. Attacker check, decent RCV check, Trip Prongs check, orb creator active check, unbindable check. 0 Greg!#39904 6 years ago ( 8.1.1 ) Off-color check, makes completely useless Light orbs check, has a chance to take away much needed Dark orbs check 0 Actually she's not really off-color, considering you need 4 attributes to fully activate Sephiroth's leader skill. Depending on the colors needed, Ariel is amazing. She has an incredible active skill that helps with her power. I run two ariels on an ariel/sephiroth team when I need a boost against light monsters. Big Baddie + Ariel 3 TPAS each and then I hit Seph with his two TPAs doing 12x damage without multiplier (when factoring in resistances.) It can do pretty insane damage with the 20x multiplier the team can provide. My other subs are a green odin, just for the auto-heal and stat stick and to fill the green attribute and keep sanity with all the TPAs already involved in the team, he's subject to change. It's more of a situational team, but it's very good at certain descends. But I can do pretty insane damage with this team, with a guaranteed easily triggered TPA attack based on her leader skill, so I'm pretty happy. She also works amazing with an attackeratsu or athena, but that's more obvious. Last edited by Thrillho 5 years ago ( 8.7.0 ) -3 By Wonka#71473 6 years ago ( 8.1.1 ) How come Gungho gives all of the angels 3 TPA... but no noses? -5 By Guest#81534 5 years ago ( 8.4.1 ) Add me looking for someone with her fully awoken and maxed ultimate evo. I have one almost hyper maxed 317587320 |
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Boss: Okay, boys. Statistics show that the usage of the Angels 2 Series has been going down. Maybe we need to give them an Ultimate Evolution so the players will stop whining.
Employee 1: Whining about what, exactly?
Boss:...just add 3 TPAs for all
TBF to GH, if there's any 3 awakenings to add to make an otherwise useless card less useless, TPAs would do it.
It would be nice if they introduced a Resist-Skill Delay Awakening, since there's already a Latent TAMA that does that. But instead of one Awakening being equal to completely resisting one Skill Delay, maybe it could be something like a 25% chance to resist all Skill Delays, be it +1 or +2 to make it balanced?