
Mega Awoken Dragon Emperor, Sherias Roots









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0 By Freddy alt#98242 3 years ago ( 15.3.0 ) Just wondering, why the locked orbs? I know they are a bit helpful with that stupid rotating orbs mechanism, but that’s not really a big part of the game now (maybe the future?) and seems like a niche thing 0 Sean#102516 3 years ago ( 15.3.0 ) Locking the orbs also prevents poison and jammer orb changes. Because no orbs can be turned to poison orbs orbs on the turn the lock is used, the leader skill requirement of hp greater than 50% will be satisfied on the next turn, assuming that the players hp is over 50% in the first place when the skill is used. The skill will also be helpful in dungeons such as Rushana Descended, and almost necessary in Legendary Skyrealm. 0 By Skowza#101243 3 years ago ( 15.3.0 ) 4x HP with 256x ATT just for matching four colors. AS has a short cd, he could also be useful as a sub for the three killers and FUA. Mega-Awoken evos continue to dominate! 0 iManiac#74603 3 years ago ( 15.3.0 ) And if the monsters you're fighting happen to have a God type (pretty common typing in lots of end game dungeons), the two Sherias Roots leads will be packing 6912x ATT thanks to the 3 built in God killer awakenings. Haven't even mentioned latent killers yet. 256x * 3 = 768x 768x * 3 = 2304x 2304x * 3 = 6912x This card is awesome. Last edited by iManiac 3 years ago ( 15.3.0 ) |
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