
Beloved Colorful Dragon Caller, Ideal









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1 By (づo.o)づHi#46714 1 year ago ( 18.1.0 ) Note the 'Active Skill' description is currently not correct on this page. On top of all the included features, the skill also changes all orbs to all attribute + heal. 1 By Spooled UP#103848 1 year ago ( 18.1.0 ) The Limit-Break stat boost actually is 1.3x The value for level 110 on the Stat-Chart is low/incorrect (only 1.1x) 1 By Diamona#33902 11 months ago ( 18.1.0 ) Why doesn't everybody use her? My multiplayer team has 270k hp, EASILY enough RCV to full heal, and hits like a truck. While I don't have an easily accessible Damage void pierce (Check on my Snow Reeche), I have no trouble tanking most blows, show off by matching all the poison orbs, and can tank percentage blows. So what if Yugi is the new meta? I seem to have to clean up the poison they leave behind to protect the third player, since they always fully awaken their Bakuras. And they can't take percentage blows. My team is dual Beloved Ideals leaders, Snow Reeche, Colorful Ideal, Aqualily Uruka, and Evo Omega. Edit: I think I need to clarify a few things about the team, mainly pros and cons about each non-leader. 1. Omega is not necessary, but provides an absurd stat boost to the team in multiplayer, and gives a spike boost potentially over x5 for two turns. When I said absurd stat boost, I'm talking +70,000 HP and +24300 RCV. Yes, at a certain point, increasing your HP is a moot point, but it mainly complements the leaders' damage reduction. In effect, you are able to survive a lot of the "punisher attacks" that were initially intended to defeat a player for failing to meet a certain condition. Omega raises the threshold of damage you can endure from any attack from 350,000 to 480,000. Onto the three main cons: - Normally no bind resistance. This is an important fault that cannot be overlooked nowadays. Easily solved with an assist with full bind resist. - Restricting the team's build. Your team will need to emphasis 7 enhanced combo awakenings. This further limits available members to ones that are dragon and/or balanced, while having specific awakenings. - No time extends. This pretty much ties into the previous con, but is an additional challenge. Matching can be hard, what with the multiple shenanigans bosses pull, like that swapper thing and orb darkening. 2. Snow Reeche has an excellent array of awakenings. Three enhanced combos, three skill charges, and full bind-resist. If other people say there are traits of hers that overshadow these, they are either liars or from the future when GH has released something that breaks the meta. So around two months from now, in other words. Great stats, useful active, and a workable leader skill in case party members get swapped around. Cons: - 9 star rarity. A 'duh' from the majority of players. Not everyone is lucky enough to pull her during the limited time she is available, and trading for her is sacrificing an arm and a leg. - Attributes. You will find no trouble with full-board changers that are blue and/or white. Blue was taken care of by Beloved Ideal, and white is... white. There was no difficulty with choosing other members with this attribute. And you will need all attributes for skill charge. - No time extends. Yes, this problem again. It will continue being a problem, bucko. - Cooldown. Actually a relatively small con due to the three skill charge awakenings. If anything, balancing the amount of turns between her main active and the assist active will be the main problem, since she effectively charges 4 turns a turn with a good board. Slap a Hao or white Shelling Ford card onto her to make the most it, as you won't have any means to pierce damage void otherwise. 3. Colorful Ideal has two Enhanced Team HP, three enhanced combos, and full bind resist. If other people say that there are traits of hers that overshadow these, they are perceptive and absolutely correct. Her Recovery stat is the main boon, with becoming around 3600 (14400 after leader boosts) with being +297 and having three latent Improved Recovery+. If you aren't using Omega for the RCV, you will make up for it with Colorful Ideal. Cons: - 7 star rarity. While seven is notably less than nine, it doesn't change the fact she is one of the rare pulls. - No time extends. I'd make a witty joke about how third time's the charm, but I've been knocked out enough in Annihilation difficulties over the last few months to know that isn't a thing in Puzzle and Dragons. - Kind of old monster. While was at the top of her game when released, she suffers from the inevitable power creep. Then again, going from #2 to #7 in top RCV is still not very much of a slide from prominence. 4. Aqualily Uruka has decent awakenings (two of which are time extends), and a damage absorb nullifier. There is not much to talk of beyond these. Can easily be replaced on the team. Cons: - 7 star rarity. One of the first to have an active that got through damage absorption, she had a period where she was highly relevant to gameplay. Now, the only reason she is used over, say, Uesugi Kenshin, is due to having two enhanced combos. - Kind of old monster. While very good when released, she suffers from the inevitable power creep. Stat-wise, she can be better than Uesugi Kenshin at level 110, but she is most vulnerable to being voted off the team for being the weakest link. Last edited by Diamona 11 months ago ( 18.1.1 ) 1 By Tim#59943 21 days ago ( 18.5.1 ) yea valentines day is here again and I don't think they gave her any buffs. Added one rcv awoke to her equip lol 0 By WorldSend#30435 1 month ago ( 18.5.1 ) I can't believe she's made it a whole year as a top-tier leader in today's meta |
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