
Mega Awoken Green-Horned Princess, Fujin









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0 By Guest#104376 4 months ago ( 18.4.0 ) Hmm, what's this? Fujin finally getting a mega evo? Splendid! 0 By Matt#86020 4 months ago ( 18.4.0 ) It feels like this thing was designed for me, right down to the sub attribute (because somehow I wind up with 3 P'numas and not a single Polowne) It's actually super useful for rainbow teams both as a leader (with an easy to achieve x256 with dual leads) and a shield, and those combo boosts awakenings are quite useful the one thing I don't understand is the halved attack for fire attribute. It just seems like a random debuff to me. If almost seems like they did that to try and prevent this thing from being a replacement to Polowne... and yet they still gave it VDP? having 9 orbs is something you'll only really achieve on an attribute focused team, so I'm not sure why they'd weaken one of this things attributes with the active skill, since it would make it harder to run on half of the attribute focused teams it could be put on. if you intend to run this in place of Polowne then you'd definitely need something else on the team that boosts fire attribute attack in order to remove the debuff 0 Tea-Rex#52228 4 months ago ( 18.4.0 ) Not having a Polowne is tough luck, dude. If you're running a Dante or Remu team, I still don't know how this helps you with only 2 sb as opposed to Polowne's 4. You'd probably be better off with an Egg of Greed slapped on a Duval or something (maybe Dantalion). 0 By Tea-Rex#52228 4 months ago ( 18.4.0 ) When the revo is a better sub than the mega... >.> Seriously, +3 seconds of orb move time is better than 2 vdp. I get that they're trying to improve her damage output, but I'd still rather have 1 turn of haste than atk. debuff override. There are better options for both atk. debuff and vdp. I would only use this if I didn't have a low cd atk. absorption piercer. The thing is, we recently got Egg of Greed from sin. Hopefully, most people were able to pull at least one. 60% poison resistance isn't half bad. Now, before someone mentions Arena with consecutive damage absorption spawns... you can stall out Durga. Also, if you're running late game Arenas, chances are you have a better answer to Machine Athena than an atk. debuff. No really, when do you want atk. debuff and damage absorption piercer at the same time? Isn't the whole point of Fujin style actives to allow yourself to do damage? Why wouldn't you bring an atk. spike instead? If she was fire att. atk. x1.5 instead, THAT would be useful. Her leader skill is a significant improvement from the revo. Someone already suggest that mega Fujin is a user-friendly rainbow lead. I guess. I wouldn't write home about her, though. Between VIdeal, NY Reeche, LMenoa, Aten, Dyer, Aljae, Shinji, Amlynea, Lucia, and Akine; I think rainbow is about covered. If you have either of these, you have a better rainbow lead than MegaFujin. I mean, home girl Fasca is a better rainbow/attacker lead than MegaFujin. I can go on about why she's not going to be viable as a late game lead, but I'll cut it short here. This is one of those cards that really disappointed me but will probably be a huge hit somehow. We'll see. 0 Spooled UP#103848 3 months ago ( 18.5.1 ) The AS skill only debuffs fire attribute, so depending on the team it might not be much of an issue. Touching more on that though, while of course situationally it could also replace any other potential ATK debuff, which would almost assuredly be much harsher and longer affecting. Could also overwrite it yourself with any AS that buffs ATK damage; granted that would obviously require having to use another skill. |
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