
Elemental of Levity, Sylph






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3 By Jhord#26296 7 years ago ( 6.4.3 ) Any of the elementals or toy dragons are the worst things to pull from the rem. 1 Mr.Sir#32626 7 years ago ( 6.4.5 ) These things are not terrible pulls compared to vampire (not vampire lord) and the golems. Wish I had an elemental instead of all the healer girls I already have and vampire lord and golems. 1 otaku#27310 7 years ago ( 6.5.5 ) If you're starting out in the game, the toy dragons are really useful to evo then combine to their fully awakened, ult evo forms. If you can max skill them, they make good heart makers and have better synergy than most dragons. 0 CorbelSA#29613 7 years ago ( 6.5.5 ) Are you kidding? The Toy Dragons are great subs. The Elementals however are terrible across the board. The only use is Sylph's first form for doing low-cost dungeons with a team of Leeks. 2 By Jump#24826 7 years ago ( 6.4.3 ) It has an ult evo, and still manages to suck...yes, I have 2. 1 SpaceDandy#41732 7 years ago ( 6.4.5 ) well shes your ticket to winning the new room of the mask legend dungeon 1 and how might that be? no heal boost and the active doesnt last long if you even manage to use it... 2 By Reiness#51367 7 years ago ( 7.2.2 ) he's actually decent now with the new awakening and change to active. She filled the role of green balanced enhancer and can be used as sub for freya/chuchu team Last edited by Reiness 7 years ago ( 7.2.2 ) 1 Minori#44541 7 years ago ( 7.2.2 ) Yup, with the changes he's an alternative to Melody & Brachy with more synergistic awakenings at the cost of stats, higher cd before skill-ups, and a more circumstantial secondary effect. Canopus will still generally be the better choice for pure mono-green teams though (not Balanced only) with his significantly better stats and lower maxed cd. 1 By Boromir#75874 6 years ago ( 8.0.1 ) This is a good card, a great card when going into descended dungeons with a water type boss and sub boss(es). I used Verdandi Cu Chu ADKZ Sylph King Woodsie Verdandi to make quick work of Hera-Is. Sylph's void water damage for three turns is basically Echidna's menace. Using his enhanced orbs component of his active after Verdandi (and ADKZ, if necessary) pumps up the damage. You can also put Sylph in with Echidna and get a 6 turn delay on a boss or two 3 turn delays sub boss / boss. His stats are decent, especially rcv, which green needs, and he's balanced, so he gets boosted by Woodsie. Not every monster is going to be an op god, that would eliminate the variety/individuality in this game and rarity would be meaningless. 1 By ngmatt#96924 4 years ago ( 9.6.3 ) why is this still in the rem? they need to go the way of the berry dragons and just give them a dungeon alredy, they are no longer viable for the metagame 0 By TASTEEFIRE#29273 7 years ago ( 6.4.5 ) im pretty sure it goes in stages ... i used to get a ton of wack dragons and golems from pulls ... then it was dryads and sirens THEN it was toy dragons And lately its been toy dragons and elementals ($5 is a meal in america gung-ho ) sux 0 otaku#27310 7 years ago ( 6.5.5 ) I can deal with dryads and sirens, I don't have enough of those. Have enough of toytops though. 0 By Sanspai@PF#38562 6 years ago ( 7.5.1 ) I know this monster sucks hard, but this has always been one of my favs. Gungho really should give the elementals BIG boosts. For example ANY of the elementals could have subtypes, not just shaitan. Example? Here it goes. Undine: Her element would scream physical wise, but to me healer could seem like a good subtype. Sylph: If he had a dragon subtype. Oh gosh. I'd be in love with it. Genie: God. Thanatos: Attacker, woo! Give them some stat boost, or at least make them a lower tier 8-9 awakenings monsters. Or, best scenario, go and make some other uvos with rarer mats to use Lots awakens , stat boost, etc. I'm just gonna get down voted anyway. Blegh. 0 Dr. Psaroo#42667 6 years ago ( 7.5.1 ) Problem is Balanced never goes with Attacker, Healer, or Physical. It can go with Dragon, Devil, God, or the upcoming Machine-type. For some reason I want Sylph to be Dragon. 0 Yeh, I really forgot the balance conflict with the types.... Tho Dragon Sylph. That would become good in so many teams. 0 By DarkNote#46760 7 years ago ( 6.5.2 ) Can someone give a straight answer on whether or not should i evolve my Sylph or not Plz and Thank You :) 3 Altern@PFr#46762 7 years ago ( 6.5.2 ) Don't evolve. There's little use for Elemental of Levity, Sylph, but the basic Sylph is a good leader for certain low-cost dungeons when paired up with four Leeks. Double Sylph leads + the Leeks is 16700 health, 3948 RCV, and once the Leeks' actives are up you can chain them forever for -50% damage taken. It's a grind team, but a more or less invincible one. 0 By Poj ntxoog#64886 6 years ago ( 7.3.0 ) This card is not all that bad. Think about it, there are not that many balance-type orb enhance. Aside from Green arrows and Melody, this is the only card in NA that have balance-type orb enhance. Would be great as sub in any green-balance team. Last edited by Poj ntxoog 6 years ago ( 7.3.0 ) |
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1) The new Green Puppeteer, Courage, changes all opponents attribute to Water. Obviously will only last for one floor, so I recommend using it on the boss. This changed attribute then allows for the "natural" double damage to occur that is caused by the attributes normal strength/weaknesses (Wood>Water>Fire>Wood). So if your opponent is a Fire attribute, your damage will be quadrupled when it becomes Water. EXP:Wood does half damage vs Fire, double vs Water, so you do 4 times more damage against a Water enemy than against a Fire enemy.
2) After you have used Courage on the boss, wait until you can't tank any more hits, and then use all of the orb-changers that you want to use(*more on this later), and pop Sylph's active. Courage's active never wears off, so be patient and use Sylph's active when you need it. The damage reduction side of Sylph's active, coupled with Courages active, ends up working like a 3 turn delay, except that it IGNORES STATUS SHIELDS!
3) Here's where it gets fun. The other half of Sylph's active enhances all Wood orbs. (*Remember the orb-changers that we used before we used Sylph?) Since we already have plenty of orbs in place from our orb-changers, They will now all be Enhanced Wood orbs.
4) Now we just make TPAs for effect. Both Courage and Sylph each have a Row, but no TPA, so if you have the team, you can fill the rest of the team with Rows. But either Row or TPA will hit harder since the ORB ENHANCED AWAKENINGS GOT BUFFED! You already have 3 OEA(Orb Enhanced Awakenings) from Courage/Sylph.
Dave