
Nocturne Chanter, Tsukuyomi







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2 By Bert#31202 7 years ago ( 6.5.2 ) https://www.youtube.com/watch?v=Q14tbsOQUdg This is how you use D/D yomi. You can get 7-10 combo each round. Why you need high combo each round? Because you can get a high score without worrying about your team rarity. You can still have powerful monster as your sub and get a S Rank and most importantly a free Tamadra. 5 Bert#31202 7 years ago ( 6.5.2 ) I don't quite agree his horizontal way of orb stacking though, imo you should stack orb like 111222 333444 569987 56aa87 56bb87 or 569987 56aa87 56bb87 333444 111222 So you can still have enough space for movement after you matched 8 sets of orb and then if there are still two orbs of a kind remaining you can still stack them horizontally and hope for skyfall to each ends to increase the probability of more combos. And remember to use the excess orb as your starting orb. Like if you have 7 fire orbs, meaning you can make 2 fire combos and you should use the extra one fire orb as your starting orb. Last edited by Bert 7 years ago ( 6.5.2 ) 0 By Greg!#39904 6 years ago ( 7.2.3 ) Just backing up with what Bert said. I've tried using this Yomi, along with an Anubis friend leader, and it freaking ROCKS. I've gotten Rank S (and TAMADRAs, of course) just by using a normal team, no need for any rarity-based challenges. An average combo of 10 gives you a score of 200,000 already. But aside from S-Ranking dungeons, the combination of D/D Yomi and D/D or D/L Anubis is seriously strong. You just need the right subs (more time extends, high HP, Skill Boosts etc.), and you're good to go. Just to add, it's freaking fun moving orbs around for 11+ seconds (+1 second since Yomi has 2 Time Extend Awakenings) Seriously. Try this team out. 0 By C#12855 7 years ago ( 6.5.2 ) way too many people with their backs bent with swirly stuff around them 0 chawklette#51527 7 years ago ( 6.5.5 ) I would love to surround Yomi with swirly stuff with her back bent. 0 By Name#16182 7 years ago ( 7.2.2 ) Seeing how Amaterasu is getting a 3x for Attacker on top of the RCV per successful turn, Yomi might get some damage multiplier too in the future. It seems like Gung-Ho is trying to change leaders that takes forever to grind dungeons (e.g. Neptune, Minerva, Ceres... 1.5x damage multiplier) 0 By Battleship#61363 7 years ago ( 7.2.2 ) To use the dark yomi ult, what team would someone go for? Because I use DxQ as lead and helper and the 16X is awesome but sometimes hard to hit. #Life. If I wanted the constant boost I would be left with the stupid 4X... But that time extension DOOdd!!!! Wtf-yeah!.?:(-$:@ what teams could be made? I know the 20X and 25X's and how important they are also. But I'm Going to UEVO one way or the other asap but what helper or team could make this awesome? Because D/D would make any combo on the board possible. 0 dime#49287 7 years ago ( 7.2.2 ) terrible idea.... don't use yomi as a lead, she already gives you a full extra second with the awakenings and her AS is the same thing as her leader skill, but better. if you're just bad at making combos all you need to do is practice and give it sometime. my first combo LS was kirin which requires the same amount of combos and at first i sucked with it sooo bad, but now i clear harder descends like nothing. also, your DQ&XQ has an awkoken skill with time movement, so you should have an extra 2 seconds with awokens just from those 3 cards. it gets easier just practice. 0 SoulWiz#49209 6 years ago ( 7.2.3 ) Only time that someone would use this Yomi as leader is to pair with ANUBIS for S rank dungeons... ( X 10 multi at 10 combos... ) with any other leaders... just not strong enough 0 By Dante#42410 6 years ago ( 7.8.1 ) Yomi is the last on the series to get her awoken ultimate evolution. I wonder why is it taking so long? Anybody has any information regarding her AUE? -6 By -Striku-#37071 7 years ago ( 6.4.5 ) It's surprising that jerry never posted anything about tsukuyomi... |
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Effects: Increases the Time of Orbs Movement by *****10 (TEN)***** sec.
Two yomi leaders, and a bunch of more yomi subs all fully awakened, and we get more than half a minute to move orbs. Not bad.
If we follow the actual mythologies for the characters' genders, the Chinese Gods series, for example, are clearly in their own little world there.
http://dic.nicovideo.jp/a/%E3%83%A8%E3%83%9F(%E3%83%91%E3%82%BA%E3%83%89%E3%83%A9)
On a more serious note, yes I realize that Yomi in Japanese Mythology is male, but in PAD, she's female which makes her waifu material.
1. Time to move is shortened
Example: Cave of Dreaming
2. Your orbs are constantly blinded
Example: Black Cove
But I agree, in almost all situations, you would rather take multiplier than an extra 10 seconds.
Gungho, the group that designed both ultimate evolutions for Yomi, stated that D/L Yomi is male and D/D Yomi is female. Hence Nocturne Chanter, Tsukuyomi in this particular game called Puzzle and Dragons that we play, is a girl.
Do not ask me why Gungho decided to make it separate genders. Unfortunately, I do not know.
I hope this might clarify the rather extended debate(?).